'No Stupid Questions' (NSQ) Internet & Technology Edition

I can use computers fine, i just have no skills that somebody would pay for.
If you're telling me it's pointless to try learning an employable skill or changing careers past the age of 20, then i just think you're a fucktard
Help desk sounds like a route for you. Start at basic help desk, any place that will hire you*, you can of course study at the same time and it is a good idea.
It sounds stupid but they're not plopping you down unprepared, you'll have a manual/FAQ that the user refuses to read or follow and with natural curiosity you will learn to identify problem A even though user is claiming problem C. Do well at that and show interest then you can probably move up a step at the time.

*I had a friend that got hired by [large company] for software support(help desk) and he did well over time despite not having much going in. He also smoked weed during work hours. You can't be worse than him, right?
 
What? Everything on the practice tests for the A+ was easy as fuck. This is just genuinely terrible advice
I'm not really sure what you expected to hear. The advice in this thread is not terrible, and that you're flipping out about it makes me think that you didn't really come here for advice, but for validation of some concept you already held.… I guess about being able to live the high life after getting A+ and Network+ certs or something, I don't know.

You're going to need skills beyond entry-level certs to make serious money in this field. If you don't yet have those skills, you need to develop them. It's that simple.
 
That's because A+ is a joke. If you want to go get a job at a computer repair place or a big box store and top out maybe making $35k a year, reinstalling windows and upgrading ram and hard drives, go for it. There's nothing wrong with that.

Most people who make decent money in IT already love fucking with computers. Just like most good mechanics already love fucking with cars, most good chefs already love cooking, most good stylists already love fucking with hair, and most good tradesmen already love working with their hands. This is why your high school guidance counselor used to give you an aptitude test to help you figure out what would make a good career for you.

I don't know what you expected coming into the computer section of one of the most autistic forums on the Internet asking how to get started in IT as someone with no computer skills.
You just want to believe you have some sooper speshul quality that other people don't and this is all voodoo no one can hope to learn.

Also fucking LOL @ that. Kiwifarms is normie as fuck now and on par with reddit thanks exactly to people like you
 
I'm not really sure what you expected to hear. The advice in this thread is not terrible, and that you're flipping out about it makes me think that you didn't really come here for advice, but for validation of some concept you already held.… I guess about being able to live the high life after getting A+ and Network+ certs or something, I don't know.

You're going to need skills beyond entry-level certs to make serious money in this field. If you don't yet have those skills, you need to develop them. It's that simple.
They didn't give me any actual advice though. They just gatekept and told me to give up because I didn't know it already.
I never said I wanted to live the "high life" with entry level certifications. I just wanted an *entry level position*
 
You just want to believe you have some sooper speshul quality that other people don't and this is all voodoo no one can hope to learn.

Also fucking LOL @ that. Kiwifarms is normie as fuck now and on par with reddit thanks exactly to people like you
You're getting so mad here I think you already know what the problem really is.

Related:
 
You're getting so mad here I think you already know what the problem really is.
I am. Elitist retards make me angry.
Help desk sounds like a route for you. Start at basic help desk, any place that will hire you*, you can of course study at the same time and it is a good idea.
It sounds stupid but they're not plopping you down unprepared, you'll have a manual/FAQ that the user refuses to read or follow and with natural curiosity you will learn to identify problem A even though user is claiming problem C. Do well at that and show interest then you can probably move up a step at the time.

*I had a friend that got hired by [large company] for software support(help desk) and he did well over time despite not having much going in. He also smoked weed during work hours. You can't be worse than him, right?
I don't care for weed no.

I've enjoyed what I've learned so far studying for these exams and know i have enough IQ to move up
 
What GPU chipsets do crypto miners NOT want that I can put in my PC to do actual gaming with? The games I play tend to be heavier on the CPU and RAM than graphics cards (because I'm a giant sperg and like super-complex autism games like Cities Skylines, Crusader Kings, Rimworld and Transport Fever 2) and I'm not really interested in 4k, VR or gaming above 60fps so I don't need something monstrous, just something that's not going to be obsolete overnight and isn't a performance bottleneck. Budget is $600-ish.

Also people in the GPU thread are making noises about prices maybe coming down in the summer - is it going to affect my end of the market or just the top-end cards?
If you want to play CPU heavy autism simulators, do you even need a discrete GPU? Integrated ones nowadays are quite powerful, especially AMD ones.

They didn't give me any actual advice though. They just gatekept and told me to give up because I didn't know it already.
I never said I wanted to live the "high life" with entry level certifications. I just wanted an *entry level position*
You didn't really give posters much to bite into. IT is so huge that even super specialized fields like machine learning have their own super specialized sub-fields where you need to know a lot, as an example. What kind of IT work do you want to do? Are you interested in programming? In maintaining a piece of hardware? Setting up a network of computers? Configuring cloud server installations? Helping people with existing pieces of software?
 
You didn't really give posters much to bite into. IT is so huge that even super specialized fields like machine learning have their own super specialized sub-fields where you need to know a lot, as an example. What kind of IT work do you want to do? Are you interested in programming? In maintaining a piece of hardware? Setting up a network of computers? Configuring cloud server installations?

Networking is interesting
 
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I am. Elitist retards make me angry.
Dude, I'm not gatekeeping anything. I'm not telling you not to get your A+ certificate. I'm just telling you the places that look for those entry level certifications and nothing else generally aren't great jobs and you're probably only going to make $30-35k a year. My first reply was to you saying this:
i have virtually no tech skills.
If going from virtually no tech skills to getting a decent IT job was as simple as buying an A+ certification book and writing an exam, everyone would do it. Just think about it logically. This is a, what, $500 exam? Why would anyone ever go to college if it were that simple?

You're just getting extremely emotional and it's fucking weird.

If you want some honest and frank advice on learning more about computers here:

Buy some broken computers and fix them.
 
Networking is interesting
I'd try to learn something related to that outside of the certificates then, Basic shit that would set you apart from other applicants, the "interest" part people were talking about. IT has a problem of growing exponentially in terms of what you need to know and also trend chasing by a lot of people in charge, so to have that edge could be good. Networking has a bunch of useful and free resources, for example this course some guy was shilling on the Linux subreddit. YouTube is helpful for general overviews of what knowledge you might be missing, just watch out for Indian "experts". I don't know how in-depth these certificates are, so that's about the extent of my advice. Definitely install a virtual machine manager if you haven't, to tinker with basic server things on your own (Windows has one in the form of WSL, but I'd say it's not 100% the same). Or, like in the case of the aforementioned course, do it on a cloud server. Azure has a free tier, so does Cloudflare.

This is obviously biased, but in my non-US corner most entry level networking jobs ask for fairly advanced Linux or Windows knowledge, so that's what I was basing my advice on.
 
I'd try to learn something related to that outside of the certificates then, Basic shit that would set you apart from other applicants, the "interest" part people were talking about. IT has a problem of growing exponentially in terms of what you need to know and also trend chasing by a lot of people in charge, so to have that edge could be good. Networking has a bunch of useful and free resources, for example this course some guy was shilling on the Linux subreddit. YouTube is helpful for general overviews of what knowledge you might be missing, just watch out for Indian "experts". I don't know how in-depth these certificates are, so that's about the extent of my advice. Definitely install a virtual machine manager if you haven't, to tinker with basic server things on your own (Windows has one in the form of WSL, but I'd say it's not 100% the same). Or, like in the case of the aforementioned course, do it on a cloud server. Azure has a free tier, so does Cloudflare.

This is obviously biased, but in my non-US corner most entry level networking jobs ask for fairly advanced Linux or Windows knowledge, so that's what I was basing my advice on.
Thanks! this guide looks pretty interesting and its straightforward. I think I will add this to what I have been studying regularly. I am not in a hurry to get a new job anytime soon, so I have the time to learn over everything for awhile. I would definitely like to work in servers eventually
 
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What's a good domain registrar to transfer my namecheap domains? I'm getting spooked by their most recent indiscriminate banwave.
 
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C++ is a bit complicated for a person starting with programming, so I would probably save that for a later time. With C++, you might have to deal with memory management manually, like removing objects in memory when you're down with it. I think there's more improvement with C++ recently, but it's still a complicated programming language.

In general, Python would be a good starting point for a beginner since the keywords like if statements are closer to English. With Python, you can create simple programs, and since it's interpreter-based, it usually alerts you which part of the program crashes with its code line location.

But for game design, there's Unity, where you can just download some assets and plug-ins that make it almost no-code based. But if you're still interested in coding with Unity, you could learn C#. For a beginner, C# is slightly harder than Python but way much easier than C++ since you don't really need to focus much on memory management as much as C++. There's another C#-based game engine called Godot, but I can't say anything about it since I haven't used it yet.

If you really want to start working on a game quickly, I would say C# and learn a bit of Unity.
If you want to learn how to code quickly, then Python would be your best bet.
I would probably hold back from C++ until you're used to programming.

Edit: Added a word for the Python conclusion part.
Ive read unity is good so Im definitely gonna be toying around with it soon. Do you have any recommended reading? I have a book on the topic and awhile back I purchased an e bundle full of unity related books but you seem far more well versed in this than I am, obviously.

Never heard of Sengoku Rance before. I looked it up. It appears to be a visual novel combined with some sort of spreadsheet-inspired strategy thing?

For visual novels, Ren'Py is very popular. It was used by Katawa Shojo, Doki Doki Literature Club, and hundreds of other games that nobody not incredibly interested in visual novels will recognize, and it's free. To some extent it's possible to do non-visual-novel-ish things with it, but I don't know if that extends so far as to make it possible to do the spreadsheet battling thing. It uses Python as Tracer's Butt recommends, though for simpler games you just have to write a "script" for the game with no Python code at all, so it might be a good choice to ease your way into that kind of game.

I really, really, really, really hate Python, though, and would recommend against people learning that slow mess of a language. But Ren'Py is sturdy, stable, and featureful, so if I were interested in making a visual novel, even I would have to consider it first.
Basically, Sengoku Rance is a hybrid RPG/RTS/Visual novel. I've heard of Renpy, actually. As a big fan of Katawa Shoujo since well, that game released. I was just unsure as to if it could handle the other elements like the strategic combat/leveling etc.

I plan on easing myself into it, of course. A sengoku Rance like game is just my end goal of having a game dev project.
 
Ive read unity is good so Im definitely gonna be toying around with it soon. Do you have any recommended reading? I have a book on the topic and awhile back I purchased an e bundle full of unity related books but you seem far more well versed in this than I am, obviously.


Basically, Sengoku Rance is a hybrid RPG/RTS/Visual novel. I've heard of Renpy, actually. As a big fan of Katawa Shoujo since well, that game released. I was just unsure as to if it could handle the other elements like the strategic combat/leveling etc.

I plan on easing myself into it, of course. A sengoku Rance like game is just my end goal of having a game dev project.

Sengoku rance gameplay is far beyond the scope of what Ren'py can do. I would suggest learning a game engine like godot or unity if your intention is to create a 2d strategy game like this. Strategy games are fairly difficult to make and require some very disciplined coding and a strong grasp of video game design patterns. I personally prefer Unity because I find C# suited for video games compared to the tedium and boilerplateness of c++ and the unorganized gay-retard-shit of Python, but Godot is a nice engine that is more beginner friendly (has C# support apparently but I haven't touched it in a couple years so I can't say how complete it is).

When you bring up the topic of being a beginner making video games, a lot of programmers who have never made video games before are going to tell you to just code your own engine. Do not listen to these retards. No beginner that does this ever comes out with a complete game, let alone a working engine. Just keep making iterations of your gameplay prototype and don't hesitate to scrap and rewrite when you learn something new. Fail fast and fail early, keep design as modular as possible, take advantage of every feature your game engine offers and eventually you will end up with a foundation stable enough to work off of.
 
Ive read unity is good so Im definitely gonna be toying around with it soon. Do you have any recommended reading? I have a book on the topic and awhile back I purchased an e bundle full of unity related books but you seem far more well versed in this than I am, obviously.
I mostly watched Youtube videos and followed what the instructor did while working with Unity. I can't say which Youtuber that I used before since it's been a while since I watched those.

I'll post freeCodeCamp's Youtube video here as a starting point.
https://www.youtube.com/watch?v=gB1F9G0JXOo

When you get the hang of it, you could create smaller games until you get to the point where you could create something similar to

I don't really use books for specific game engines since they usually go outdated over time. I usually buy books where there's theory that won't go outdated, like design patterns and algorithms.

When you bring up the topic of being a beginner making video games, a lot of programmers who have never made video games before are going to tell you to just code your own engine. Do not listen to these retards. No beginner that does this ever comes out with a complete game, let alone a working engine. Just keep making iterations of your gameplay prototype and don't hesitate to scrap and rewrite when you learn something new. Fail fast and fail early, keep design as modular as possible, take advantage of every feature your game engine offers and eventually you will end up with a foundation stable enough to work off of.
I might have to agree with this. For a beginner, creating a game engine from scratch will be very confusing. It is better to work with the game engine first to get the hang of the game engine. When you're very experienced, then you'll be able to create your own game engine (but I doubt it since most AAA games are using Unreal and Unity, now).
 
Ive read unity is good so Im definitely gonna be toying around with it soon. Do you have any recommended reading? I have a book on the topic and awhile back I purchased an e bundle full of unity related books but you seem far more well versed in this than I am, obviously.
If you're an absolute newbie then you might be in for a nightmare. The snippet of code or command described in a book or tutorial to do a Unity thing might no longer exist or could be called something else or take a different set of inputs and return different result or... At that point it is good to know what you are actually trying to do, it's a picker for fucks sake!, and what goes into it because it gives you a strong clue on where to find that premade function that you want.
That's not a drawback of C# and Unity, it's just the nature of it.
 
Are the glowniggers ddosing me?
glow.png
 
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