Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

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- A Genealogy of the Holy War remake
Not happening, at least not anytime soon
The whole “leak” was a severe misunderstanding with the real Engage leak + what the other poster said they gonna fuck it up
That being said there’s hope: if there was any truth to that talk about Japanese companies localizing their games in the future using home made AI to cut cost and as a “fuck you” to the filthy localizer gajins.
 
An interesting piece of data: despite a strong launch, Switch 2 is going to fall behind the Switch 1 in the US soon:

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After the price increase, the Switch 2 will likely remain behind Switch 1 for the rest of its lifespan.
Feels like an Xbox one/PS4 situation where you know people who still play modern game releases on their older systems instead of buying the new ones.
 

BREAKING NEWS: Nintendo Bomb Threat after price hike, Man Being Arrested in Japan​

Nintendo recently became the target of multiple bomb threats, specifically leveled against the firm’s headquarters in Kyoto, Japan. Police have arrested a 27-year-old man from Hekinan City, miles away from the gaming titan’s head office. Per the reports, the man faces allegations of mailing threatening documents to Nintendo, including letters claiming that he would bomb them and that a plan was in progress and couldn’t be stopped.
Source

:story:
 

BREAKING NEWS: Nintendo Bomb Threat after price hike, Man Being Arrested in Japan​


Source

:story:
>In 2023 and 2024, the firm was forced to cancel events because of bomb threats made against employees, which again prompted investigations by police.
>In 2024, a man was arrested for making threats related to a Splatoon tournament set to be hosted by Nintendo.

The bomb threats will continue until Nintendo improves
 
It's been a good while since I've put so much time into a game.
I can definitely see how it is basically built on the Animal Crossing engine as so much of the game mechanics are there in some form or another, and even how your character reacts to things is the same - except everything is much more intricate.

And you can definitely tell the difference between the hand created world and the random generation of Minecraft: each biome is its own self contained region that's big but still manageable, and there's all these sort of hidden things where you see something odd like a missing grate in a water tunnel and go explore and find a tiny twisty tunnel just big enough to walk through which leads to a hidden pocket under the road. There's so much to do and I've barely scraped the surface of it, but it's overlayed in a way that you don't get overwhelmed having to learn everything at once.
 
I can definitely see how it is basically built on the Animal Crossing engine as so much of the game mechanics are there in some form or another, and even how your character reacts to things is the same - except everything is much more intricate.

And you can definitely tell the difference between the hand created world and the random generation of Minecraft: each biome is its own self contained region that's big but still manageable, and there's all these sort of hidden things where you see something odd like a missing grate in a water tunnel and go explore and find a tiny twisty tunnel just big enough to walk through which leads to a hidden pocket under the road. There's so much to do and I've barely scraped the surface of it, but it's overlayed in a way that you don't get overwhelmed having to learn everything at once.
Actually it is built off the Dragon Quest Builders engine. Made by same devs.
 
Actually it is built off the Dragon Quest Builders engine. Made by same devs.
Just looking at the screenshots I can see that's not true. The UI elements are all borrowed from Animal Crossing and function like they do in New Horizons but better, and the game doesn't even have any battle mechanics. Plus it doesn't have the stench of Unity.

If anything Nintendo had them refactor the Shuriken engine from New Horizons using their experience from DQ2.

DQ2 runs terribly on the Switch 2, and when optimizing it's easier to start with a more bare bones engine then to try to strip down a bloated engine.
 
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Just looking at the screenshots I can see that's not true. The UI elements are all borrowed from Animal Crossing and function like they do in New Horizons but better, and the game doesn't even have any battle mechanics. Plus it doesn't have the stench of Unity.
Animal Crossing engine is the in-house Nintendo engine, its shared libraries but I suppose you could say it's the same as Splatoon and the new Zelda games. Wikipedia says Pokopia is Katana Engine, Koei Techmo's in house
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Animal Crossing engine is the in-house Nintendo engine, its shared libraries but I suppose you could say it's the same as Splatoon and the new Zelda games. Wikipedia says Pokopia is Katana Engine, Koei Techmo's in house
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That doesn't seem right either. I was looking at the citation and it just mentions that "Katana" was in the credits. Looking at the gameplay of other "Katana" games there's clearly no relation.

Just from playing New Horizons and Pokopia it feels exactly like an upgraded version of the New Horizons engine. There are a billion little tiny details that would've been different if the engine was different, such as how the Pokemon socialize exactly like villagers do. There isn't even a hint of battle mechanics anywhere in the game, so using a game based on battles would just be adding unnecessary bloat.

All of these little things are clear evolution from New Horizons, where making them work like they do in Pokopia is just a matter of removing some limitations or slightly extending the function. Any other game engine would require rebuilding all of that from scratch, and removing a much of stuff that doesn't get used.
 
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Just from playing New Horizons and Pokopia it feels exactly like an upgraded version of the New Horizons engine. There are a billion little tiny details that would've been different if the engine was different, such as how the Pokemon socialize exactly like villagers do. There isn't even a hint of battle mechanics anywhere in the game, so using a game based on battles would just be adding unnecessary bloat.
An engine is completely divorced from game mechanics. Why would a Game Freak and omega force project use an internal Nintendo EPD and Monolith engine. You can make anything in any engine, an engine is literally what it says, the core, gameplay is built on top of that. Engines handle rendering, animations, audio, low level systems and data structures like how data is loaded and how entity systems work, gameplay is scripted on top of that.
 
That doesn't seem right either. I was looking at the citation and it just mentions that "Katana" was in the credits. Looking at the gameplay of other "Katana" games there's clearly no relation.

Just from playing New Horizons and Pokopia it feels exactly like an upgraded version of the New Horizons engine. There are a billion little tiny details that would've been different if the engine was different, such as how the Pokemon socialize exactly like villagers do. There isn't even a hint of battle mechanics anywhere in the game, so using a game based on battles would just be adding unnecessary bloat.

All of these little things are clear evolution from New Horizons, where making them work like they do in Pokopia is just a matter of removing some limitations or slightly extending the function. Any other game engine would require rebuilding all of that from scratch, and removing a much of stuff that doesn't get used.
You are super wrong and don't know what an engine does.
 
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