Odd bugs/glitches you've experienced

I ran into a strange one on Max Payne 1 for PC. During the level on the docks, there's a point where you have to jump on a crane to get some crates out of the way. I jumped a little too early and Max hung there between the ground and where you're supposed to jump for a few seconds before inexplicably dying. I did it a few more times, even recorded it on my phone.

What's odd is that the glitch only occurred on that one playthrough. I've been trying to recreate it since but I haven't been able to do it again.
 
If Skyrim didnt have enough bugs already...

I dropped some armor while looting a dungeon and I had my dremora buddies with me, one of them actually took a liking to it and asked me if he can take it, the weirdiest part is that he turned into Sanguine for no reason?
 
Two of my favourites from over the years.

1. Used to do work as QA for video games. One game (contractually can't name, even if it's been a decade), had a bug where if you walked over a specific spot on the map, you would get stuck. There was no geometry nearby you'd be stuck on, there was literally nothing making you stuck. Tag it in the bug report system, and over the next 3 weeks the devs would bounce back asking if it was fixed. Every single time, "nope, you still get stuck". The dev that modeled all of the collisions and geometry for the map even took the time to decompile the entire map looking for goddamn anything that could be the issue. Final fix was to slap a big ass rock around the bug so you couldn't even get close to the spot. Many laughs were had across the whole QA team when we discovered that fix.

2. Built a website for a client. Basic ass shit, they couldn't afford too much. One feature they asked for (which took no time to impliment) was to add a parallax scrolling effect to various items on the page. Worked like a in all browsers, except one. For whatever fucking reason, IE would lag and give an extremely choppy animation. Piece of shit, can't mark it as "Won't fix, IE is just trash" because clearly the animation worked to a degree, and the client even noted it work perfectly on one page. Hours of googling later and cursing, the fix was quite possibly the most jank shit I've ever seen. For reasons beyond human comprehension, the parallax would work perfectly in IE whenever a Google Map was on the page. Ended up hidding a 1px×1px map on every page.
 
It's not a rare glitch as probably everyone playing Fallout 3 encountered it, but I just love when sometimes when an enemy is supposed to explode in viscera, the pieces/gibs are spawned, still arranged in human shape, but just stay frozen there instead of flying in all directions. Kinda creepy when it happens to you the first time.
 
Isn’t Daggerfall also the game where Bethesda had to release the developer tools to the public because the randomly generated dungeons were just that glitchy?

I don't know if they released the dev tools or if that even mattered, at the time(1996) not everyone had the internet and the majority of those that did had modem connections in the 28.8 kilobaud range(realistically 2.5-3 kilobytes per second or at best 10 megabytes per hour while tying up the phone line and costing money per minute). "Download the patch" wasn't the thing it is these days. Daggerfall was still great.

A unique bug/glitch that I found by being dumb: I borrowed Day of the Tentacle from one friend and installed it on another friends family PC. Not being familiar with PC and installations I installed it on C:
Not "C:\Day of the tentacle" or anything like that, just C:
Then I bungled the audio setup by using trial and error to figure out wtf IRQ and DMA meant and what the numbers(and soundcard) should be.
I did this until it worked, the game launched, sound played, the game played.

This changed the game significantly but I didn't know it at the time not having played it and I might not remember all of it, but I remember this:
The game starts with the search, as usual, while at the same time Hoagie and Laverne are already in the future and the past. I could switch to them and while the game can be played there's no way to progress. There were other differences as well, it was like an alpha of a game somehow. It was confusing and in hindsight interesting.
 
I remember 10 years ago, i was playing Pokemon Fire Red and at one point you receive an egg, a Togepi egg you're supposed to hatch, but when it hatched, it wasn't a Togepi, it was a Bulbasaur for some reason, too bad i no longer own the cart
 
When i dug up my old Nintendo 64, i played some Super Mario 64, then when i entered Peach's castle, Mario's model started to glitch out. It was probably because it was in storage for so long.
 
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