Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

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The more you play Bananza, The more you realize how broken this game is. You could beat the whole game without the upgrades and transformations easily. I may do a run of that and record it.
I literally never engaged with the upgrade system and beat the game very easily, and I only use the transformations when they were absolutely necessary, these flaws are a side effect of every level being an open sandbox. Mario Kart World has similar issues, they created the most complex driving mechanics I've ever seen in a kart racer, and never really gave the player any places to see it's full potential because the whole game is an OPEN SANDBOX!!!
 
I mean, it seems like the devs did intend for players to find ways to use the mechanics to bypass parts.

It is up to each player as to how they choose to interact with the game world, whether they want to take their time, or just blaze on through.
 
There's something bothering me about DKB. The insanely high scores it received don't seem to reflect the quality of the product. Even if you think this game is polished (which in my opinion it's not) and you find the gameplay loop satisfying, is there any aspect of this experience which justifies near-perfect scores across the board?

Visually it's a rehash of Odyssey, the button-mashing sandbox gameplay is repetitive, and the soundtrack doesn't hold a candle to the music of the Country series. Even the destruction mechanics leave a lot to be desired (why is terrain left hanging in the air when destroyed from underneath?)

It's hard for me to understand who this game is for. It's Mario Odyssey without the platforming, and Donkey Kong without any of the series' longstanding mechanics and aesthetic trappings. The other Kongs, Rambi and the kremlings feel like they were thrown in to check a box, particularly the latter since they only make an appearance at the very tail end of the game. And don't get me started on the transformation mechanic, which needlessly supplants the long-neglected animal buddies with the most horrific looking chimera-like hybrid abominations imaginable (accompanied by grating music that gets old after five minutes to boot.)

DK's redesign is another point of bewilderment. Not sure why Nintendo felt it was necessary to sand off all the edge from one of the only characters in their stable that appeals to an older demographic. Even if this is some effort on their part to "reclaim" Donkey Kong by reverting the character back to its roots, it seems silly to reject ~30 years of franchise development just to reintroduce DK to an audience that may not even exist. It's particularly baffling in light of the recent opening of the Donkey Kong section of Nintendo World, which is patterned primarily off of the Retro Studios games.

I think it's telling that the throwback level was featured so prominently in advertising despite being a very short detour overall. This game is Donkey Kong in name only, and feels more like a soft launch of Pauline than an evolution of the DK series.

And yes I broke a five year posting hiatus just to complain about monkey game, fuck you.
 
The more you play Bananza, The more you realize how broken this game is. You could beat the whole game without the upgrades and transformations easily. I may do a run of that and record it.
Progression seems gatekept by them, but yeah, aside from very specific instances they're almost entirely optional. And you really only need the Ostrich, it actually literally breaks many of the platforming challenges.

I mean, it seems like the devs did intend for players to find ways to use the mechanics to bypass parts.

It is up to each player as to how they choose to interact with the game world, whether they want to take their time, or just blaze on through.
It's unbalanced and leads to them being unnecessary, feeling kinda pointless. The Kong transformation is relegated to faster destruction and the Ostrich to virtually everything else.

I really think they needed to limit transformations in the challenges at least.

And yes I broke a five year posting hiatus just to complain about monkey game, fuck you.
You made a helluva good post at least, I agree almost entirely with every point, but some of the transformation music is great (it does become grating due to how often you'll transform though).
 
Again, I haven’t played the game yet, so I can’t exactly respond to the complaints in full.

All I’ll say for now is that, it has much more incentives in terms of being a collectathon, the transformations allow for more experimentation if you want, and the Kremlings being at the end is justified by the narrative, and are also foreshadowed throughout the game. The whole terrain staying in midair feels more like a nitpick to me as well, as there are sections I’ve seen where it falling down would make for more frustrating moments.

I guess it all depends on whether or not you jive with the redesigns and such for the rest of it. And I saw the game showing a lot of love for the older games as well (the devs have said that they replayed all the older games as preparation), maybe not in terms of the look, but in all the nods and callbacks.

Course, once I play the game, I may change my mind. But for now, this is my takeaways from watching other people play and review it.
 
Would you say that Nintendo deserves to be deleted the most out of the Big Four in the industry now?

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If it’s deletion henceforth, then XBOX easily (going to happen soon regardless). If it’s retroactive, probably still XBOX (Halo could have probably still been developed on another system without the Microsoft funding) - losing the peak controller design and Xbox Live during the golden age would sting thoughbeit.
 
Again, I haven’t played the game yet, so I can’t exactly respond to the complaints in full.

All I’ll say for now is that, it has much more incentives in terms of being a collectathon, the transformations allow for more experimentation if you want, and the Kremlings being at the end is justified by the narrative, and are also foreshadowed throughout the game.
Collecting is not really required though, so I'm not sure I'd actually call it a collectathon.

The whole terrain staying in midair feels more like a nitpick to me as well, as there are sections I’ve seen where it falling down would make for more frustrating moments.
It's a bit of a nitpick but a big part of the destruction is it's cool, but that's dampened somewhat by the lack of physics. It wouldn't really become frustrating, especially if they accounted for it.

I guess it all depends on whether or not you jive with the redesigns and such for the rest of it. And I saw the game showing a lot of love for the older games as well (the devs have said that they replayed all the older games as preparation), maybe not in terms of the look, but in all the nods and callbacks.
Little Easter eggs and stuff aren't enough, it could swap out DK for Wario and it'd not only change nothing but would feel more natural.
 
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Chibi Robo drops on NSO next week.
 
Two ROMs per month would probably be asking too much.
No duh, they're stringing this shit out for years and Gamecube, despite its clickbait youtube fans, doesn't actually have much content to mine. If anything they'll be going to one title every two months soon enough. I mean, Switch 2 is supposed to last 8 years and over its 5 year life Gamecube had loads of droughts. You're going to run out of first party stuff and get reduced to, like, Activision and Ubisoft multiplats by the time 2028 rolls around.
 
No duh, they're stringing this shit out for years and Gamecube, despite its clickbait youtube fans, doesn't actually have much content to mine. If anything they'll be going to one title every two months soon enough. I mean, Switch 2 is supposed to last 8 years and over its 5 year life Gamecube had loads of droughts. You're going to run out of first party stuff and get reduced to, like, Activision and Ubisoft multiplats by the time 2028 rolls around.
There's lots of games for GC, they won't all be cream of the crop but look at the shovelware on the other NSO systems, clearly they're not opposed to scraping the bottom of the barrel. What's really stupid is they don't even have all their 1st party offerings on those platforms yet. I don't even remember the last time they updated GB or SNES aside from Mario Paint which doesn't even work on Switch Lite to my knowledge.
 
There's something bothering me about DKB. The insanely high scores it received don't seem to reflect the quality of the product. Even if you think this game is polished (which in my opinion it's not) and you find the gameplay loop satisfying, is there any aspect of this experience which justifies near-perfect scores across the board?
It's a Nintendo game which already gives it a score multiplier and after Nintendo fans got assblasted by how bad the Mario Kart game has been, so they are in a full one cope mode to pretend the new DK game is the second coming of Christ.

Expect it to be the case for every new major Nintendo release.
 
It's a Nintendo game which already gives it a score multiplier and after Nintendo fans got assblasted by how bad the Mario Kart game has been, so they are in a full one cope mode to pretend the new DK game is the second coming of Christ.

Expect it to be the case for every new major Nintendo release.
Woah... Nintendo fans like Nintendo games. What an astute observation. You sure showed them. I'm not sure how Nintendo is ever going to recover from this. I bet they're going to stop producing video game hardware any day now. The Switch 2 is a bigger failure than the Virtual Boy.
 
Woah... Nintendo fans like Nintendo games. What an astute observation. You sure showed them. I'm not sure how Nintendo is ever going to recover from this. I bet they're going to stop producing video game hardware any day now. The Switch 2 is a bigger failure than the Virtual Boy.
You’re supposed to be a fan of something because the products they make are already good, I.e., not needing an arbitrary score boost out of brand loyalty. If you do the latter, any outside party will just deem your value judgements as worthless.

There's lots of games for GC, they won't all be cream of the crop but look at the shovelware on the other NSO systems
100%, the GC library was actually quite good.
 
100%, the GC library was actually quite good.
Yeah, bigger and better than N64's, which itself is better than people give it credit for. And they're obviously willing to put 3rd party multiplatform games on there like Soulcalibur 2, so it really can get pretty big.
 
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