It seems like some game series are absolutely great... When they stop at the second installment. After the second one it becomes shit quite quick and spiral into slop.
See: Bioshock. Bioshock 1 was great, Bioshock 2 was also pretty good. Bioshock: Infinite? Coal trash that literally did nothing and the only people who like it are coomers who fap to Elizabeth SFM Rule 34.
See: Saints Row. Saints Row 1 was pretty good but Saints Row 2 was fucking amazing and I'd argue it's in the top 10 best games of 2008. Saints Row 3 was a massive downgrade and I'd say it's pretty mid, but it especially gets way worse after 3 and culminated in the Concord-tier failure that is Saints Row (2022).
See: Fallout. Now I'm not counting Fallout 1 and 2 but I do like to consider Fallout 3 and New Vegas to be the '3D/First Person era' of Fallout, so in my eyes Fallout 3 as a 'first game' in this era was alright. Obviously New Vegas was great. But as we know Fallout 4 without mods is dogshit and it led into 76 and then the fucking TV show.
Now for No More Heroes?
Personally, No More Heroes 1 and 2 were both great games and made for a fun little duology.
But it goes complexity off the rails in the worst way possible with 3. I'm not really familiar with Suda51's works, I only ever played NMH 1/2 back on my old Wii but the jump to 3 feels so corny. I guess maybe I should've played TSA, never did since I assumed it was a non-canon side story but I guess it's actually NMH 2.5 since 3 assumes you've already played it.
To me Suda51's later works after NMH2 comes off as like the bad version of Hideo Kojima. Only the difference is that Kojima is a westaboo for the best of western media like Alfred Hitchcock films and Spaghetti Westerns while Suda51 thinks the MCU and Netflix slop shows are 'peak'.
I feel like the compassion to Saints Row is especially strong since Saints Row and NMH were both relatively 'grounded' (very loosely of course lol) stories about a simple concept, gangsters and assassins respectively but with crazy shit happening played up for coolness.
But the moment I booted up NMH3 I was bombarded with PTSD flashbacks from SR3 back in 2011 on launch day with how goofy they made everything in the game. Now you go from fighting cool looking human assassins to... Alien superheroes? But they don't actually act like superheroes, not even play pretend like The Seven from The Boys. They're literally just generic "kill everyone!" psychopath villains who will occasionally quip "btw I'm a superhero". How is this commentary or subversion again? Even the fucking Mechanist and AntAgonizer act more like superheroes than these forgettable characters.
Which reminds me! I haven't even played NMH1 again in more than a decade back n
on my original Wii and I only played NMH2 a second time on PC about two years ago while I've beaten NMH3 only just a year ago. I remember all of the bosses you fight in the first two games but I literally can't remember any of the ones in NMH3 aside from the musical chair boss whose name I think is Adrian because the actual boss you fight screams the name in the most annoying voice ever. It doesn't help that their designs almost Concord-tier when it comes to how ugly they are and they all have like zero personality because half the bosses you fight get killed off in a LOL so random cutscene where ackshully you fight a different boss. It was funny when done once in NMH1/2 but I don't know repeating the joke like three times in one game...
And again the tone just kept bouncing all over the place. Game starts off with the main villain killing off what I assume is a fan favorite character aka Bad Man (haven't played TSA) in literally the first minute he appears and then he literally handicaps two iconic characters aka Shinobu and Bad Girl who don't play any role in the plot anymore soon after, so they're basically killed off in essence. Yet soon after you get all these cuts to characters shilling Takahashi Miike films and then more quippy humor that's obviously more inspired by the MCU rather than the raunchy 2000s edgy humor of the first two games.
Granted, I'm not saying NMH1/2 were the best written games ever but they obviously had a limit on how goofy and how serious they were and kept a good balance. Bishop dying in NMH2 was both funny and tragic since he was Travis's friend and your #1 source of fast travel... But he also died while jerking off to loli on the job.
In contrast; NMH3 literally shelves half of the cast and Travis has to work alone which was pretty shit imo since one of my favorite parts I wished NMH2 expanded upon was being able to play as more characters other than Travis and try their movesets out like Shinobu and Henry. And what the fuck even happened to Henry in NMH3? His plot thread is literally never explained why he isn't Irish anymore and now he's a schizo edgelord.
Also why the fuck is NMH3 so incomplete and probably will remain incomplete forever? No one was clamoring for a third No More Heroes game, no one was rushing the developers and I don't think any publisher was forcing their hand to release such an undercooked product. They had all this time in the world to work on the game but the open worlds feel even more emptier than the one in NMH1 (a Wii game from 2007) somehow and we won't ever really see any more plot threads wrapped up since this is confirmed to be the last No More Heroes game.
I'm permanently MATI because you can't even play as Bad Girl in NMH3. Like why? She's a psychopath who grinds gimps into ground meat in the first game but seeing her dad get killed is enough to scare her so bad she becomes useless for the whole game? Really, seeing her dad get merked in the beginning of the game should've emboldened her more than anything else and would've been satisfying to see her get her revenge by being able to play as her and try her moves out.