OneyPlays - have a boy... with friends

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I vividly remember playing the hell out of this on either Newgrounds or AddictingGames. Even then the physics were so fun and satisfying.
 
That pronoun settings tab made me die inside. Though I can't say I'm surprised, this game clearly appeals to all the innate cravings of the only sort of people who could possibly want a fully fledged pronoun system for a dead Disney game: 30-40 year old man-children.
Oh man I bet Chris would love Monkey Quest Nickelodeon, I loved it a lot as a kid.
 
If somebody sat me down and showed me the videos that Cory subjected us to in this video, I would go out of my way to not hang out with them anymore. In this setting though I don't have to suffer directly so it's kinda funny.

Shoutout to Tamers12345 though, Cory's taste can't be all bad.
 
I love that a good chunk of these videos just get a response of the guys saying “Corey…” in a disappointed tone.
 
holy shit i know the game is janky but it's so frustrating watching them fumble over shit like closing a menu
 
>old beloved online game gets resurrected
>barely gets improved but you can have useless shit like pronouns set up.

To be fair, almost nobody plays mmos for the gameplay.

Wouldn't say barely. TTR has been around for a while and in that time they've made a lot of game changes compared to the original Disney game. Just to name a few:
- The Cog level indicator on the battle menu is completely new. In TTO if the Cog was too tall (namely all of the tier 7 and 8 Cogs) you couldn't see their level because the camera cut it off. It was especially a problem in boss battles because if you didn't watch the cutscene of Cogs spawning you would have no idea what level they were and how much health they had.
- Being able to sprint is new.
- The battle menu is completely redesigned compared to the one in TTO.
- You can say numbers with typechat now, in TTO you couldn't.
- The original TTO was locked to 1280x768, and if you fullscreened it, it would just stretch the game window to fit. TTR introduced custom resolutions as one of their first updates.
- Being able to bind your keys is a TTR thing. In the original game all of the controls were hardcoded.
- New endgame dungeon (Sellbot Field Offices) got released last year along with a new questline.

The pronouns stuff is fine but holy shit on launch it was incredibly broken. They took the game down at peak hours on a weekend for about two hours to launch it. When the game came back up, two of the bosses would straight up crash everyone in the group when it tried to swap battle phases for some reason. Within the hour people were finding ways to spell dirty words with the neopronoun options (he/nis was a highlight) and moderators were running full damage control in the official Discord because it was clear they did not test shit about the update at all and people were mad. This is also the same update that introduced the Steam Deck port, which to my knowledge still doesn't work properly because it runs at 15 FPS and massively overheats/drains the battery of the Deck; the current working solution is to use a third party game launcher instead of the official one.

Also the pronoun picker menu itself is using a placeholder Panda3D graphic as the pronoun list background.

holy shit i know the game is janky but it's so frustrating watching them fumble over shit like closing a menu

It's not janky, they're just terrible at the game (like all letsplayers are at any game.) It's not that hard to find buildings in the playground that you need to go to because the game highlights them, and for Toon Hall specifically it's a humungous landmark in the building with the words "TOON HALL" emblazened on it.
 
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