Retarded Weeb
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- Joined
- Dec 17, 2022
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Yeah really. I am on board for Nintendo adding new levels to some of their old games instead of making new ones. Fuck it. Add more to Star Fox 64. Add another mansion to Luigi's Mansion. Make Earthbound a real video game.At least give us a new level pack of that. That's what I'm most pissed about, same 30 year old levels with no changes.
Sure, but just don’t reuse the same stuff over and over. A different group of villains, a different set of planets, visual themes, stage elements, maybe a new move or two… nothing radical, just the stuff that’s expected from a sequel.The only reason for this franchise to exist is to go from one themed planet to another and do linear rail shooter levels. Everything else is stupid and gay and a misuse of the IP. I'd be pissed if the new one WASN'T a reboot.
There's already a mod for that I'm pretty sure, voiced by the same VA who voices Krystal in Event Horizon...and literally every fan related content out there that stars Krystal. Yes, even that one. Which one? Well if you think it, she's probably in it.You know how skyrim on switch added the master sword?
what if valve did something similar while the star fox iron is hot:
View attachment 8969830
There's already a mod for that I'm pretty sure, voiced by the same VA who voices Krystal in Event Horizon...and literally every fan related content out there that stars Krystal. Yes, even that one. Which one? Well if you think it, she's probably in it.
Knowing how wonderfully fast (not) game development is nowadays, there could be a good chance this starfox game was supposed to be on the original Switch and it just kept ethier not getting to completion on the intended release date they internally had or just had a skeleton crew to make it, then the Mario Galaxy movie happened with Fox in it and ethier they decided to fast track it to release it ASAP to strike while the iron's hot or decided to just release it anyways since the niggercattle only know StarFox ethier through Smash obligitorily throwing Fox and Falco in, and now the Mario Galaxy movie, if there isn't a small handful who remember the brand for only one game it keeps being remade because they seemingly have no ideas on how to make an on-rails shooter and the other games in the franchise is StarFox Adventures, which is the way it was because Rare couldn't say no to Shiggy's demands to turn Dinosuar Planet into a StarFox game, Assault was Namco and still on the GameCube in 2005, so not many cared when there were major games like Resident Evil 4, Star Wars Battlefront II (the No-EA one), and Kingdom Hearts II that people actually wanted to play, and StarFox Command is StarFox Command.I think niggercattle are conflating “I understand the business logic” with “therefore this was the only or objectively best possible direction.” Those are not the same thing. I completely understand WHY Nintendo is doing this. The franchise has been dormant for over a decade, Zero underperformed, younger audiences mostly know Fox from Smash or now the Mario Galaxy movie, and Nintendo likely wants a clean jumping on point again. That all makes sense. What I disagree with is the idea that a second remake of 64 was somehow a necessary step to move the franchise forward.
Niggercattle keep saying “this is the safest business move,” but honestly, is it really? Because if we’re strictly talking about the safest and smartest strategic business move from a modern branding perspective, I honestly think a brand new Star Fox game or a soft reboot with the Super Mario Galaxy movie designs would’ve made way more sense. Think about it. Fox and the crew were introduced to hundreds of millions of people through a major animated movie. If Nintendo really wanted maximum synergy and mainstream recognition, wouldn’t the safest strategy be to capitalize on THAT specific version of the characters and make a brand new game built around it?
Instead, Nintendo made a remake of Star Fox 64 again, but with a completely different art direction """inspired""" by the original SNES designs. Which is also why I find the “this was the obvious business move” argument retarded, because this game is simultaneously playing it safe narratively while also taking a huge stylistic risk visually. I genuinely do not know where the overwhelming demand for “a photorealistic Star Fox 64 remake with SNES-'''inspired''' animal designs” was coming from. Niggercattle are acting like Nintendo chose the most universally obvious crowd pleasing direction imaginable, when in reality this is still a pretty specific creative interpretation of Star Fox 64. Star Fox as a franchise keeps gravitating back toward retelling 64's plot specifically instead of evolving the series. Other franchises have already proven you can reintroduce characters, onboard new fans, modernize gameplay, AND move the story/world forward simultaneously (Zelda being a perfect example, although YMMV). Those things are not mutually exclusive. That’s why I don’t really buy the idea that this was the only viable path forward for the franchise.
To play devil's advocate: TTYD was always like this on the original JP version as well with the troon plotline...not saying that makes it good, but it's far from being something recent; the original American Gamecube version was the only one who tried to fix this mess. As unfortunate as it may be, it was only logical for them to bring it back to appeal to the nintendo tranny tourists that started to get really big in 2023 for some reason.Nintendo has been pissing me off lately like nothing else. The Thousand Year Troon, the frankly ridiculous price of the Switch 2 and it's games, the lacking line up of said Switch 2....but when I heard rumors about a new Star Fox game, I got thinking about all of the ways they could evolve the on-rails gameplay. Maybe they'll bring back Miyu or Krystal! .... only for it to literally be 64 again, and the characters looking worse on top of that....I think this is it. The event horizon. The point of no return. The point where I realize that the Nintendo I grew up with....the Nintendo I loved.....is gone. And it's never coming back. Truly one of the darkest blackpills.
Yeah, this doesn't look that great. It's certainly highly detailed and it's interesting in a way to see how the levels made with N64 graphics could be recreated with so much more realistic detail, but it's not necessarily "better" looking. A lot of shots look overly cluttered and too dark. Incidentally, the lip-syncing is terrible and I bet it's supposed to match the English voice lines and not the Japanese ones. Given how low effort this is from a gameplay design standpoint and how "hire this man" the aesthetics are, I'm suspecting that almost all of the work on this was outsourced to some random American dev team.Extended Gameplay for Star Fox on Switch 2, this time featuring Japanese voice acting, and including the first footage of the Star Wolf Team.
https://youtube.com/watch?v=NNxVhvoZLNI
In keeping with series tradition, Wolf's Japanese voice sounds extremely cool.
I don't think it'll be a good comparison. Metroid II was a fine game, but not particularly beloved by Metroid fans or gamers at large since it was so much more primitive compared to Super onward. The remake was a massive overhaul that basically only shares the plot premise and basic boss ideas from the original game. It's otherwise completely different and way longer. And while most of the work on it was outsourced to MercurySteam, there was still series veterans in the Producer, Director, and Supervisor roles. We have no idea so far if anyone of pedigree is involved in this Star Fox remake.Don't worry guys, i can offer you all a healthy dose of h/copium: maybe this is a Metroid 2 Remake situation. In 2017 Nintendo released Samus Returns, which is a remake of Metroid 2 on the Game Boy that nobody asked for it, but it turned out pretty good; and at least for a game that exclusively appeals to hardcore Nintendo fans releasing on the 3DS in 2017 when the Switch was already out, it actually sold pretty well. It was later confirmed in 2021 when Metroid Dread released that MSR was testing the waters for Dread.
Maybe this is a similar situation?
...i mean, yeah, if this was the case, they didn't REALLY need to remake the same story yet again, they could've remake something like Adventures or Assault...but hey...i can actually understand Nintendo on this, like everyone is saying: the last retelling of this story was on the Wii U 10 years ago and it was (rightfully) a giant failure, before that you also only had the remaster on the 3DS.
No, they rewrote things in both languages for the remake to make it troonier. To summarizeTo play devil's advocate: TTYD was always like this on the original JP version as well with the troon plotline...not saying that makes it good, but it's far from being something recent; the original American Gamecube version was the only one who tried to fix this mess. As unfortunate as it may be, it was only logical for them to bring it back to appeal to the nintendo tranny tourists that started to get really big in 2023 for some reason.
I actually bought the original American Gamecube version to play because i refuse to support troonery and i got lucky and found a CIB copy for 3x less than what is going for nowadays.
Wait, so its true that in the original JP version Vivian was more of a femboy than a actual tranny? I never confirmed myself.Japanese GameCube = Vivian is a boy who looks girly and wants to be like his older sisters. Others mistake him for a girl and he acts like he has a gay crush on Mario, but there's nothing gender identity related, he, other characters, and the game all call him a boy.
Well, and let's not forget Goytendo had to try and Kill AM2R during Metroid's 30th birthday because it was a better Metroid 2 remake than they could ever do. Fans doing what nintendon't really made the multi-national billion dollar company seethe.I don't think it'll be a good comparison. Metroid II was a fine game, but not particularly beloved by Metroid fans or gamers at large since it was so much more primitive compared to Super onward. The remake was a massive overhaul that basically only shares the plot premise and basic boss ideas from the original game. It's otherwise completely different and way longer. And while most of the work on it was outsourced to MercurySteam, there was still series veterans in the Producer, Director, and Supervisor roles. We have no idea so far if anyone of pedigree is involved in this Star Fox remake.
Personally, I think they needed a clean slate, though I agree just doing 64 again was not exactly how they should have gone about it. They should have treated it like a capeshit IP where you get the origin of 64, so all the basic details like James Death, Andross, maybe even same planets, but take a new spin from there.Instead, Nintendo made a remake of Star Fox 64 again, but with a completely different art direction """inspired""" by the original SNES designs. Which is also why I find the “this was the obvious business move” argument retarded, because this game is simultaneously playing it safe narratively while also taking a huge stylistic risk visually. I genuinely do not know where the overwhelming demand for “a photorealistic Star Fox 64 remake with SNES-'''inspired''' animal designs” was coming from. Niggercattle are acting like Nintendo chose the most universally obvious crowd pleasing direction imaginable, when in reality this is still a pretty specific creative interpretation of Star Fox 64. Star Fox as a franchise keeps gravitating back toward retelling 64's plot specifically instead of evolving the series. Other franchises have already proven you can reintroduce characters, onboard new fans, modernize gameplay, AND move the story/world forward simultaneously (Zelda being a perfect example, although YMMV). Those things are not mutually exclusive. That’s why I don’t really buy the idea that this was the only viable path forward for the franchise.
Yes. In fact, the changes are worse than I thought from the comparisons I'd seen before, judging off looking up stuff on Japanese sites just now. In the Japanese GameCube version when the Shadow Trio introduce themselves and Vivian calls themselves the Shadow Sisters, Beldam (or Majorine in Japanese) admonished him that they're aren't the Shadow Sisters because Vivian is a boy, and Vivian shrinks back by saying he got carried away. In Japanese Switch version, Beldam just insists that no, they're the Shadow Trio, while avoiding directly saying Vivian is a boy, and Vivian responds by saying he's their sister in his heart.Wait, so its true that in the original JP version Vivian was more of a femboy than a actual tranny? I never confirmed myself.