NeoGAF & ResetERA - The Hilarious N̶e̶v̶e̶r̶e̶n̶d̶i̶n̶g̶ Splintering "Gaming" Forum Circus

RE: The Joker and racism:
The only question that would matter when it comes to this with the Joker would be "Is it funny?" (for Joker's twisted standard of "funny"). I doubt he'd go all the way into making /pol/-tier screeds, but that's because he sees himself as an artist when it comes to his crimes: the low, cheap joke isn't something he'd build an entire scheme around. Robbing a museum of its antiques while dressed as a colonial explorer, making comments about taking the treasures from the savages back home to civilization (and then immediately throwing the African swag into a mock-museum in the nearest ghetto)? That'd be the kind of multi-layered irony the Joker appreciates.
The most politically-charged stunt I could see him doing in the current climate would be a team-up with cartels to take rich liberal Gothamites hostage in their own home, with a quip along the lines of "Well, isn't this what you want? These poor, innocent Mexicans just want to achieve their dreams in the land of opportunity: and now you're giving them their chance!"
 
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The master at work in this thread: https://www.resetera.com/threads/resetera-pet-peeves.117340/
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this dude is tryin to help out
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ACTUALLY DANGEROUS:
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Moderator and copy room exit blocker extraordinaire Finale Fireworker wrote 4000 words on how Ubisoft's PR upset him by not taking the meaning of art seriously enough for people placed in such an important position:
 
Moderator and copy room exit blocker extraordinaire Finale Fireworker wrote 4000 words on how Ubisoft's PR upset him by not taking the meaning of art seriously enough for people placed in such an important position:
I started reading that thinking that 4000 words was hyperbole. It isn't. The dude posted an essay as a forum post.

I skimmed some of it because a lot of it is padding, but the TLDR is this. Ubisoft says they don't want to be political. Finale Fireworker thinks they are political.

I've always really enjoyed approaching video games as literature.
First line and we're already fucked. Games aren't books.

There's a large section of deconstructionist pablum about all art is media, all media has a message. It's basically the bullshit argument that says Tetris is political.
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I think he makes the old argument that games being interactive means the player actively engages with the material instead of just passively observing. He seems to be saying that from what I read and didn't care enough to read through the English literature student buzzword soup.

Then we get to this gem.
But the more media you perceive at face value, the more you run risk of taking things for granted. Receiving a constant stream of media stimulus that presents certain ideas to you will build up a frame of reference that makes these ideas feel normal, commonplace, and assumed. These expectations can affect your perceptions of the real world, real people, and what you actually believe.

Some people deny that video games are political as a way of distancing themselves from the rhetoric. Maybe they aren’t prepared to think of video games this way, or don’t want to, so they insist there is no merit or reason in doing so. Other people who believe video games aren’t political simply mistake what they are used to seeing as apolitical neutrality.
So remember. The mutants being bad guys in Rage 2 means are making you believe it's okay to kill people with disabilities. If you don't think Rage 2 is teaching you that, then you're already a believer who thinks killing the disabled is a neutral position, or are trying to deny games are political when they obviously are.

This might sound crazy, but hear me out. Maybe, just maybe, Ubisoft is trying to stop another shit show like when all the game journalists said Far Cry 5 was about killing Trump supporters and then wrote hit pieces when it was revealed it had nothing to do with Trump at all.
 
FC5 still even made jabs at Trump like "le epic piss tape may may", but it wasn't enough. People literally wanted to gun down droves of white people in MAGA hats while dubstep blasted in the background. Thinking a major developer is going to purposely alienate a huge portion of their audience is...well not exactly far-fetched, I guess, all things considered, but Ubisoft isn't really the company to look to for validating your insanity. It is a good company if you're interested in throwing away $60 on a game with 2 hours of gameplay padded to 40, but I digress.

I will admit that playing Earth Defense Force has wholly enforced my internalized entomophobia and I would gladly take up arms against the filthy insectoids should they step foot on my goddamn planet. So they could be onto something there.
 
I don't think you guys realize just how much he's cracked the whole code wide open and totally revolutionized the way we forever will look at art produced by thousands of people at large multinational corporations (especially ones based in France):
I think there are two possibilities here. The first is that Ubisoft knows their PR is deceptive and has no illusions about the political nature of their video games. If this is the case, their claims to the contrary are merely marketing meant to distance their corporate identity from any particular political philosophy. The second possibility is that Ubisoft genuinely thinks they do a good job at not making political statements and therefore don’t need to take any responsibility when it comes to the messages their games contain. I think the first possibility is rather sinister and the second possibility is rather dumb.

Ultimately, Ubisoft is a corporation and it doesn’t matter very much what they say or what they believe in this respect. But I do think it matters if players believe them. That is what this thread is really about. This thread isn’t a takedown of Ubisoft or their games (which I generally like). However, when companies try to profit from politics while also claiming not to participate in political messaging, I think it’s worth examining why they’re wrong. The most important media to scrutinize is the media that doesn't want you to.
Ubisoft claims they make neutral and apolitical video games. If this is their intention, they routinely fail, and the political response their games receive (positive and negative alike) indicates this quite plainly. Ubisoft claims they want to give players "something to think about", but they also don't have anything in mind. To believe Ubisoft games contain no overt politics or messages or ideas is delusional. If we take their claims as truth, this means Ubisoft isn’t conscious or aware of the philosophies and concepts their games reinforce. I like Ubisoft, but I think it is cheap and irresponsible to use political images, ideas, and themes without understanding what they mean and then have the gall to claim you meant nothing by it. At best, I think it's really naive.

One example he points to is this interview where one of Polygon's writers continually demands a developer confirm his worldview that The Division 2 is about a civil war for/against Trump because it's set in DC and a character has an American flag ON HIS BACKPACK while the developer ignores him to talk about how they just wanted to use DC as a setting: https://www.polygon.com/e3/2018/6/12/17451688/the-division-2-is-not-making-any-political-statements
Meanwhile, in the real world, some Americans are concerned that the current administration is becoming tyrannical in its own right. Some would say that the land of the free may even be drifting toward fascism. These were the thoughts on my mind when I sat down with Terry Spier, creative director for North Carolina-based Red Storm Entertainment which, along with Massive Entertainment, is helping bring The Division 2 to life.

Polygon: What does it mean for you personally to be making a game about the next civil war?

There’s a couple reasons why we chose DC, right? And I think it’s important to say the first reason was how do you top Manhattan? Manhattan was such an iconic city, is such an iconic city.

Polygon: As it was described, they’re actually fighting against a corrupt government.

Rebuilding and helping the civilians move forward and move on. So, there’s tons of narrative bits in there.

Polygon: But you’ve got that red searchlight coming out of the Capital dome. The leadership has been decapitated. So the Division is the last remnants of the old government trying to push out the sitting government?

That’s an amazing assumption that you’re making

...


Polygon: Wait a minute. It’s in DC.

Yes.

Polygon: Your central character here on the key art has an American flag bandana tied to their backpack.

That’s correct.

Polygon: This is not a political statement?

Absolutely not.

Polygon: Taking up arms against a corrupt government is not a political statement?

No. It’s not a political statement. No, we are absolutely here to explore a new city.

I can absolutely understand the question, the assumption, and the nature of it, but I’m here to tell you that DC, the reason that we chose it was for the ones that I said.

Polygon: What does that mean to you personally, you who live in and work in and lead your life in North Carolina, making a game about the next revolution? About civil war?

Also, from his Eurogamer link, which is with a COO who is called a "developer", there's this amusing line relating to the earlier desire by game journalists for an Ubisoft game to confirm their politics: https://www.eurogamer.net/articles/...-bad-for-business-the-division-developer-says
It reminds me of Far Cry 5, another Ubisoft game, and its depiction of an armed cult in a rural US setting - and the trouble I had trying to get Ubisoft to talk about the politics it might feature - or lack of them.

edit: lol, I just noticed that all his games related sources and references are ripped from this article he also links to: https://www.theverge.com/2019/5/9/18563382/ubisoft-ghost-recon-breakpoint-politics
 
Do you think he realizes he's actively alienating his interviewee there, or does he just not give a fuck?

Guaranteed the second he opened up with "AMERICA IS NAZIS NOW!?" the dev fucking put his head in his hands and exhaled. The way his responses are worded it's not even "Yeah fuck Drumpf but I can't say that because I'm representing my company", the dude is clearly trying to get this interview done ASAP.

I can definitely see how that one guy thought our beloved @Corbin Dallas Multipass was Firework Finale, because he (FF, not Fifth Element Man) absolutely comes off as a parody of this type of person. Offput when a game doesn't scream about politics and aggressive even to the developers when they won't agree with his assessment of their own game.
 
One example he points to is this interview where one of Polygon's writers continually demands a developer confirm his worldview that The Division 2 is about a civil war for/against Trump because it's set in DC and a character has an American flag ON HIS BACKPACK while the developer ignores him to talk about how they just wanted to use DC as a setting: https://www.polygon.com/e3/2018/6/12/17451688/the-division-2-is-not-making-any-political-statements

Polygon: Wait a minute. It’s in DC.

Yes.

Polygon: Your central character here on the key art has an American flag bandana tied to their backpack.

That’s correct.

Polygon: This is not a political statement?

Absolutely not.

Polygon: Don't you think ORANGE MAN VERY BAD???

The absolute state of journalism in 2019. RIP what it once was.
 
I started reading that thinking that 4000 words was hyperbole. It isn't. The dude posted an essay as a forum post.

I skimmed some of it because a lot of it is padding, but the TLDR is this. Ubisoft says they don't want to be political. Finale Fireworker thinks they are political.


First line and we're already fucked. Games aren't books.

There's a large section of deconstructionist pablum about all art is media, all media has a message. It's basically the bullshit argument that says Tetris is political.
View attachment 761646

I think he makes the old argument that games being interactive means the player actively engages with the material instead of just passively observing. He seems to be saying that from what I read and didn't care enough to read through the English literature student buzzword soup.

Then we get to this gem.

So remember. The mutants being bad guys in Rage 2 means are making you believe it's okay to kill people with disabilities. If you don't think Rage 2 is teaching you that, then you're already a believer who thinks killing the disabled is a neutral position, or are trying to deny games are political when they obviously are.

This might sound crazy, but hear me out. Maybe, just maybe, Ubisoft is trying to stop another shit show like when all the game journalists said Far Cry 5 was about killing Trump supporters and then wrote hit pieces when it was revealed it had nothing to do with Trump at all.

Thank you for wading through this pile of shit for us.

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What's funny about Ubisoft's shooters set in the real world these days is that every. Single. TIme. You can be guaranteed that thinly-veiled hitpieces about how Ubi's games should be more political will come out and how it'll hurt their brand. And every single time, those journos will reluctantly admit the game is good, barring usually a few points knocked off for not being political, and then it sells like gangbusters.
 
Moderator and copy room exit blocker extraordinaire Finale Fireworker wrote 4000 words on how Ubisoft's PR upset him by not taking the meaning of art seriously enough for people placed in such an important position:

I really don't know where Isamu Fukui both finds these people and then thinks they are a good pick to hold the keys to his $100k a year or whatever he earns from Resetera.

It's as if he is running some sort of personal competition to put the most autistic authoritarian loonies in charge of his forum to see how quickly it implodes and he loses his money.

He's either a visionary of the ages running a high autism art project, or he's not as intelligent and business smart as BronsonLee and genuinely doesn't know how to safeguard his forum from lunacy.

Even Tyler Malka with all the terrible people he picked like Besada and Bish didn't quite go off the rails as much as Isamu. In the great forum meme wars they are still both examples of lolcows who surround themselves with some of the most autistic and damaged people you can find online.

Tldr; Isamu hurry up and make that faggot RedMercury a mod. You know you want to. There's zero chance it's a troll account, right? Right.
 
Speaking of Finale Fireworker, I'd like to post my absolute favorite of his overly dramatic text walls, in which he admits to being triggered by dolls to the point of 'physical lock down' well into adulthood. And his harrowing and brave journey to overcome his crippling fear. Of dolls.

What the fuck did I just read?

This person should be institutionalized in a padded room and kept away from us. For our own safety.

Time to sign up an account called Willie Talk.

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Missed this one, but it's a good one

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Someone should have let the OP know that Nepenthe said it's okay to fuck dogs.
 
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Missed this one, but it's a good one

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Someone should have let the OP know that Nepenthe said it's okay to fuck dogs.

LOL calling someone a hero for stopping a harmless conversation

some people's kids
 
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