Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

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Just stopping by to let you all know that anyone that buys this piece of nintendogshit is a an anti American faglord.
*Smacks lips*
Yo! Hell yeah brodar. Ah be baaad... dahs thread should jus' be fahlled wahth peep bahtchahng about da swahtch 2 for 100 pages whahle claahmahng dare's so much better thahngs ta does yet day sprahsond all daahr tahme complaahnahng about Nahntendoes. The swahtch 2 ahs clearly a whahte peep only console. What it is, Mama! Peep this shit! Fuck dem whahte peep for excludahng us mahnorahty folk from daahr rahch console. What it is, Mama!
 
And what happened with just using an subterranean temple with only one entrance and placing that in an open world game?
If I'm honest, one thing I always wanted in more games (open world or not) is more dungeon-like settings that go up, and which have areas where you get to see outside and see how far up you are. Being underground all the time gets a little tedious. Plus I like going to high places in games, and I feel like there aren't enough of them.

Like imagine a recreation of Darm Tower from the first Ys game (or maybe it would be better to use its variant from Ys Origin) but in 3D and where you often get to go out onto balconies and marvel at just how high up you are.... that would be awesome.
 
If I'm honest, one thing I always wanted in more games (open world or not) is more dungeon-like settings that go up, and which have areas where you get to see outside and see how far up you are. Being underground all the time gets a little tedious. Plus I like going to high places in games, and I feel like there aren't enough of them.
I suspect part of the reason most games opt for going down into caverns and tunnels and ancient underground structures because that way they don't have to worry about getting the scale right -- there's effectively "infinite space" underground so individual dungeons don't have to physically "fit" in the world's geometry. You don't also don't have to worry about them intersecting each other. Any dungeon you can see from a distance from elsewhere in the game's playable area has to fit logically and physically wherever you put it (within reason), especially if it's a climbable high-rise.

Not so much a technical limitation in most cases, just a design and artistic one.
 
At this time the Switch 2 can't output VRR from the dock. This is a limitation of the internal DisplayPort 1.4 being used to connect the internal display to the motherboard. With DisplayPort 1.4 you can only use VRR on the main display. The output from the dock is considered a secondary display, so it can't output VRR from the DisplayPort connection. Since the dock is using the Realtek RTD2175N-CG to translate DisplayPort 1.4 to HDMI 2.1 it might be possible for it to output VRR if that was handled at the dock level. It's hard to say if that is possible. No one really knows what the Realtek RTD2175N-CG is capable of since at this time it is a Nintendo exclusive chip. We have the datasheet for the Realtek RTD2173, the predecessor for the RTD2175N-CG, but that can only tell us so much about its successor.
 
I really hope we get a new animal crossing at the end of the year and it's more like new leaf and less like new horizons
 
I really hope we get a new animal crossing at the end of the year and it's more like new leaf and less like new horizons
Animal crossing would be terrible to put out when the only people who have the console are the enthusiast demographic, casuals aren't going to pick it up en masse until a couple holidays go by. Given they're the same team, the big single player adventure spinoff of splatoon is their primary focus, which I think is a smart decision.
 
Anyone hear about the Pikmin 3 controversy? On the Switch 2, Pikmin 3, which is still being sold for the full $60, is full of graphical bugs that happen every so often (every few minutes usually) and even crashes not experienced since entering the wrong password on NES Metroid, though this time it's through no fault of the player. Arlo, a Nintendo shill, defends this even after experiencing these problems himself. Bear in mind Pikmin 3 was a game that had zero issue working on the previous two consoles it released on, the Wii U and the Switch 1.
 
Anyone hear about the Pikmin 3 controversy? On the Switch 2, Pikmin 3, which is still being sold for the full $60, is full of graphical bugs that happen every so often (every few minutes usually) and even crashes not experienced since entering the wrong password on NES Metroid, though this time it's through no fault of the player. Arlo, a Nintendo shill, defends this even after experiencing these problems himself. Bear in mind Pikmin 3 was a game that had zero issue working on the previous two consoles it released on, the Wii U and the Switch 1.
you really couldn't be arsed to link a video or two?

The fact a day 1 update to even *have* Switch 1 compatibility with the instead of bundling the Tegra X1 in the Switch 2 to justify that $450 price tag like the PS3 did with the fat models with the justification being that it wasn't quite ready yet should have been a red flag.
 
The fact a day 1 update to even *have* Switch 1 compatibility with the instead of bundling the Tegra X1 in the Switch 2 to justify that $450 price tag like the PS3 did with the fat models with the justification being that it wasn't quite ready yet should have been a red flag.
I'm surprised the new Nvidia chipset can't just run the older software natively anyway. It's all still ARM-based and unless they radically changed their ABI the old binaries should "just work." Maybe they've jacked up the drivers or the GPU is radically different.
 
I'm surprised the new Nvidia chipset can't just run the older software natively anyway. It's all still ARM-based and unless they radically changed their ABI the old binaries should "just work." Maybe they've jacked up the drivers or the GPU is radically different.
IIRC the big difference comes down to the Switch 1's chipset used the Maxwell architecture for the GPU part while the Switch 2's chipset uses Ampere Architecture, and given the changes between the two architectures over 6 years and how apparently the translation layer/emulation/whatever the fuck was focused mostly on the GPU portion of things.

But what's odd is that Nintendo's official backwards compatibility says that it's mostly spotless right now, with only a handful of games that have problems that are being looked into and some that have been solved or is in the process of being solved (and shit like Hulu just don't work at all i guess), so I guess Pikmin 3 somehow got looked over and now they need to fix it.
 
I'm slow and stupid but I just realized why Nintendo came out with the higher price on the Switch 2 - it lets them keep selling the various switches at their pricepoints.

If they'd done the needful they'd have to have cut price across the board.
 
The fact a day 1 update to even *have* Switch 1 compatibility with the instead of bundling the Tegra X1 in the Switch 2 to justify that $450 price tag like the PS3 did with the fat models with the justification being that it wasn't quite ready yet should have been a red flag.
People didn't want accurate emulation. They wanted performance improvements. And you don't get that by shipping a Tegra X1 in the Switch 2 and running all the Switch software on that.

I'm surprised the new Nvidia chipset can't just run the older software natively anyway. It's all still ARM-based and unless they radically changed their ABI the old binaries should "just work." Maybe they've jacked up the drivers or the GPU is radically different.
Each Switch 1 game bundles its own graphics driver stack and precompiled shaders specifically for the Tegra X1. So the games either need to be rebuilt for the Switch 2 or the Switch 1 has to emulate the graphics hardware of the Tegra X1.
 
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