Nintendo Source code leak - source for games, DS emulator, prototypes and more

They found Nintendo's in house sprite program.


sprite.png
 
AC for gamecube was essentially magic to me as a kid. It required a dedicated memory card, and pretty quickly into playing it I realized that you could eject the disc at the title screen and keep playing. I never looked into it but my guess is that because the game was for n64, the whole thing could fit in the gamecube's ram. Hooking my gameboy and going to the island was also a crazy thing to me.
iirc I heard a bunch of stories of that helping AC get very big at colleges, you could just mooch it from you buddy and leave the GC running
 
SNES map editor for Yoshi's Island. Apparently works with the SNES mouse and can use a peripheral to connect to a PC. Screen shots showing editing the title screen.
yoshi island map editor.pngyoshi island map editor 2.png

Beta North Clocktown from Majora's Mask
mm beta north clocktown.pngmm beta north clocktown 2.png

Old but, beta Yoshi gif.
1595652291631.gif


And a Joke
Screenshot_20200726-153523.png

Looking through some of the audio for Super Mario Advance, there's tracks for each character (Toad, Peach, Luigi, Mario) that have alt names for the game. Super Mario Bros Deluxe 2, Super Mario Bros 2 Deluxe, Super Mario USA Advance

Where is my Peach
Beta sm64 Peach
crab hands peach.png

Where was this? I only found Unix copies so far.
marioAGB/graphic_data/
 
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SNES map editor for Yoshi's Island. Apparently works with the SNES mouse and can use a peripheral to connect to a PC. Screen shots showing editing the title screen.
View attachment 1476712View attachment 1476711

Beta North Clocktown from Majora's Mask
View attachment 1476714View attachment 1476713

Old but, beta Yoshi gif.
View attachment 1476723

And a Joke
View attachment 1476718

Looking through some of the audio for Super Mario Advance, there's tracks for each character (Toad, Peach, Luigi, Mario) that have alt names for the game. Super Mario Bros Deluxe 2, Super Mario Bros 2 Deluxe, Super Mario USA Advance

Beta sm64 Peach
View attachment 1476706

marioAGB/graphic_data/

Aw man this makes me realize metal peach was such a wasted opportunity
 
I know I was crushing hard on the girls when I played the game as a kid, I would have loved an actual "dating sim" element.
They should just make one for the luls, even KFC did that & everyone loved it. But if Nintendo is smart enough to know the community, they should make Link an option in some way too.

Everyone wants to fuck the elf twink
SNES map editor for Yoshi's Island. Apparently works with the SNES mouse and can use a peripheral to connect to a PC. Screen shots showing editing the title screen.
View attachment 1476712View attachment 1476711

Beta North Clocktown from Majora's Mask
View attachment 1476714View attachment 1476713

Old but, beta Yoshi gif.
View attachment 1476723

And a Joke
View attachment 1476718

Looking through some of the audio for Super Mario Advance, there's tracks for each character (Toad, Peach, Luigi, Mario) that have alt names for the game. Super Mario Bros Deluxe 2, Super Mario Bros 2 Deluxe, Super Mario USA Advance

Beta sm64 Peach
View attachment 1476706

marioAGB/graphic_data/
Yoshi feels fucking cursed for some reason.
 
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I miss the weird quirky vibe of early Animal Crossing. With New Leaf and especially New Horizons the game has taken a turn towards being focused on being more...Instagrammable, to put it one way.
I mentioned this in the AC thread too but I never noticed before how much the series had shifted until I was shown a timeline of how progressively the player got more power to shape the town in each game while simultaneously the animal villager personalities got dumbed down until they were pretty much just talking decorations. The series really was deliberately made into a town builder fashion sim game to appeal to the casual twitter/insta market instead of a life simulator.

Yoshi feels fucking cursed for some reason.
Some people call it slenderyoshi and I agree.
 
does anyone know why street fighter would be in a yoshi's island prototype? attached file has images of strings found in the sleep_test0.bin hex.
I recall something about how proto carts will sometimes have random chunks of other games due to the way the cart flashing worked. Like if you used a cart as SF then later reused it for Yoshi the parts that didn't get written to for Yoshi might have some SF left.
Maybe that's involved?
 
I recall something about how proto carts will sometimes have random chunks of other games due to the way the cart flashing worked. Like if you used a cart as SF then later reused it for Yoshi the parts that didn't get written to for Yoshi might have some SF left.
Maybe that's involved?
thanks for clearing that up
 
I realized that you could eject the disc at the title screen and keep playing. I never looked into it but my guess is that because the game was for n64, the whole thing could fit in the gamecube's ram.

Oh absolutely, it was a 64DD game from the start, that was the disk drive for the N64. It had a capacity of 64MB and the Gamecube had 43MB of RAM.

Animal Crossing was one of a couple of titles that got a direct ported over, Doshin the Giant was one and Cubivore was just like AC in that they had a pretty much finished game but no platform to release it on - the 64DD flopped hard and it wouldn't be long until the Gamecube was released.
 
Interesting stuff that seems to have come out, gleaned from 4chan/twitter:

URA Zelda has been found! It's... the Gamecube Master Quest, with assets from Majora's Mask in the directory, for some reason. There's not enough code to compile to a disk. The internal name is Zelda X, because the X makes it sound cool.

Assets for a prototype of Link's Awakening called Dreaming Island.

Alpha build of StarFox back when it was called Star Glider.

Assets for a 16 bit remake of Zelda 2.

Assets for a version of Super Mario World that predates what we got with a Super Mario Bros 3 style world map. NOT the 1988 Super Famicom demo, but there's (apparently?) Raccoon Mario in the build.

A version of what would later become Yoshi's Island called "Super Donkey," from 1993.

Super Mario All Stars was called MARIO CD in development, which seems to indicate that it was for the SNES CD.

Prototype build of Super Castlevania 4.

For some reason, a translated version of Super Mario 64 Shindou edition, with ... no rumble support. I don't know enough as to what the difference between this and the regular version is that's not rumble, bugfixes?

Go ahead and rate me late, I'm super excited about this and I just now saw this thread.
 
For some reason, a translated version of Super Mario 64 Shindou edition, with ... no rumble support. I don't know enough as to what the difference between this and the regular version is that's not rumble, bugfixes?
My theory is that its an inbetween version between the Japanese Shindou edition and the iQue version. They ported the Shindou codebase to an english version for easier translation. The shindou version was used because it was the final version of the game made for the 64. The reason it has no rumbe is because the iQue doesn't have that at all.
 
Doesn't seem like new shit is leaking. Not paying attention to /v/.

Here's the location of the Yoshi's Island map editor I mentioned.
other\SFC\ソースデータ\ヨッシーアイランド\ツール\tool\map\sfc

E:
SF2 source code info:
I'm the SF2SourceCodeAnon and here's basically the summary of what I've gathered so far:

>No repos of code before 30th of June 1995 other than some scattered backup files that has some interesting stuff
>Pierrot has absolutely no placement but he's 100% functional. If I could find a ROM location for the mirage dragon meeting or write a new map file with him in, I can technically make an encounter with him. The latter requires compiling the ROM and I lack the toolset.
>Another new boss found, this one showed up in August proto, but has no pathing and animation - it's a phoenix. Funny enough the shape for it is in the ROM still.
>Complete map format for SF2 figured out. Stay tuned, as well as list of models and static assets (Some of them rubbed out).
>Slowly combing through MACROS file to understand the 3D engine. I think it's basically an ASM wrapper to send commands to the SFX2 chip (It's called the Mario chip internally so yeah I believe that's it).
>Cataloging SHAPES and trying to match them to stuff. Some of them are commented out. If anything, the 3D Anon should look into converting the stuff from SHAPES BSHAPES and ASHAPES files into OBJs - that's the actual assets there.


I'm gonna go to sleep. It's been a long day.





mm beta snowfall.jpgmm beta pirates fortress.jpgmm beta swamp.jpg

E2:
Exploring the various OOT beta dungeons. Not sure why the l is real 2401 plaque is in one of the rooms.

https://www.youtube.com/watch?v=QsRdpVBocx4

This is great. I hope a Earthbound 64 and Dinosaur Planet will happen.
Maybe. I'd also love to see Twelve Tales before Rare put the kibosh on it. I'm doubtful we'll see anything truly unreleased since most of the stuff we have are related to released games. I'm assuming Rare are the only ones with betas now since Nintendo probably gave what they have back to Rare or destroyed it once MS bought them.
 
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