Overwatch

Allegedly they were fucking with his idea for OW2 to be lore-based and were essentially just going to Activision up the whole thing so he ragequit the company. Unsure if true but sounds about as probable as anything else.
Then its probably a good thing he got fired. I'd rather have game content than lore content.
Personally I've found OW's lore to be boring despite how much they try to promote it and desperately try to tie it into the game which didn't work at all (Remember how much they messed up the ARG with Sombra). Honestly more game content is what most people wanted from the first OW nobody really wanted them to make excuses to why they need another game/expansion/sequel/whatever the fuck OW2 is supposed to be.
 
Personally I've found OW's lore to be boring despite how much they try to promote it and desperately try to tie it into the game which didn't work at all (Remember how much they messed up the ARG with Sombra). Honestly more game content is what most people wanted from the first OW nobody really wanted them to make excuses to why they need another game/expansion/sequel/whatever the fuck OW2 is supposed to be.

I don't necessarily care about the backstory as much (they've released how many comics with the same basic "robo-prejudice bad!" plot?), but the "episodes" PVE shit in the original game was some of their more interesting updates and the stage was set for more than the three they ended up doing.

"Robots are attacking Korea again, DVa and her nerd crew need to go kill them" or playing as bad guy McCree on a bank heist or some shit. Incredibly basic shit that would have done a lot to have maintained the playerbase that they just refused to do.
 
I don't necessarily care about the backstory as much (they've released how many comics with the same basic "robo-prejudice bad!" plot?), but the "episodes" PVE shit in the original game was some of their more interesting updates and the stage was set for more than the three they ended up doing.

"Robots are attacking Korea again, DVa and her nerd crew need to go kill them" or playing as bad guy McCree on a bank heist or some shit. Incredibly basic shit that would have done a lot to have maintained the playerbase that they just refused to do.
That's why i feel OW2 is more of an excuse than anything. Oh you guys say you like the PvE stuff well if you slide us some more money we won't just give you a few more we will make a whole game out of our poorly fleshed out PvE mechanics. Then you watch the playerbase try to scramble and defend this garbage by saying "well it might not be full price" when it's the context of the idea that the only selling point for OW2 is PvE and all the rest of the stuff like updated visuals can just exist in the current game.

And even the characters that do have interesting character snippets like Reinhardt it starts and stops there. He was a bit of a wiseass soldier until his mentor figure dies in the heat of the battle and now he starts taking his job seriously. They use the template of a character trait and don't develop it passed that.
 
That's why i feel OW2 is more of an excuse than anything. Oh you guys say you like the PvE stuff well if you slide us some more money we won't just give you a few more we will make a whole game out of our poorly fleshed out PvE mechanics. Then you watch the playerbase try to scramble and defend this garbage by saying "well it might not be full price" when it's the context of the idea that the only selling point for OW2 is PvE and all the rest of the stuff like updated visuals can just exist in the current game.

And even the characters that do have interesting character snippets like Reinhardt it starts and stops there. He was a bit of a wiseass soldier until his mentor figure dies in the heat of the battle and now he starts taking his job seriously. They use the template of a character trait and don't develop it passed that.
Only "hardcore"/autistic OW players will be buying OW2. The average normie will realize the multiplayer of OW2 and OW1 are linked, so you can just continue to play with friends on your OW1 copy. The fact they're banking on hardcore fans who number in no more than 10,000 to buy a new game is pretty dumb. But then again, Ubisoft can pump out the same open world games over and over and tons of people buy that trash.
 
Only "hardcore"/autistic OW players will be buying OW2. The average normie will realize the multiplayer of OW2 and OW1 are linked, so you can just continue to play with friends on your OW1 copy. The fact they're banking on hardcore fans who number in no more than 10,000 to buy a new game is pretty dumb. But then again, Ubisoft can pump out the same open world games over and over and tons of people buy that trash.
which normies still play overwatch these days tho?
 
Only "hardcore"/autistic OW players will be buying OW2. The average normie will realize the multiplayer of OW2 and OW1 are linked, so you can just continue to play with friends on your OW1 copy. The fact they're banking on hardcore fans who number in no more than 10,000 to buy a new game is pretty dumb. But then again, Ubisoft can pump out the same open world games over and over and tons of people buy that trash.
I thought the hardcore ow players and blizzard fans in general were pissed off after everything that has happened with the company. Kaplan leaving should be a red flag the size of a whole country that there is internal shit going on and their products are gonna reflect this people can see with how companies are bleeding their workers to churn out products. I type this but then i think of the amount of people who were trying to defend OW2s existence despite the unclear nature of what it is supposed to be so i might be giving too much credit.


The fact there aren't any cool mission type things like maybe a chapter based story structure where you play as Widow taking out key targets.

Or how every map is a tunnel that's boring
What they've built up to from what we know is that they're just taking the Uprising formula and making a whole game out of it without adding anything interesting to it. Let's also consider they've been terrible with gameplay and story integration so I'm not expecting anything good to come out of this.
 
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5v5 with 1 forced tank, hilarious. 5v5 also just happens to be the team size for most competitive shooters (CS:GO, Valorant, etc) but I'm sure that's just a coincidence.

It's almost like you could - instead, open up the map design a bit more and not have so many narrow hallways and forced chokepoints to make the game feel less "cluttered". TF2 was able to have games of 12v12 and not feel cluttered because of the larger map design.

This is obviously bad for pro-OW tank players as there's about to be some roster cuts and I feel like it's going to turn "Tank" into a focused position for toxicity, similar to MMOs.
 
Make Overwatch 5v5, and make a triple lane map where red team Omnic NPCs try to assault Blue team's base and Blue team has/is doing the same with a cityscape 3D jungle of alleyways and I might come back. A first person MOBA in Overwatch's environments is something I'd try.
 
5v5 with 1 forced tank, hilarious. 5v5 also just happens to be the team size for most competitive shooters (CS:GO, Valorant, etc) but I'm sure that's just a coincidence.

It's almost like you could - instead, open up the map design a bit more and not have so many narrow hallways and forced chokepoints to make the game feel less "cluttered". TF2 was able to have games of 12v12 and not feel cluttered because of the larger map design.

Competitive TF2 was 6v6 and usually 1 medic and 1 demoman were permitted though, and it was more fun to watch but pity Valve didn't capitalize on it.

Make Overwatch 5v5, and make a triple lane map where red team Omnic NPCs try to assault Blue team's base and Blue team has/is doing the same with a cityscape 3D jungle of alleyways and I might come back. A first person MOBA in Overwatch's environments is something I'd try.

Well there are 2 maps like that in Heroes of the Storm but it's a dead game now.
 
Competitive TF2 was 6v6 and usually 1 medic and 1 demoman were permitted though, and it was more fun to watch but pity Valve didn't capitalize on it.



Well there are 2 maps like that in Heroes of the Storm but it's a dead game now.
Competitive TF2 is 6v6, but most players preferred the competitive 9v9 (highlander format). 12v12 is the "casual" standard, although 16v16 wasn't unheard of either. Either way TF2's maps were designed in a way to handle it and it wasn't a huge deal. OW's maps and game design are much more limited in that regard (Having players do 3 tanks/3 support destroyed the game in a way OW couldn't fix without forcing 2/2/2 on players).

6v6 was usually Medic/Soldier x2/Scout x2/Demo with rare deviations, not classes everyone was into. 9v9 was 1 of each class - although competitive TF2 is a bit of a meme. Valve didn't build a whole entire professional league around TF2 in a misguided attempt to legitimatize it.
 
(Having players do 3 tanks/3 support destroyed the game in a way OW couldn't fix without forcing 2/2/2 on players).
to be fair if you stacked a massive amount of certain classes TF2 balance(pre-hats) fell apart super easily. Heavies on a full-auto rotation mow down just about everything with only minor spot-healing. But TF2 was also about having fun and not perfectly balanced matches with strong KDAs and objectives pushed repeatedly; if you were shit as a spy, it was still satisfying to trick that one guy that usually saw thru you and the revenge play made up for it(in your own head). Getting the briefcase back or not was incidental and just a reason to map change once in awhile if happened enough.

Kaplan(and by extension the game itself) took it way too seriously.
 
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