Obscure game you have played - What have you played that you think, maybe, nobody else here has played?

Life and Death 2: The Brain. Old DOS game that was basically a brain surgeon simulator. Last I checked, it was still on archive.org for free. Funniest thing about it was that no matter how much you messed up, they wouldn’t fire you. Wish more games were made like that.
You are not even mentioning the best part. Every time you off a guy, they throw a pizza party on his corpse.

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Life and Death 2: The Brain. Old DOS game that was basically a brain surgeon simulator. Last I checked, it was still on archive.org for free. Funniest thing about it was that no matter how much you messed up, they wouldn’t fire you. Wish more games were made like that.
We had the original Life and Death. Supposedly it had two different surgeries you could be assigned, but my sister always killed the patient performing the appendectomy. And yeah, no matter how much you fucked up (even if you sliced the patient without turning on the anesthesia) you wouldn't get fired. Your boss would just scream at you and send you to surgeon class and then you'd be back out on the floor to kill someone else.

Also another thing you could do that my sister always did was poke and prod the patient too much during the diagnostics stage. You wouldn't get in "trouble" but the patient would get upset if you obviously didn't know what the fuck you were doing, like my sister obviously didn't.
 
Also another thing you could do that my sister always did was poke and prod the patient too much during the diagnostics stage. You wouldn't get in "trouble" but the patient would get upset if you obviously didn't know what the fuck you were doing, like my sister obviously didn't.
There's a cure for that: surgery.
That's how we played it, no matter what the patient will have to die as we figure out how to make patients not die.
 
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Original War

A 2001 RTS that i really liked and still play from time to time.

Basically the US and USSR use a time machine to send people back in time so they can make sure some kind of macguffin material ends up in their respective countries in the future.

They immediately start fighting each other, discover more interesting technologies and keep upping the stakes. The story finally diverges into a couple different endings depending on who you side with.

There's a class system of sorts where only soldiers can fight properly (everyone else gets dinky little pistols), scientists can research, heal and tame apemen, mechanics can build and repair vehicles and engineers build, repair buildings and gather crates. Some things are universal (every class can drive or help out with assembling a building), but mechanics get bigger bonuses in vehicles and engineers build faster.

Switching classes is easy, just pop a unit into the proper building and presto!

If extra support is needed, the US can train apemen as rudimentary engineers, the USSR can give them guns and the arabs will of course turn them into suicide bombers or wire them into suicide vehicles. Inshallah!

Oh yeah, there are arab mercenaries who show up to cause trouble. Apparently the oil sheikhs have an interest in the matter...

Your units also level up between missions and there is no way to build new ones. Dead is dead. I thinknthe game provides you with cannon fodder, but the soldiers you manage to keep from the start of the campaign are so much better it pays to keep them alive.

If you like a slow pace, small scale and horrible accents then try it, it's like 5 bucks on GOG 👍

 
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Worst game I've ever played in my life! I miss it.*sigh*
That's funny, I was actually just thinking of another Fifth Element game - New York Race.

Its a weird one because it came out years after the movie and as far as I can tell it has little to do with the movie itself, even the title is NYR: New York Race. Its only if you squint that you will notice under the title it says something like "Inspired by The Fifth Element". They must have got licensing right for it though because it has cars and character names from the movie but nothing to do with the plot of the movie or actual actor voiceovers or anything like that.

Anyway, the game itself is a pretty good arcade racer, not super deep or anything but pretty fun.
 
I dont know if you would call The Neverhood obscure, but I used to have a copy of it back when it was new. Sure the creator is a dick but I'm impressed that they actually made claymation translate wonderfully for a PC adventure game.
 
Psi-Ops: The Mindgate Conspiracy.

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Third-person shooter on the PS2 that put emphasis on physics along with various psychic powers your character acquires throughout the story and how they interact with the physics. You get access to different powers as you play such as telekenesis (lift things with your mind), pyrokenesis (fire spell), mind control (take control of unaware guards), mind drain (steal small amounts of mana(?) from corpses or large amounts from unaware living guards, causing their heads to explode in a super satisfying manner), aura view (see interdimensional beings ..one of the levels gets kind of cosmic horror on you out of nowhere) and remote view (your mind leaves your body allowing you to scout ahead).

Telekenesis really steals the show though. You can pick up crates, explosive canisters, boulders etc. to throw at enemies, or pick up the enemies themselves and smash them against walls, throw them in to furnaces, off ledges, whatever you want. You can even stand on top of physics objects, then telekenesis them and use them to float over gaps, or stand atop them while mowing down enemies with your rifle in the other hand. For how much praise HL2 got for its physics and the gravity gun, I think Psi-Ops did it better 5 months earlier. See 1:09 in this video for an idea:


The game had so much potential for sequels and even ended in a cliffhanger, but then Midway died and that was the end of that. Damn shame.
 
The Dr. Cares trilogy should be obscure enough. It's a time management series that follows a veterinarian named Amy as she helps animals and goes through the hurdles of life (like her manipulative mom and dealing with a racing horse whose been injected with steroids). The later games even let you choose the path the story will take.
 
Psi-Ops: The Mindgate Conspiracy.

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Third-person shooter on the PS2 that put emphasis on physics along with various psychic powers your character acquires throughout the story and how they interact with the physics. You get access to different powers as you play such as telekenesis (lift things with your mind), pyrokenesis (fire spell), mind control (take control of unaware guards), mind drain (steal small amounts of mana(?) from corpses or large amounts from unaware living guards, causing their heads to explode in a super satisfying manner), aura view (see interdimensional beings ..one of the levels gets kind of cosmic horror on you out of nowhere) and remote view (your mind leaves your body allowing you to scout ahead).

Telekenesis really steals the show though. You can pick up crates, explosive canisters, boulders etc. to throw at enemies, or pick up the enemies themselves and smash them against walls, throw them in to furnaces, off ledges, whatever you want. You can even stand on top of physics objects, then telekenesis them and use them to float over gaps, or stand atop them while mowing down enemies with your rifle in the other hand. For how much praise HL2 got for its physics and the gravity gun, I think Psi-Ops did it better 5 months earlier. See 1:09 in this video for an idea:


The game had so much potential for sequels and even ended in a cliffhanger, but then Midway died and that was the end of that. Damn shame.
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Remember Area 51? Midway made some good games before they got jewed by Sumner Redstone
 
In Sound Mind, came out last year and didn't hear jack about. After the first tape/level it's hard as nails. I think that's partly the reason why I didn't hear anything about it. I haven't gotten to the end yet to see it's good of not, so far enemy hit detection is kind of spotty.
 
when i was young (many, many years ago), i beat this atari game:

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if you sent proof (a 3"x5" photo, by mail) of reaching the end of the game, they would send you a prize!
young me then waited weeks to receive (by mail) ... another atari cartridge of the same game.
 
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Remember Area 51? Midway made some good games before they got jewed by Sumner Redstone
Yeah, because Paramount was gonna do a film adaptation of it. A decade later, Paramount would eventually release an unrelated movie not based on the video game, but still about Area 51 at least(?).
 
If you're into RPGs you should try Evil Islands, even if just to see its crafting system. I've yet to see any game come close to its ingenuity.
 
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damn ... right in the childhood! not only did i score more than 45,000 points, i defeated the game!

it was a shooting game where your "spaceship" was locked at the bottom of the screen and could only move left or right. each wave was a series of the same object that descended from the top of the screen, and you had to shoot them before they reached you, or before your time ran out. each series of objects moved in a particular pattern with a particular pace. when you shot all of the objects, your time would reset, and another wave of a different object, moving in a different particular pattern would begin. there were only about a dozen different objects, so when you finished the first round of waves, it would begin again, with the objects moving slightly faster in a slightly different pattern than before. i was obsessed, and i just kept playing it until one day, there just wasn't another wave.

i literally beat the game's programming.

the photo that my mom took is of me, sitting in front of our gigantic color tv, with a black screen that only had my spaceship, my remaining ships, and the six-figure score at the bottom. and i didn't even get my patch!!! bastards.
 
TerraTopia - it came with our first computer - an Aptiva - in the mid-90s. It's a point and click edutainment game involving injuns, a trickster coyote, and a bog standard 90s cast that can transform into animals. They all get kidnapped and you have to save them or some shit. Gives me Captain Planet vibes.
 
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How about abomination: the nemesis project


Its got its issues and is from 1999 and not very well known, but its got a bit of xcom and fallout tactics concepts going on. Its procedurally generated - missions, characters, how the story unfolds and even occasionally throws random ambushes prior to a mission that you have to play through to be able to get to your mission, so travel prepared, has a somewhat interesting story (though I never got that far into it) and gets progressively harder and introduces more enemies, technologies and mission types as the game progresses. I don't know of any sites that sell it but there are some abandonware sites that have it. You'll have to set up a virtual machine to get it to run on modern systems I suspect

If you're willing to put a vm together and set everything up to get it to run its worth a try - and the enemy featured on the cover artwork is in the game and is one o the more irritating enemies early on. Especially when the game eventually throws a 'you have to use a special grenade to knock one of them out and capture them' mission at you. Those fuckers do alot of damage if you're not careful
 
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