- Joined
- Jun 27, 2021
Jeez, and here I thought companies like 343i and Wargaming are pretty shite. At least they are competent. I haven't even touched Ark and I dare myself not to.Instead of fixing their game or even potentially making Ark 2 not be as much of a total shitshow as Ark 1 and Atlas, Studio Wildcard is looking into NFTs.
Interview with Doug Kennedy, Studio Wildcard [A].
Doug failed to elaborate on what this meant, but stated that it was totally big and ambitious, y'all. The community is currently losing its shit and speculating that Wildcard will do something really shitty and try to NFT their dinosaurs in Ark 2. Given Wildcard's reputation of being an exceptional example on how NOT to run a game company, I don't think they're wrong to fear this. Anyone who's familiar with Wildcard's antics is aware of how they are basically EA on an indie studio scale. For anyone unaware, Ark 1 is a mess of DLC, where Wildcard has repeatedly duct taped half-baked content on top of their disaster show of a game and had their hand out saying "money pls." This is the game studio that was so thirsty for money they released Scorched Earth, a DLC for an unoptimised mess of a game that had yet to see its full release.
Ark 2's marketing machine is already going brrr so hard. It isn't good enough that they have an animated show based off Ark, but they have Vin Diesel as the face of Ark 2. I guess they are already copying big brother EA to figure out how to monetize the living hell out of Ark 2. Wildcard genuinely has bigger fish to worry about than this but greedy companies be greedy.
Despite adding community maps to the "official map" list, they refuse to help support those maps and fix rampant bugs and issues that they have. The DLC they release not only is poorly tested and causes issues within themselves, but previous content too because there's no standardization for how the game is handled. An example would be how lava is handled differently between each map and how the separate maps lava pools could kill a creature that was supposed to be immune to lava. This also fails to touch on the issues the DLC has created, where there has been a steady power creep with the creatures released inside each DLC. Multiple creatures have been so overpowered they destroyed the balance of the game, which of course encourages more people to buy the DLC. This is partially due to adding abilities and special statuses to each creature that the original ones did not get. Despite a couple of half-assed "we'll re-balance it" patches, the meta of the game is still destroyed by the same problem children. A lot of creatures have been abandoned and have had community mods to try and help them.
The creator toolkit is also supposed to help mod creators, but it is riddled with bugs and odd idiosyncrasies that could make working with Source Engine blush. Multiple high profile mods have been discontinued because of the difficulty of working with this toolkit, but how it can just randomly corrupt your project files, apparently. Most developers get frustrated with Wildcard or Ark and peace out. How could you not when the game is a whopping ~350 GB for a full install NOT INCLUDING MODS. This is totally asinine and full installs are encouraged because multiplayer and unique creatures on maps. You could always use map extensions, but they often break the delicate balance of creature spawning, which can cause some creatures to over-spawn and others to pretty much disappear. Like Bethesda games, mods are used to fix the problems of Ark, to the point of it also being a meme.
Gachas and like 90% of the mobile game f2p market would be dead if people didn't pay for jpegs. We are in a hell of a weird time.
For a more serious answer, I personally am not against paying an artist for work. You commission artists because you enjoy the artwork they make and you want to see them make a specific subject. You can request an artist to draw a specific topic, but they are probably not going to do it because you're requesting their time to draw something you want. Money is a universal exchange for their time and skill. Commissions for competent artists are not cheap, either. They will also tell you up front if what you're requesting is something they can fulfill or not. The cheap ones are usually for those artists who can barely draw a paper bag and are trying to explore outside of things they don't normally draw. As someone who does commission based stuff for tech, I have some solidarity in being able to rationalize paying for art. Even though most of my stuff is licensed through open source (and I firmly believe in the power of open source!), I also gotta eat.
The only argument that NFTs hold is being able to create a universal contract in ownership. However, it immediately loses water when you realize 99.9_% of artist commissions are not being used for marketing or any sort of exchange where someone is directly benefiting from the artist. Most people are buying jpegs to see their OC... in most likely a pornographic situation. Most OCs are not the face of marketing or really anything that generates revenue. Most porn stuff isn't going to be shared in public either, except maybe in small RP channels or on Twitter. You might get lucky and an artist might really like your OC and draw it for free, but it certainly happens less than someone buying an artist's time to draw their OC.
So let's argue that someone is buying a depiction of their OC and it's going to be used for marketing. Well, the first thing you do is sort out a contract with your artist. They will probably already have a contract thrown together for this situation or if they're an artist that actually makes money, they will probably talk to a lawyer first to help put together that contract. Can you name who made Target's white dog without looking them up? Well, an artist often transfers the rights of their art to the person buying it. They are likely to receive compensation for how much money the their art has made. For example, Disney needs to pay Harrison Ford every time they use his face in merchandise.
Imagine if you could cut the full legalese out and just get the rights to something transferred to you. Well it's great for someone who doesn't need to talk to a lawyer first, but it strongly shifts power to the buyer, rather than creator. That's the point of NFTs. For an artist that gives a damn about their work, it screws them over. For low-effort retards that are selling AI generated trash, it's great because they're making bank on something they put 0 effort in. No one is going to make money off low-effort AI generated trash for marketing purposes. But if you sell a logo as an NFT, you're fucked because you're A) losing compensation and B) how you gonna prove it was you that made that logo and C) you can't stop the power of right-click -> save as image -> upload. C was so much easier to deal with because people didn't make money off using your image but now... now people can make a boatload of money and DMCA requests are not exactly quick.
This response became a bit longer than I wanted it to, but the answer strings into a whole other topic and I didn't want my answer to seem half-complete. Most freelance artists I know (and some that I've commissioned) hate NFTs for one of the reasons I've covered.
Cookie Run might be the first gacha gaming with NFTs.You haven't heard of anime gacha games, have you?
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By the way, has anyone yet got the idea to combine the two? Make a game where you pay for chests that contain NFTs of various rarity which you can use in games and trade with other users? Combine the most infamously predatory game mechanic with a vaguely pyramidal money making scheme and sprinkle it with coomerbait - and you have a perfect money-printing machine. Some trailblazer better steal this idea ASAP and rake in his millions.
Or maybe I could make an NFT of this post and sell it too.
Might wanna update the OP with vidya news and NFTs because we're gonna be in one hell of a ride.EA is really interested in NFTs, apparently. Doesn't surprise me in the least.