No More Room In Hell 2

What a shame. I just want a good zombie game where the zombies are slow and things are played as realistic as you can get for a game. I.E. only headshots or complete bodily destruction can kill a zombie.
 
  • Agree
Reactions: frozen_runner
I honestly wish we got the nmrih2 that was being developed before tornbanner came involved. There was a lot of stuff done and kept things from the original. Like infection, suicide, child zombies, and zombies were more grounded with a few variants. This torn banner nmrih2 iteration feels like they're trying to get into the extraction shooter genre with a premade IP to help. Original nmrih2 followed same objective style of original but with bigger map and more options in objectives.

All people really wanted was just the original but with more maps, bigger ones at that, more characters, weapons and even varied methods of escape instead of a single one.
NMRIH is a very very simple game, its the mechanics around its simplicity that makes it such enjoyable experience. It was meant to come off as scary, brutal, hopeless and the demonstration on how a slow zombie apocalypse could actually be hellish.

You cant really expand on this formula too much until it starts to change what makes NMRINH itself
The original devs wanted to. Then, after almost a decade of work, they partnered up with Torn Banner, promptly had most of the original team fired/demoted, the game ported to a new engine and their vision obliterated. It's miserable.

Tale as old as time, "lets sell out to a publisher, whats the worst that can happen? We gonna have money to make a better game, sign that contract, its gonna be great...!"
 

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Popped in to check how the game is doing again. No substantial improvements. Game lost 80 percent of its players in week 1 and is now down to less than 1% of peak. From 15k to 2k and now a whopping 120 average a day. There are now officially more developers in torn banner studios than players in their game that hasn't even seen its first major update.

This has to be one of the worst launches this year that actually had players at some point. So not counting the obvious ones.
 
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This update is probably the last chance for Torn Banner to save the game, steam stats have been 80-90 players max for months and each update has only been able to boost the players up to the 120-150s for a few days. One of the main issues has been Torn Banners genius fucking decision to reduce the maps on launch from 3 to 1 making it so you have to play the same map over and over again causing players to lose interest.

Increasing the map count to 3 at least gives it the bare minimum. I've always thought if you make a game like this at bare minimum you need 3 maps. I suspect the maps are going to be rushed and low quality unless they figured out a way to port the previous maps from UE4. I mean the trailer is really rushed too with rendering issues with the grass at 7 seconds.

So I don't have high hopes for this, but it is the best bet at saving the game, fixing one of the many core issues with it. If this doesn't manage to get the player count back up im sure we will have a very rushed and shitty 1.0 update to give an excuse to call the game finished and remove the early access tag then abandoned
 
  • Informative
Reactions: BrunoMattei
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