- Joined
- Dec 17, 2019
I hate how developers don't know what to do with them even after 20+ years. The map sizes get bigger with less shit to do, you either get Ubisoft collectibles, useless junk except for one item in Bethesda games, or just nothing at all.
I played through the Yakuzza games last month and by the time they hit 0 and 6 they have gotten a much better system, hilariously small open world, but something to do almost everywhere with quests and minigames always in reach, with a good chunk of buildings accessible, the collectibles and achievements are easy enough to do if you desired.
Thinking back to The Outer Worlds, and imaging good ideas for sequels, i thought about scaling it down way more, focusing near entirely on one space ship but with way more stuff going on, plus by having more compact open worlds the time spent increasing map sizes could instead be spent making the games look good or having more meaningful or impactful quest lines.
I remember playing Unity and despite having all the problems of ubisoft games, actually going from place to place felt good, the population made the city feel alive and it didn't have the stink of "throw this crap in" like i felt with later ubisoft games.
I know this is a dumb post especially for its own thread, but after walking through the wasteland, finding locations and neither the enemies or the boxes carrying any shit i don't have 100 of already. i'm just tired of the fact that game develeopers felt that the alternative to an empty open world is to fill it with junk. The Outer Worlds is notorious for this.
Also Fallout Shelter was much better before they added crafting. its a waste of inventory space and you never get the shit you need.
I played through the Yakuzza games last month and by the time they hit 0 and 6 they have gotten a much better system, hilariously small open world, but something to do almost everywhere with quests and minigames always in reach, with a good chunk of buildings accessible, the collectibles and achievements are easy enough to do if you desired.
Thinking back to The Outer Worlds, and imaging good ideas for sequels, i thought about scaling it down way more, focusing near entirely on one space ship but with way more stuff going on, plus by having more compact open worlds the time spent increasing map sizes could instead be spent making the games look good or having more meaningful or impactful quest lines.
I remember playing Unity and despite having all the problems of ubisoft games, actually going from place to place felt good, the population made the city feel alive and it didn't have the stink of "throw this crap in" like i felt with later ubisoft games.
I know this is a dumb post especially for its own thread, but after walking through the wasteland, finding locations and neither the enemies or the boxes carrying any shit i don't have 100 of already. i'm just tired of the fact that game develeopers felt that the alternative to an empty open world is to fill it with junk. The Outer Worlds is notorious for this.
Also Fallout Shelter was much better before they added crafting. its a waste of inventory space and you never get the shit you need.