Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

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Even the shills are making it clear they don't even like the walking talking version of the streak of yellow paint that points gamers to what to do, but they keep defending it as "Metroid needs to change and add hand-holding tutorials in order to sell and be successful!" So many bad aspects of modern gaming keep being defended by people who talk like wannabe stockholders.
 
It's literally just what other M did of jamming in unessecary amounts of character dialogue minus the guy being taken seriously and hopefully not with samus deciding to be retarded and follow commands.
Ahh the memories...
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Thoughts on the other members of the crew? You got the nigger who will of course be the logical badass leader for the Kosher-induced stereotype. There's the chick who will be a Samus fangirl far more annoyingly than Angseth from the Prime 2 logs. There's the hollywood MCU nerd which is self explanatory. And then there's the (guessing "le ethnic") other dude to make the captain planet brigade complete.
 
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Thoughts on the other members of the crew? You got the nigger who will of course be the logical badass leader for the Kosher-induced stereotype. There's the chick who will be a Samus fangirl far more annoyingly than Angseth from the Prime 2 logs. There's the hollywood MCU nerd which is self explanatory. And then there's the (guessing "le ethnic") other dude to make the captain planet brigade complete.
They're nothing. NOTHING!
 
This too. I've noticed a lot of games the last decade have had an increasing problem of stretching out space but not doing much with that space.
There was this really cool verticality to Mario 64 where many of the levels wrapped around some central landmark like a tower or mountain and you worked your way up or down. They had a lot of that in Mario Galaxy too. I wish it was something they'd return to in terms of 3D level design. It's so much more interesting than big empty spaces.
 
There was this really cool verticality to Mario 64 where many of the levels wrapped around some central landmark like a tower or mountain and you worked your way up or down. They had a lot of that in Mario Galaxy too. I wish it was something they'd return to in terms of 3D level design. It's so much more interesting than big empty spaces.
Sunshine also had that but a lot more complicated in some instances like the hotel level where in some levels you had to crawl through the vents and shit.
 
I reckon 90% of gamers never even made it to that level because fighting off the sting rays in episode 1 sucked utter donkey dick.
there were areas where the stingrays couldn't get you till the last phase.

it doesn't feel like it's already been like a year or 2 (ACTUALLY IT WAS THREE WHAT THE FUCK) but splatoon 3 brought back the boss but heavily nerfed.
 
It still pisses me off that Odyssey has the best 3d Mario mechanics and then the game is too short and too easy to ever take full advantage of it. And of course Nintendo is never going to revisit it.
With cappy as a fallback you hardly even had to platform. Great for me since I'm a spastic at that type of game.
 
With cappy as a fallback you hardly even had to platform. Great for me since I'm a spastic at that type of game.
Cappy can be a crutch for bad players, sure. It's mechanically complex though, and with level design that actually supported the advanced stuff you could do with it, it could have been the best Mario game of all time.
 
Here to mourn another beloved franchise. Yet another game that further cements the term "AAA" as an insult. Western game devs really can't help themselves.

When I first watched this prescient video, I never thought this trend would touch Metroid of all things.

I'll share some highlights from a /v/ thread:
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Some people in the thread said Myles is a self-insert for Eric DiCesare (director of HR at Retro). Do you see the resemblance?
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I highly doubt it. I prefer this theory:
Samus is silent, attractive, cool and a woman so the hack fraud book of how to write for dummies says there needs to be a counter balance. Here, have an ugly, lame, unattractive man who never shuts up.
 
Finally got around to playing the Kirby Air Riders demo, city trial specifically. As a sperg, it's sensory hell, I was overloaded in less than a minute when playing city trial, and standard racing wasn't much better in this regard, there's just too much happening on screen for me to be able to enjoy it.
 
It is a lot more detailed and consequently visually busy than the original, which had a very simple and clean art style. I still prefer how the original looked, but I got used to it enough to play properly after a couple hours.
 
Nintendo is not going to make the Metroid game you want. Nintendo will not sell you the old games. If someone makes a fan games and releases it for free, Nintendo will sue them. If someone makes a game somewhat similar with a new, original IP Nintendo will sue them like they have to Palworld. If you want to play Metroid, you will play Nintendo's new Metroid game and you will like it.
 
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