NVIDIA DLSS 5 - Seeing salt flow with much more clarity

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I dont have the seething hatred for AI like redditors and trannies do but this does look like shit and it's ultimately pointless. I want my games to run better not look better.
 
I mean it looks slightly more detailed sure, but is it worth the $2-3k upgrade? Especially as the animations still make them look like janky ass marionettes
 
I think all this leaning on DLSS and other AI middleman technology, whether it's this or fake frames, is ultimately just GPU manufacturers admitting that they ran up hard against Moore's Law and can no longer meaningfully improve the metrics in the hardware they're building.

Problem is if they can achieve these software solutions, that's sort of a self-indictment of the fact that they no longer have any reason to compel me to buy a new GPU every five years. If we're just inventing software solutions to falsify a sense of graphical progress, why the hell should I go in on another >$500 investment? Just let my child, and his child after him inherit my damn 3070.

Plus, if this is just going to be used to handle all the, well, texture of all the textures and materials, then directly downstream of DLSS 5 is going to be an enormous brain drain as industries and schools no longer see value in instructing people how to texture any more deeply than priming a surface to be finished by DLSS 5, which, rather than creating a convenient use case for this technology, will instead create an extreme dependence on it.
 
Wccftech: “Most People Bashing DLSS 5 Are on the Peak of Ignorance” – Veteran Game Artist Shows Exactly How Much of a Difference Lighting Can Make (archive)
However, DLSS 5 also has its proponents, including veteran game artist Georgian Avasilcutei, whose industry credits include triple-A games like Remember Me and Life is Strange at DONTNOD, Dishonored 2 and Dishonored: Death of the Outsider at Arkane, and Hogwarts Legacy at Avalanche Software.

In an X post [nitter], Avasilcutei attacked most of the people who are bashing NVIDIA's new technology for being ignorant of what's actually going on behind the scenes with it. He noted that, unlike what some folks seem to believe, this is no mere hallucination-prone, prompt-based generator, but instead a model that reuses the exact same information from the game to augment its lighting and shading.
 
I found this guy recently (but b4 the fight with gamers nexus cause I'm cool)
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Threat Interactive

I think he's a turbo autist "game optimization extremists" or something like that, I really need to see his take on DLSS 5 but he's probably going to DFE soon :(
 
It took two 5090s to run this demo. From the DLSS 5 FAQ:
DLSS 5 will be optimized to run on a single GPU for release.
I would not be surprised if this ends up falling through. The fact they needed two of their most expensive GPU's to run this in the first place does not inspire much confidence.

Anyway here's the Nvidia CEO defending his newest slop from the haters (A):
"Well, first of all, they're completely wrong," Huang said in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism.
"The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued.
He added that developers can still "fine-tune the generative AI" to make it match their style, adding that DLSS 5 adds generative capability to the existing geometry of the game, but that it "doesn't change the artistic control."

"It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level," he said.
Huang also said that developers can try the tool and see how they want to use it, suggesting that it's up to a developer to try to make a "toon shader" or see if the game should be "made of glass."

"All of that is in the control — direct control — of the game developer," he said. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering."
 
I found this guy recently (but b4 the fight with gamers nexus cause I'm cool)
View attachment 8719654
Threat Interactive

I think he's a turbo autist "game optimization extremists" or something like that, I really need to see his take on DLSS 5 but he's probably going to DFE soon :(
This guy is a fake "expert", he already has a thread in PG.
 
I found this guy recently (but b4 the fight with gamers nexus cause I'm cool)
View attachment 8719654
Threat Interactive

I think he's a turbo autist "game optimization extremists" or something like that, I really need to see his take on DLSS 5 but he's probably going to DFE soon :(
 
This guy is a fake "expert", he already has a thread in PG.
How so? from what i've seen he seems to point out how most games are terribly optimized while still staying on the side of "guys ue5 can be good"
 
honestly, we wouldn't even NEED AI to fix anything if we actually had programmers who knew what the fuck they were doing to begin with and weren't using Unreal Engine 5.
 
>Make her look 30 years older
>IG Goonerbait

How the fuck is that "goonerbait"? Stop spamming shitty trendy slang at shit you don't like!
Not even THAT, she looks washed out now thanks to those "enhancements." Like those filters you see on social media, now we're paying top dollar for the OPTION to make character look different.

The hogwarts game got it the worst, the old lady with the wand looks like a shitty aging filter run amok and the one of the kid next to the goblin is probably the worst case of the effect treating a scene inappropriately like it's an instagram selfie.
We live in a society where people cannot even WANT to age properly. I have countless pictures of older women that actually look and age better than whatever AI spits out.
 
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