Monster Hunter Community Thread - A thread for discussing the Monster Hunter games and its community.

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What is Monster Hunter and what do you do in it?

Monster Hunter is a video game series developed by Capcom first releasing in March 2004 in Japan and has been steadily releasing new entries up to the modern day. The games generally consist of a simple loop of hunting large monsters to create weapons and equipment from their parts in order to hunt larger and more dangerous monsters, with newer entries introducing major twists in the gameplay (i.e seasons, underwater combat, hunting styles). Prior to the release of Monster Hunter World, the series was mostly known for it's somewhat janky but satisfying combat, and was mostly popular within Japan, though it steadily developed a cult following in the west, especially so with entries like Monster Hunter Tri/3 Ultimate and Monster Hunter 4 Ultimate.

Monster Hunter made an unprecedented impact outside of japan with the release of Monster Hunter World in January 2018, featuring a heavy overhaul in mechanics, graphics, and story. The game was an enormous success, selling over 20 million units as of writing, marking the game as Capcom's best selling game of all time, as well as the best selling Monster Hunter game of all time. Currently, the 6th generation of Monster Hunter games is upon us with Monster Hunter Wilds, with it's release being slated for 2025.



The Community
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Imagine console warring but gayer.

The Monster Hunter community, like most other communities, has its fair share of retardation and infighting. Most of Monster Hunter discourse today consists of neckbeards arguing about how their favorite Monster Hunter game is the best and how the other games are shit. This debate has currently manifested in the Monster Hunter World vs Monster Hunter Rise debate, with people arguing over which 5th generation game was the best and how one or the other ruined Monster Hunter forever. The modding community for World and Rise are also quite notoriously known for it's selection of nudity mods and other gooner material, like the collection of monster cock mods and ABDL cosmetics.

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Despite the shortcomings of the Monster Hunter community, sometimes they do accomplish some cool things from time to time, like reviving Monster Hunter Frontier, the Monster Hunter MMO that never came to the west after its servers shut down. Granted this was done by stealing the code from several other teams working on reviving the game but at least you can play the game again I guess?



The Community and You
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This thread is for discussing the Monster Hunter games and the community surrounding it. Do you like Monster Hunter? Do you hate Monster Hunter? Did 5th gen ruin the franchise forever? Were the older games actually shit all along? Is Monster Hunter Dos really the last true Monster Hunter game? Tell us why and discuss here.
 
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I think this series is massively overrated dogshit. Never liked it, outside of Stories 2.

But I just bought Rise on sale, so I hope I change my mind.
Stories 2 is great. Gameplay is addicting (when you don't have to constantly cover your AI partner failing), good postgame (when you can ditch your partner), and if you want to replay the story for some reason, it actually respect your time by letting you skip cutscene with a button. This feature missing is what drove me insane in late game World/Iceborne. I don't care about your ecosystem bullshit, just let me play the game.
 
Freedom unite was pure kino and it got me into Monster Hunter, world cemented it for me and my love of hunting horn i will forever be a doot flute main. Went back and played Gen Ultimate and enjoyed it. Rise i didn't like much there were parts i really enjoyed but the tower defense was annoying.

Also Stories 2 was amazing and i want to replay it again but the region locking on PC was absolute aids.

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World killed monster hunter.
Literally stripped so many core features and dumbed down the rest, there is no hunting anymore its just an action game
I'm not gonna lie i'm glad the paint balling aspect was gone i fucking loathed it.

World was much easier in comparison it opened the entire franchise to newbies who could have the attention span up until they got filtered by Kirin or got carried to Nergi. A lot of my mates loved world ended up going back and trying mh4u and loving it because they got a taste of it with world. Love it or hate it gave the franchise new life and sold extremely well. Clutch claw was kinda broken in Iceborne, and the hub was much improved but i miss Meowscular chef.
 
Ive played and enjoyed every game (English releases only) since tri, ill probably play the older ones eventually. Also while I like world the changes that came with iceborn are kinda shit.

The fact every monster enters this extended stun state and you're basically forced to do this glorified qte to play "optimally" is a bit annoying kills the flow. Also I never quite figured out when you can shoot and theyll slam into the wall or when theyll just do nothing. I know if you hit the claw button and they rotate that means theyll wall slam but I don't get why that only happens sometimes.
World killed monster hunter.
Literally stripped so many core features and dumbed down the rest, there is no hunting anymore its just an action game
I mean it did but these games are just a glorified boss rush, the other stuff was just filler. The reason you play monster hunter is to fight the monsters cutting down on (and speeding up) mundane actions and grind is probably the right choice. There's no reason to make me grind for potions as a balancing method when items are balanced by stack limits.

What is a problem is being able to access your inventory mid hunt because it defeats the point of prep and inventory planning. Every item you bring is one less slot for picking something up to return with and stack limits don't matter if you can just restock your potions every camp visit effectively giving you infinite health.
 
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World killed monster hunter.
Literally stripped so many core features and dumbed down the rest, there is no hunting anymore its just an action game
Not all QoL = dumbing down. Being forced to take paintballs after all the other stuff we have to take in Worlds would be terrible, and no longer in the "it's inventory management" way.
 
I remember reading MH threads on /v/ years ago and being struck by how Monster Hunter nerds were the only community that had people that fuckin hated anything that made the game less painful to play. Funny little guys, them. My first MH was Tri on the Wii and Ive been playing it casually since.

World killed monster hunter.
Literally stripped so many core features and dumbed down the rest, there is no hunting anymore its just an action game
Yeah hiding being a loading screen to chug mega pots and other buff items was super hardcore. When MH went portable it became a casual game for Japanese nerds to play on the train. Only weebs think it's some hardcore experience.
 
Also I never quite figured out when you can shoot and theyll slam into the wall or when theyll just do nothing. I know if you hit the claw button and they rotate that means theyll wall slam but I don't get why that only happens sometimes.
The wall bang shit in World was always a bit finnicky. Monster's slam into a wall when they're not enraged and you flinch shot their head, and you can punch them in the head to rotate them up to three times depending on how much their invisible rage meter has filled up before they get too angry to wall bang. If they're enraged the wall bangs don't work at all until they calm down.
 
One particular detail that I never see discussed regarding the schism between old vs new world MH is that World is also a point where the series started becoming too popular for its own good, with World selling more than triple what GU did. This always happens to a lot of big franchises where the fandom hits a sort of critical mass where it breaks into these dumb cliques. This is on top of the console war faggotry that's already infected debates between Rise vs World vs Old.
 
Freedom unite was pure kino and it got me into Monster Hunter, world cemented it for me and my love of hunting horn i will forever be a doot flute main. Went back and played Gen Ultimate and enjoyed it. Rise i didn't like much there were parts i really enjoyed but the tower defense was annoying.

Also Stories 2 was amazing and i want to replay it again but the region locking on PC was absolute aids.

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I really like that video.
 
I remember reading MH threads on /v/ years ago and being struck by how Monster Hunter nerds were the only community that had people that fuckin hated anything that made the game less painful to play. Funny little guys, them. My first MH was Tri on the Wii and Ive been playing it casually since.
Sharpening and meat cooking are a complete waste of time. They add nothing to the experience but make early game more difficult to get into than it needs to be. No one has had more fun fighting a monster because they had to back off and sharpen or eat meat to refill their stamina bar. As a PS2 survival sim some of these mechanics made sense but now we have fully fleshed out survival sims and fully fleshed out action games. Letting your survival elements handicap your action does nothing for either of those genres. Capcom could make a full survival game where you hunt, set traps and have to survive of the land and make use of those mechanics. They can't make a game where you follow a green trail to the dinosaur and punch it in the balls with those mechanics. The fanbase is unfortunately too autistic to understand this so we're stuck with having to harvest/farm the same 10 items to make the same 5 buffs we always use at the start of a mission adding extra time wasting on what adds nothing to the game and makes late game tedious. It makes the game much less approachable because new players aren't going to know they can buy and upgrade state charms. They don't know about the drugs and when the game starts expecting you to have those you're punished for not checking a shop you have no use for. Even the armour system is dumb because so many of the perks offered do nothing of value despite being the obvious ones to take. Of course I want more damage and defense if I'm a new player, it sounds great. Why would I make a crit build? Oops, your build sucks now. Should have read a wiki.
 
Never played MH until World. Picked it up last year and I had a blast until I got burned out. I'm still at the start of the expansion and can't find the energy to keep grinding.
 
I think this series is massively overrated dogshit. Never liked it, outside of Stories 2.

But I just bought Rise on sale, so I hope I change my mind.
Maybe it's what you're looking for, but Rise is the biggest deviation in gameplay the series has to offer. It's a borderline spinoff. I sank a couple hundred hours into it, but it's ultimately the weakest in the series for me. After a certain point, master rank is excruciating. It suffers from an overbearing upgrade system that I swear is just padding, so be warned. Hopefully the game doesn't make you autistic about your perks and abilities lmao
 
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