Obscure game you have played - What have you played that you think, maybe, nobody else here has played?

A Super Famicom game I had to download years ago when I first learned of it's existence. I had to see for myself that a mayonnaise cooking game really existed. It's pretty straightforward even if you don't understand Japanese. You gather ingredients in various point and click settings while learning how great Ajinomoto brand mayo is (and mayonnaise in general I guess) and then make a dish.

I'm pretty sure that you can actually replicate the recipes, but I understand zero Japanese. This actually makes the cooking portion a pain in the ass because there aren't any pictures to clue you in. After you finish cooking you get a cutscene with the titular character that I'm pretty sure boils down to "it's okay to eat this girls because it won't make you fat!"

Yes, Rare actually did release an E rated Conker game before cancelling Twelve Tales and transforming it into Conker's Bad Fur Day. I think this game was made after Twelve Tales was pushed back a second time, but I could be wrong.

One thing for sure is the game is clearly rushed. For the most part the game isn't broken. Hit detection is fair (as far as I can tell), the game doesn't crash, there aren't any glitches that I know of. The issue is that most of the second half of the game is going down a path (two out of three of them are actual minor mazes at least) and then solving a puzzle to progress. It's pretty dull, especially since most of the first half is exploring open maps.

That said, there is one part of the game that is indeed broken: the minigames you play to win boat parts approximately halfway through the game. Out of the four, only one isn't broken. The other three are a nightmare and follow the same pattern of quickly pressing left and right on the D-pad to move. This alone would be pretty tiring given how long these three minigames are, particularly the two race ones. In order to increase the difficulty however the game is less responsive to the D-pad during these minigames, and you have to press the A button at specific times, too. Luckily if you play the game on a ROM the keyboard works out way better and winning is a snap.
 
If we're including Super Famicom ROMs we might have played (or "attempted to play", in my case), there's the Super Famicom version of Marmalade Boy which seems to be an early attempt at a young-audience-aimed visual novel (okay, I admit that the manga and anime had some adult themes, what with the two main sets of parents being swingers), although the few parts of the game I could actually get to due to the really obtuse calendar-focused menu system that is, obviously, completely in Japanese, were mostly just Miki's interactions with her friends like Meiko (the girl dating her teacher). I presume the romance with Yuu Matsura, the boy Miki came to live with due to each set of parents switching partners, comes later.

EDIT: The longest English-language "Let's Play" I could find for Marmalade Boy with someone else who had similar problems penetrating the layers upon layers of menus. Keep in mind, this is a game ostensibly meant for middle-school-aged girls (the Ribon magazine demographic) so how is it so freaking complicated?

/EDIT

EDIT II: The Marmalade Boy Super Famicom game also had a letter-writing mechanic where I guess Bandai had developed enough primitive AI to deduce your "feelings" from the letters, admittedly impressive for a game that came out around 6 years before even the original Animal Crossing on N64 (Japan-only, the Gamecube version came out later).
/EDIT II

I did get all of the way through the Tenchi Muyo! Super Famicom game despite having very limited "moon language" ability, although that one was really just a dumbed-down strategy JRPG and I had already played two Shining Force games on the Genesis, so I was at least somewhat familiar with basic strategy JRPG mechanics.
 
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I'll throw in a couple; Graffiti Kingdom and Innocent life, both for PS2

Graffiti kingdom was basically a game where you could draw your own monsters in a 3d editor and transform into them to fight other monsters. You just drew shapes and the game would make them 3d for you. Hilarity very often ensued as you got to watch your shitty monster limp around on misshapen legs and make noises vaguely reminiscent of a thwomp.

Innocent life was actually originally for PSP but I played it for PS2 so screw it. It's harvest moon, except you're a robot tasked with learning the meaning of life and saving an island from a volcanic eruption by pleasing the spirits. Or, you know, whatever its farming. It's kinda half futuristic and half fantasy edging into RPG territory, with a surprising amount of plot behind it.
 
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Innocent life was actually originally for PSP but I played it for PS2 so screw it. It's harvest moon, except you're a robot tasked with learning the meaning of life and saving an island from a volcanic eruption by pleasing the spirits. Or, you know, whatever its farming. It's kinda half futuristic and half fantasy edging into RPG territory, with a surprising amount of plot behind it.

Played that one since I am a huge Harvest Moon fan.

It was pretty good in it's own right...

...but the lack of waifus really hurt it for me in the long run.

As for obscure shit I have played, pretty much the entire Atelier series.

It's real shame, because in terms of quality the series ranges from okay to absolutely amazing.

One of the very few series I can say that has more than 10 main games in the franchise and not one of them was disappointing.
 
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When I was a kid, maybe 11 or 12, there was this arcade machine at my local movie theater I used to play sparingly. It was an MK clone, digitized sprites and fatalities, but it had the controls of Street Fighter, the light, medium, and hard attacks. It took me years to find out what the game was. Couple of years ago, I stumbled across a Wikipedia entry called "Survival Arts". That was the arcade machine because I remember how big the sprites were. The game was crap, but memorable crap.
220px-SurvivalArts_arcadeflyer.png

1066156691.jpg

 
Dragonball evolution for the psp
Its terrible just like the movie
Also urban reign for the ps2
its one of the best games for the platform and i played the hell out of it back in the day
 
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Dragonball evolution for the psp
Its terrible just like the movie
Also urban reign for the ps2
its one of the best games for the platform and i played the hell out of it back in the day

Oh hell yeah, Urban Reign was a motherfucker.

It's funny, I thought it was going to be trash cause I thought it looked really generic.

Played the crap out of it for the month or so I borrowed it.

There needs to be more games like it.
 
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Oh hell yeah, Urban Reign was a motherfucker.

It's funny, I thought it was going to be trash cause I thought it looked really generic.

Played the crap out of it for the month or so I borrowed it.

There needs to be more games like it.
Goddamn marshall law and paul in the game was the cherry for a tekken 5 Fan like me
 
Goddamn marshall law and paul in the game was the cherry for a tekken 5 Fan like me

That was certainly a nice bonus, although I would of preferred Heihaichi.

Then again, he was in SoulCalibur 2 on PS2.
 
When I was a kid, maybe 11 or 12, there was this arcade machine at my local movie theater I used to play sparingly. It was an MK clone, digitized sprites and fatalities, but it had the controls of Street Fighter, the light, medium, and hard attacks. It took me years to find out what the game was. Couple of years ago, I stumbled across a Wikipedia entry called "Survival Arts". That was the arcade machine because I remember how big the sprites were. The game was crap, but memorable crap.
220px-SurvivalArts_arcadeflyer.png

1066156691.jpg

I remember playing a rom of it after watching a "review" of it nine years ago. It was a crappy MK clone with Richard Simmons as the final boss and one of the actors being named "Hose Brand".
 
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When I was a kid, maybe 11 or 12, there was this arcade machine at my local movie theater I used to play sparingly. It was an MK clone, digitized sprites and fatalities, but it had the controls of Street Fighter, the light, medium, and hard attacks. It took me years to find out what the game was. Couple of years ago, I stumbled across a Wikipedia entry called "Survival Arts". That was the arcade machine because I remember how big the sprites were. The game was crap, but memorable crap.
220px-SurvivalArts_arcadeflyer.png

1066156691.jpg



I am getting Tattoo Assassins vibes from this and Tattoo Assassins is rather obscure and lulzy.

Anyone remember Eternal Champions? Sega made two. One for the Mega Drive and one on the Sega CD. It was another MK clone with characters from different eras. Included state deaths.


Sega CD version.
 
I am getting Tattoo Assassins vibes from this and Tattoo Assassins is rather obscure and lulzy.

Anyone remember Eternal Champions? Sega made two. One for the Mega Drive and one on the Sega CD. It was another MK clone with characters from different eras. Included state deaths.


Sega CD version.

Eternal Champions is pretty good, I have it on Genesis. It got two obscure spinoffs: Chicago Syndicate and X-Perts, which were apparently godawful enough to kill the franchise.
 
Eternal Champions is pretty good, I have it on Genesis. It got two obscure spinoffs: Chicago Syndicate and X-Perts, which were apparently godawful enough to kill the franchise.

Another Obsecure fighter I liked was Battle Arena Toshinden. It was to cash in on the Tekken and Virtual Fighter craze in the day.
 
Another Obsecure fighter I liked was Battle Arena Toshinden. It was to cash in on the Tekken and Virtual Fighter craze in the day.
Ultimately, the series is pretty meh, but it was the first 3D weapon fighter...

...Which makes me appreciate how good SoulCalibur has done.

Really, it's one of those forgotten series where, taken on it's own merits now, is kinda just...there...
 
Ultimately, the series is pretty meh, but it was the first 3D weapon fighter...

...Which makes me appreciate how good SoulCalibur has done.

Really, it's one of those forgotten series where, taken on it's own merits now, is kinda just...there...
Didn't it have some claim about textured polygons? Like, it was first, or good for its time, or whatever.

Also titties.
 
Didn't it have some claim about textured polygons? Like, it was first, or good for its time, or whatever.

Also titties.
I know for sure Tekken, at least for fighting games, did it first.

Arcade release of Tekken was December 9, 1994

January 1, 1995 was when Battle Arena launched.

Besides, Tekken 1 still holds up pretty well, even if it is really basic compared to the sequels.

Battle Arena just feels kinda...eh...

Although it MIGHT of been the first 3D fighter to have sidestepping. Don't quote me on that though
 
That sounds good.

too late

wnna fite me irl fgt bitch cunt fucker nigger bitch jew kike.

Nah , but seriously, I did a quick search, and yes, it does appear to have pioneered the side step in 3D fighters.

But really, Soul Edge came out 11 months later, and did literally everything this game did, but way better.
 
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