Nintendo Source code leak - source for games, DS emulator, prototypes and more

Talon's Shop
OOT LONRON_SHOP.png

Was removed during Development, but the items it would have sold still exist in the final rom

Beta Temple of Time Outside future. This might be fake, idk. The user deleted it from /v/.
oot temple of time future beta.png
 
I think that the 24 years,1 month thing was done intentionally. Signs point to most of the leak being from 2018, so my guess is that it was sat on until a certain point and then they realized it would be a perfect in joke once they decided to release.
 
Some F-Zero X beta elements:
1584872204062.png

Yoshi might be in the files for OOT. Possibly as a place holder for Epona. Like how The Arwing was a place holder for Volvagia.
yoshi_in_zelda..png
Yoshi might stand for Yoshida, as in Shigeki Yoshida. He's one of the game's programmers and this could be code he was working on. I guess we'll see.

People found instructions on how to make their own debug build of OOT:
zelda debug..png

So these are the original "prerenders" that would have been used for static backgrounds, right? Just making sure I'm understanding what I'm seeing properly.

Also your iceberg meme needs "Luigi Middle Finger (DO NOT RESEARCH)"
I didn't make the meme. But yes, those are the background prerenders. The level geometry are probably in the files somewhere.
 
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Animal Forest Stuff

this image was found in the files. idk why.
Ed5PM3qU4AI360m.png

Info about the NES emulator included in AF.
Screenshot_2020-07-26_19-40-35.png
https://twitter.com/orcastraw/status/1287557604877557760
af fcirc91.pngaf dan.pngaf cracked tekken2.pngaf arkanoi2.pngaf mother.png

A twitter user suggested Tekken2 might be referring to one of the loading minigames. Maybe Namco supplied Nintendo with the raw file in NES form. Then again, there is a tekken2 bootleg by Hummer Team from 96. Its possible Nintendo wanted to make the NES emulator as robust as possible. idk.

Source file is forest/forest_lib/MFC/asmrfc.s in gigaleak2.

Another OOT prerendered room
7um9Qqp.jpg
 
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Animal Forest Stuff

this image was found in the files. idk why.
View attachment 1476388
This image has me really nostalgic for early animal crossing. Maybe I should go replay the gamecube animal crossing.

But on the topic of the beta stuff as a whole, I'm just glad some of this is finally coming out, I wish nintendo would be a bit more open with their beta stuff, but nintendo will do a nintendo I guess.
(seriously though, it would be cool if they released old n64 demos for preservation purposes :optimistic::optimistic:)
 
This image has me really nostalgic for early animal crossing. Maybe I should go replay the gamecube animal crossing.
I miss the weird quirky vibe of early Animal Crossing. With New Leaf and especially New Horizons the game has taken a turn towards being focused on being more...Instagrammable, to put it one way.
 
I didn't make the meme. But yes, those are the background prerenders. The level geometry are probably in the files somewhere.

That would be pretty cool but those are definitely PowerAnimator scenes, a program that doesn't exist anymore, with its own fileformat and it was only released for Irix. The files themselves shouldn't be that hard to find in there, I think the file extension is .alias or something, so they're not mystery binary blobs like the N64 stuff.

It's so weird to see them rendered out in a Quicktime VR style.
 
I miss the weird quirky vibe of early Animal Crossing. With New Leaf and especially New Horizons the game has taken a turn towards being focused on being more...Instagrammable, to put it one way.

AC for gamecube was essentially magic to me as a kid. It required a dedicated memory card, and pretty quickly into playing it I realized that you could eject the disc at the title screen and keep playing. I never looked into it but my guess is that because the game was for n64, the whole thing could fit in the gamecube's ram. Hooking my gameboy and going to the island was also a crazy thing to me.

Once I learned about the post-office item codes online, I started experimenting with the weirder items, and once I got an Action Replay and started doing things like no clipping and generating broken items and NES games, things got even crazier. As a kid, the idea that I could be playing these old NES games was nothing short of magic. It's how I beat punch out as a kid.

It was also super-japanese at a time when those sorts of games never got localized.
 
Star Fox 2 beta footage

https://www.youtube.com/watch?v=OHnG9T9JBdI

Various OOT code things:
https://archive.vn/Y2DHG
af triforce scene transition.png

Level listing:
oot internal level list 1.pngoot internal level list 2.png

Item Stuff
oot goron bracelet.pngoot various arrows.pngoot fuck shot.png

Apparent proof that MM was going to use a full week instead 3 days somewhere in development.

AC for gamecube was essentially magic to me as a kid. It required a dedicated memory card, and pretty quickly into playing it I realized that you could eject the disc at the title screen and keep playing. I never looked into it but my guess is that because the game was for n64, the whole thing could fit in the gamecube's ram. Hooking my gameboy and going to the island was also a crazy thing to me.

Once I learned about the post-office item codes online, I started experimenting with the weirder items, and once I got an Action Replay and started doing things like no clipping and generating broken items and NES games, things got even crazier. As a kid, the idea that I could be playing these old NES games was nothing short of magic. It's how I beat punch out as a kid.

It was also super-japanese at a time when those sorts of games never got localized.
The ISO for Animal Crossing is like 24mb. Its padded to 1.4gb.

E: I showed off that beta Kokiri forest model yesterday. Someone got it running.

https://www.youtube.com/watch?v=B1Q3aKieUQo
 
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