OneyPlays - have a boy... with friends

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It's kind of amazing how often Sega is able to fuck up a game series that just requires a hedgehog going fast around cool levels. This isn't rocket science and Sonic fans are some of the dumbest consoomers around yet they still manage to mess it up.
There's fangames and romhacks that are leaps and bounds better than anything Sonic Team has made in over 20 years. Not counting Mania which was made by entirely different people and that was a fantastic game.
 
I remember when people told me Sonic Heroes "saved" Sonic back in the day.
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Was it the Zelda 2 playthrough?
https://youtube.com/watch?v=9o2UMG6TCK0@3:13
Thank you, friend. It's a real shame they are having such a problem with youtube. Not that I find "ah hahaha he said the f-word hahaha" funny it that sometimes it feels we're being robbed of the full video because I know they have to cut a LOT out for it to be monetizable.
An example of it's use is in the song Oliver's Army: https://youtube.com/watch?v=LrjHz5hrupA
God, I feel bad that I'd never heard of this song or Elvis Costello before this. I just spent the past 2 hours listening to his stuff and it's mostly great. Thanks for sharing and thank you Chris for saying racial slurs. Without the both of you, I'd never have heard of this man.
 
I just kind of want a remastered version of Sonic Jam's Overworld, Sonic R and Sonic 3D Blast just so people can experience the weird Saturn Era where there wasn't any actual sonic games.

People bitch about Star Wars somehow being ruined forever, Sonic has had it way worse and prevailed. There was no Sonic equivalent of The Mandalorean that would salvage the franchise, you just had to tough it out for years.
 
I just kind of want a remastered version of Sonic 3D Blast
The original programmer of that game made a -Director's Cut- version on SonicRetro that has a BUNCH of changes and tweaks to it

Implemented Changes​

New Features​

Sonic3DDirectorsCut_MapScreen.png

The new map screen.
  • A world map has been added, allowing the player to choose their level as they progress and replay previously-cleared levels.
  • Super Sonic has been added, and is unlocked when all seven Chaos Emeralds have been collected. To transform, the player must collect 50 rings, jump, then press the Spin Dash button in the air. As Super Sonic, the player has Power Sneakers, Homing Attack and Invincibility active at the same time. The player can input the same commands to cancel Super Sonic.
  • A Time Challenge mode has been added, giving players a new challenge in levels that have already been cleared. In this mode, the player doesn't need to collect Flickies, but they must reach the goal in a strict time limit.
  • A level editor from development builds has been added for players to play with, allowing players to add/edit/remove objects in levels how they please.
  • The game now saves progress via a password that the player can enter. The password system uses code originally used for the Sega Channel version of Sonic 3D.
  • A completion percentage is displayed on the world map screen. To achieve 100%, the player must complete all zones, complete the Time Challenge for every Act, collect all Sonic Medals, collect all seven Chaos Emeralds and get a score of 5,000,000 points.
  • The player can choose to play the original game without any of the changes.

Gameplay Tweaks​

Sonic3DDirectorsCut_LevelEditor.png

The level editor featuring the lost Crab Badnik.
  • Sonic has been made faster to give the game more of a sense of speed akin to other Sonic titles.
  • Sonic now makes turns faster.
  • The camera extends further when travelling at high speed.
  • Running into walls won't cancel Sonic's momentum, allowing him to climb staircases faster.
  • When hit, Sonic only loses one Flicky at a time as long as he has at least one ring. If Sonic is hit without rings, he will drop all his Flickies. If hit without rings or Flickies, he dies.
  • Flickies now act as a shield against projectile attacks.
  • When Power Sneakers are in effect, Sonic gains a state of pseudo-invincibility where enemies and hazards simply make him bounce back without taking damage, making Power Sneakers safer to use.
  • The camera now tries to show both Sonic and Eggman during boss fights to make it easier to see the boss.
  • Sonic Medals no longer act as a means of giving the player a Continue. They are instead permanent collectables that add to the player's completion percentage. They also award 1,000 points when collected.
  • The player can now only get one Chaos Emerald per zone. As Gene Gadget Zone and Panic Puppet Zone normally do not feature Tails or Knuckles, they have been added to those zones to give the player a chance to get the Chaos Emeralds tied to those zones.
  • A Crab Badnik that was cut during development has been added back into the game. It can be found pacing back and forth in Rusty Ruin Zone and releases a Red Flicky when destroyed.
  • Various enemies and objects have been given bigger hitboxes to make them easier to interact with.
  • Miscellaneous bug fixes such as Sonic no longer sliding through moving platforms.

Graphical Tweaks​

  • Sonic has been given a lighter shade of blue for consistency with newer games like Sonic Mania.
  • When a Flicky is loose, its icon will bounce on the Flicky counter to alert the player.
  • If any loose Flickies are offscreen, flashing Flicky icons will appear on the sides of the screen to direct the player.
  • The score and time are now displayed on the HUD. If too many sprites are on-screen at once (e.g. when Sonic loses a lot of rings), the game hides the score and time to give priority to the extra sprites until there is enough VRAM space.
  • Green Grove Zone has been given a new palette to make it look closer to levels like Green Hill Zone.
  • The waterfall in Green Grove Zone has been given a new shade of blue so Super Sonic's palette does not conflict with it.
  • The Special Stages have new palettes that match the zone they are accessed from.
A "remaster" of that game wouldn't do it justice when this exists.
 
I can't believe the boys had wrote omegaverse fiction in ai dungeon dot ay oh
:shit-eating:
 
I have a bigger problem with this shitty Sonic game than Cory tbh

I remember when people told me Sonic Heroes "saved" Sonic back in the day. This game looks like total dog shit.
Was Sonic even in a bad spot when Heroes came out? SA1 and 2 were well received and Mega Collection had just released creating a new generation of autists.
 
Was Sonic even in a bad spot when Heroes came out? SA1 and 2 were well received and Mega Collection had just released creating a new generation of autists.
I might be misremembering it as "saving the franchise" when it was really just them going on and on about how great it was. We're talking like 20 years ago, but either way I know my cousin and his autismo friends wouldn't shut the fuck up about it and it annoyed me cause I always thought Sonic was shit.
 
What kind of dumbass bases his primary source of income around funny videos on a website known to demonetize you over bad words? I like Oney, but this is a problem of his own making.
Yeah guys, he should just use a videohosting site alternative like uh uuum uuuh errr uh odyssey?

None of them are viable for keeping an audience.
 
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