Overwatch

I have a lot of problems with Overwatch but most of them are founded in my own limited abilities. I'm bad at ego-shooters. I can't aim, I can't react in time, I lose every single 1vs1 encounter, I can't kill anyone except with luck. Bad ego-shooter-genes, I guess. This hasn't changed with OW. But at least it was "different" from the rest, it allowed me to choose a class which is not build to kill, but to support. And I really liked that aspect, I was kinda "goodish", even so the salt was piled up sometimes.

Today's Overwatch isn't fun to me at all. Every time I try to get back, it feels pointless. My favorite support-heroes weren't improved at all. I have to get through 10 layers of shields and armor. Most of my teammates just run away, my Zen is way too slow to follow, I get focus fired constantly (of course, I'm the healer), there are very limited ways to defend myself against fast flanking heroes (especially when you're suddenly alone). At least a few others of my heroes are still fun, but this didn't changed the onion layers of shields and armor, I have no clue how to deal with this, especially when the enemy team fires behind their protective shield in complete safety and you have to find a way to not getting killed and still break the barrier. Annoying.
I know a lot of my mistakes and way of playing can be improved through knowledge and experience, but these recent changes in the last months already killed my interest in learning something new. I can't even deal with the old, apparently my team is the same. Hey, let's not focus-fire Pharah, great idea. Hey, let's split the team, great idea. Hey, let us ALL choose squishy characters, yes we need Hanzo every single match.
I'm so happy to fight against enemies I can't even kill. We totally needed a healer with unavoidable wall bouncing AOE damage! This is so much fun! Sure, now Mei has to freeze multiple enemies at once, being a static target is so much fun. As a low HP character I feel really good in this environment!

I'm all for free hero choice, everyone should be able to choose what he likes to play. This is what made Overwatch so interesting. But could Bliz maybe not design it in a way you have to create the most excellent team composition with the perfect combination of ultimates to break the bulk of Hulk-like- enemies? At least for me this is no fun at all. And as a game with a really cool lore and interesting characters this makes me sad. I want to like it, but I can't. Not anymore.

Also Doomfist sucks.
 
Today's Overwatch isn't fun to me at all. Every time I try to get back, it feels pointless. My favorite support-heroes weren't improved at all. I have to get through 10 layers of shields and armor. Most of my teammates just run away, my Zen is way too slow to follow, I get focus fired constantly (of course, I'm the healer), there are very limited ways to defend myself against fast flanking heroes (especially when you're suddenly alone).

Zen is pretty powerful, especially against Torb's turrets and Bastion. A good Zen will absolutely wreck the opposing team with his debuffs and long distance headshots. For shield-on-shield battles of attrition, though, he's practically worthless because he can't debuff through shields and his heals are pathetic. If you're facing a lot of shields, switch to Moira, Ana or Brigitte. Moira can shoot her balls through shields and has decent healing output (she can also flank like a motherfucker). Ana can stun a shield tank with her sleep dart when he drops his shield, giving your team the ability to bum rush them. And Brigitte is a beast who can rush in and disrupt the enemy's defensive position.

In other words, don't be a one-trick. Adapt to the enemies' tactics with superior ones.
 
Zen is pretty powerful, especially against Torb's turrets and Bastion. A good Zen will absolutely wreck the opposing team with his debuffs and long distance headshots. For shield-on-shield battles of attrition, though, he's practically worthless because he can't debuff through shields and his heals are pathetic. If you're facing a lot of shields, switch to Moira, Ana or Brigitte. Moira can shoot her balls through shields and has decent healing output (she can also flank like a motherfucker). Ana can stun a shield tank with her sleep dart when he drops his shield, giving your team the ability to bum rush them. And Brigitte is a beast who can rush in and disrupt the enemy's defensive position.

In other words, don't be a one-trick. Adapt to the enemies' tactics with superior ones.
Thanks mate. I always wanted to give the "New Ana" a shot as I love her new ability to ignore already healed teammates.
 
I have a lot of problems with Overwatch but most of them are founded in my own limited abilities. I'm bad at ego-shooters. I can't aim, I can't react in time, I lose every single 1vs1 encounter, I can't kill anyone except with luck. Bad ego-shooter-genes, I guess. This hasn't changed with OW. But at least it was "different" from the rest, it allowed me to choose a class which is not build to kill, but to support. And I really liked that aspect, I was kinda "goodish", even so the salt was piled up sometimes.

Today's Overwatch isn't fun to me at all. Every time I try to get back, it feels pointless. My favorite support-heroes weren't improved at all. I have to get through 10 layers of shields and armor. Most of my teammates just run away, my Zen is way too slow to follow, I get focus fired constantly (of course, I'm the healer), there are very limited ways to defend myself against fast flanking heroes (especially when you're suddenly alone). At least a few others of my heroes are still fun, but this didn't changed the onion layers of shields and armor, I have no clue how to deal with this, especially when the enemy team fires behind their protective shield in complete safety and you have to find a way to not getting killed and still break the barrier. Annoying.
I know a lot of my mistakes and way of playing can be improved through knowledge and experience, but these recent changes in the last months already killed my interest in learning something new. I can't even deal with the old, apparently my team is the same. Hey, let's not focus-fire Pharah, great idea. Hey, let's split the team, great idea. Hey, let us ALL choose squishy characters, yes we need Hanzo every single match.
I'm so happy to fight against enemies I can't even kill. We totally needed a healer with unavoidable wall bouncing AOE damage! This is so much fun! Sure, now Mei has to freeze multiple enemies at once, being a static target is so much fun. As a low HP character I feel really good in this environment!

I'm all for free hero choice, everyone should be able to choose what he likes to play. This is what made Overwatch so interesting. But could Bliz maybe not design it in a way you have to create the most excellent team composition with the perfect combination of ultimates to break the bulk of Hulk-like- enemies? At least for me this is no fun at all. And as a game with a really cool lore and interesting characters this makes me sad. I want to like it, but I can't. Not anymore.

Also Doomfist sucks.

I hate to post the same thoughts in the overwatch thread, but you might want to give TF2 a shot. Medic/Engineer are much more aligned with a support role than anything in overwatch. Also it's free on PC.
 
I'm amazed that Blizzard has yet to do really anything with the setting in this game even though that was what drew many players in initially, instead it's all about watching Koreans diving into each other in competitive
 
I'm amazed that Blizzard has yet to do really anything with the setting in this game even though that was what drew many players in initially, instead it's all about watching Koreans diving into each other in competitive
Well yeah the main writer is more focused on satisfying the fanbase cravings instead of going deeper into their lore
 
I'm amazed that Blizzard has yet to do really anything with the setting in this game even though that was what drew many players in initially, instead it's all about watching Koreans diving into each other in competitive
Yeah you see my issues with the game. The craving to immediately into to the competitive crowd effectively killed the need for world building as the stigma is those kinds of players don't care about the world of your game but more on how something plays and feels in that environment. Why bother with trying to build your world and characters when about 8 of them will be played out of the nearly 30+ cast.
 
I'm amazed that Blizzard has yet to do really anything with the setting in this game even though that was what drew many players in initially, instead it's all about watching Koreans diving into each other in competitive

Also it's likely for the best that they don't dive into the setting all that deep. Blizzard writing typically falls apart whenever they try and write anything specific (Like Diablo 3's story, anything in WoW, or Starcraft 2's story).
 
Also it's likely for the best that they don't dive into the setting all that deep. Blizzard writing typically falls apart whenever they try and write anything specific (Like Diablo 3's story, anything in WoW, or Starcraft 2's story).
WoW's lore is just all over the place like stars in a galaxy there's too much going on even if you do have the time to sit down and look into. The problem with OW is Blizzrd tries to hype up "well there's more in there just trust me" and they idea of more going on the surface is met with disappointment even when vaguely looking through the lore. 90% of what we are supposed to know about the characters besides the one note ideas (Soldier 76 is an old soldier, Dv.a is a gamer, etc) is either so indicative or made up by the fans (who are more poised on finding out who the characters would fuck or are fucking)
 
WoW's lore is just all over the place like stars in a galaxy there's too much going on even if you do have the time to sit down and look into. The problem with OW is Blizzrd tries to hype up "well there's more in there just trust me" and they idea of more going on the surface is met with disappointment even when vaguely looking through the lore. 90% of what we are supposed to know about the characters besides the one note ideas (Soldier 76 is an old soldier, Dv.a is a gamer, etc) is either so indicative or made up by the fans (who are more poised on finding out who the characters would fuck or are fucking)

The problem with all Blizzard lore is the same, they can come up with cool concepts but once they start drilling down into characters/character motivations it falls apart fast.

Using WoW as an example - a land with limited resources drives multiple different fantasy races into two warring factions (the horde and alliance) and through the war heroes are made. Sounds good on paper until you look at the lore they've laid down (Orcs are "noble savages", Thrall is MEGA WORLD SHAMAN, more than half of the NPC heroes become bosses due to Corruption, the two factions frequently align just to wage war again not long after). Their lore writing is very simple and basic, almost childlike at times. You can blame it being an MMO but other games have better and more consistent writing and lore (Elder Scrolls Online, Final Fantasy 14, Guild Wars 2) than WoW in a real and substantial way.

They should keep Overwatch vague for two reasons - 1) They can't write for shit and 2) The "first" version of Overwatch (Team Fortress 2) found a fair amount of success in keeping the lore vague (TF2 has been out for 10 years and all of the characters don't even have canonical first and last names yet) and fun.
 
I'm amazed that Blizzard has yet to do really anything with the setting in this game even though that was what drew many players in initially, instead it's all about watching Koreans diving into each other in competitive
There are rumblings of a single-player/co-op expansion that would get into that.
 
They should keep Overwatch vague for two reasons - 1) They can't write for shit and 2) The "first" version of Overwatch (Team Fortress 2) found a fair amount of success in keeping the lore vague (TF2 has been out for 10 years and all of the characters don't even have canonical first and last names yet) and fun.
I think the thing I like the most about TF2 is that it's fun exploring how deep the stereotype is on its surface then being wowed by how intricate the characters truly are. Their names are the stock the soldier or the scout but the creators work with that to let you know there's more to the men than their names. I can't interpret anything about most of the Overwatch characters besides some single trait that maybe given (Sym's autism which means nothing or Tracer's sexuality which also effects nothing) or what their one note stereotype is (Soldier 76 is the old soldier and dad jokes, Reaper is edgelord, Dv.a is LOL GAMERZ). TF2 even after decades has remained a steady 9 classes while like stated Overwatch has about 28 and more than half of them aren't that interesting outside of a surface view.

My theory is they don't want these characters too intricate so they get less relatable which is a weird dichotomy considering the most potent reveals are when they confirm something like "Yeah this character is into the same sex" like the aforementioned Tracer. The difference between TF2 classes is you like them for who they are and from my time playing Overwatch since launch you like those characters for what you can make up or infer about them which is a bad move. You can't let fanon rule everything.
 
Also it's likely for the best that they don't dive into the setting all that deep. Blizzard writing typically falls apart whenever they try and write anything specific (Like Diablo 3's story, anything in WoW, or Starcraft 2's story).
That was only the case after around 2002 or whenever Warcraft 3 came out. Starcraft 1 had a pretty basic grimdark storyline, and the characters were just archetypes, but RTS stories have been bad forever. Diablo 2 had good writing, solid characters, and is probably the best complete game (if you get Lord of Destruction) Blizzard has ever put out. I feel like writing for WoW pretty much ruined everything for all the other IPs Blizzard had, since it turned these grimdark games into the same kind of cartoony, light story Warcraft and WoW had.
 
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