Palworld - Everything you have ever wanted from a Pokemon game

On a different note, how would you lot fix the type effectiveness issue with fire being blatantly overpowered compared to everything else? Saw this proposed chart in a 4chinz thread.
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Fire not affecting grass might be super counterintuitive, but it has to be brought down a peg. I also like the idea of neutral being, well, neutral. As it stands, it's the weakest both offensively (no SE vs anything) and defensively (doesn't resist anything and is weak to dark).
I've actually been thinking about this for a bit and something occurred to me recently: since it's early access, why do we need to keep all of the elements connected together somehow? I guess to keep it simple but with the current design of the types it'd be cleaner to make normal neutral and split it into two mini charts: keep the left half how it is and cut off fire's effectiveness against ice. The next part would never happen, but to make the other half a circle, add a new type: light. There's enough pals to make a light subtype at least possible for now (Wixen, Lunaris, maybe one or two new subspecies, Flopie if it's still too few to justify, even Paladius if need be although I'd rather that pal not change) and enough wiggle room with EA for future pals to have it as their main type (maybe they don't like straying too far from the tree, or a certain quadrant of the islands if the islands do end up making a circle if/when the map's finished, or dark pals are just better suited to the current islands which is why they make up a fifth of the dex and have so many subspecies).

IF a light type were to be introduced, make ice weak to light (exposure to sunlight melts snow and ice) and make light weak to dark (corruption of good or using cheap tactics against someone more honorable). That leaves a type trapezoid and a type square with every non-neutral element having one weakness, with major problems like requiring a new type in the first place and fucking with currently existing pals. The idea behind chart adjustment is meant to take advantage of early access to correct this while trying to keep the chart to simple logic (and keeping normal neutral because you COULD make ice weak to it but for this I wanted to keep it neutral). Yet with the work needed to make a whole new type (new skills and making sure they're different from normal/fire attacks, new skill fruit art, new light egg model, location spawns for light eggs, making several token pals for party light boost or converting player dmg into light, making an aspect of electric [and some fire, but they provide heat as well] pals redundant by making the pals emit passive light and likely better than either because it's literally the light type) I think most people would prefer the devs just work with what they have to finish the game faster and the developers would prefer to finish the game in front of them rather than pile on more work.

Personally I feel like it's just less overall hassle for the players to be careful with putting too many grass and ice types on your team. Sure it isn't great that a move or team slot is fire because it has more utility than other types but I feel like in the arena general coverage and team comp will be more important than just locking down grass and ice types specifically- although I will feel bad for the future grass/ice type, poor bastard won't ever see a win. Maybe if PvP includes base raids fire might get a damage nerf or something but I doubt Pocket Pair will see an issue (beyond the skill issue of not upgrading your base to stone/metal and not being good at base defense).
 
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I didn't know fire was the meta. I thought it was just me. I remember dark being super OP until mid game. I've been told it can get insane with 4 daedreams and an owl. Then there's the zones. The volcano zone being mostly stone and fire wrecked my party and now I'm stuck with a bunch of under leveled pals for that region.
I don't think fire is the meta, as far as I know, there isn't actually a meta yet, especially seeing as there's no PvP yet. I think the problem, as of right now, is that people are looking at the type chart, and see that fire has two strengths while everyone else only has one, and then poor normal is sitting over in the corner with no strengths at all.

I've actually been thinking about this for a bit and something occurred to me recently: since it's early access, why do we need to keep all of the elements connected together somehow? I guess to keep it simple but with the current design of the types it'd be cleaner to make normal neutral and split it into two mini charts: keep the left half how it is and cut off fire's effectiveness against ice. The next part would never happen, but to make the other half a circle, add a new type: light. There's enough pals to make a light subtype at least possible for now (Wixen, Lunaris, maybe one or two new subspecies, Flopie if it's still too few to justify, even Paladius if need be although I'd rather that pal not change) and enough wiggle room with EA for future pals to have it as their main type (maybe they don't like straying too far from the tree, or a certain quadrant of the islands if the islands do end up making a circle if/when the map's finished, or dark pals are just better suited to the current islands which is why they make up a fifth of the dex and have so many subspecies).

IF a light type were to be introduced, make ice weak to light (exposure to sunlight melts snow and ice) and make light weak to dark (corruption of good or using cheap tactics against someone more honorable). That leaves a type trapezoid and a type square with every non-neutral element having one weakness, with major problems like requiring a new type in the first place and fucking with currently existing pals. The idea behind chart adjustment is meant to take advantage of early access to correct this while trying to keep the chart to simple logic (and keeping normal neutral because you COULD make ice weak to it but for this I wanted to keep it neutral). Yet with the work needed to make a whole new type (new skills and making sure they're different from normal/fire attacks, new skill fruit art, new light egg model, location spawns for light eggs, making several token pals for party light boost or converting player dmg into light, making an aspect of electric [and some fire, but they provide heat as well] pals redundant by making the pals emit passive light and likely better than either because it's literally the light type) I think most people would prefer the devs just work with what they have to finish the game faster and the developers would prefer to finish the game in front of them rather than pile on more work.
While this would be an interesting solution, I don't like it all. Having two (three including neutral) completely uninteracting type charts, while not bad from a balance perspective, I think would be less interesting from a gameplay perspective. Additionally, I think a light type is unnecessary and it would seem to take normal's more powerful generic moves (balls of energy seem more fitting for light than neutral/normal.) Moving neutral to have no weaknesses is the same problem as the 4chan chart, where it becomes the best type defensively. Now, you might suggest that the two problems would cancel each other out, normal loses offense while gaining defense, but the problem is that any pal can learn any move from skill fruits, so normal pals can still get strong attacks from other types and try to counter other pals, while they themselves are uncounterable.
Personally I feel like it's just less overall hassle for the players to be careful with putting too many grass and ice types on your team. Sure it isn't great that a move or team slot is fire because it has more utility than other types but I feel like in the arena general coverage and team comp will be more important than just locking down grass and ice types specifically- although I will feel bad for any future grass/ice types, poor bastards won't ever see a win. Maybe if PvP includes base raids fire might get a damage nerf or something but I doubt Pocket Pair will see an issue (beyond the skill issue of not upgrading your base to stone/metal and not being good at base defense).
In a PvP scenario, I don't think anyone will be running any more than one of any given type (potentially excepting if you have two dual types that share a type) anyways, you risk putting too many eggs in one basket. I think you are being far too negative about fire's supposed dominance, I suspect you'll still see grass and ice types used and they will get wins. Right now, we still don't know how PvP is going to work, it's far, far too early to proclaim that ice and grass are poor loser types that will never get a win. Remember, that in games with an obvious 'mathematically superior' option, it doesn't always come to dominate, because other players can counter the 'mathematically superior' option. If everyone "knows" that fire pals are the best, then everyone also "knows" that they should make sure to bring some water, which then discourages people from bringing a fire type.
 
Uploads seem to be fucked right now, but I finally managed to breed a Musclehead/Ferocious/Swift/Runner Mossanda Lux and Grizzbolt, took ~200 and ~150 hatches, respectively. What I don't get is that every time I go through the pure autism of breeding that exact set, I get a second Pal with the same trait combo. Happened with Beakon, Lovander, and now these two. Only Orserk was spared because I settled for Aggressive instead of Musclehead and I don't really like the Pal anyway. Overall horrible experience, 0/5 would not recommend. For your own sanity, stick to one perfect breeding autism at a time, and use the second pen for mass production of fodder you need to 4 star something. Like I'm doing with Shadowbeak and Digtoise now.
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Uploads seem to be fucked right now, but I finally managed to breed a Musclehead/Ferocious/Swift/Runner Mossanda Lux and Grizzbolt, took ~200 and ~150 hatches, respectively. What I don't get is that every time I go through the pure autism of breeding that exact set, I get a second Pal with the same trait combo. Happened with Beakon, Lovander, and now these two. Only Orserk was spared because I settled for Aggressive instead of Musclehead and I don't really like the Pal anyway. Overall horrible experience, 0/5 would not recommend. For your own sanity, stick to one perfect breeding autism at a time, and use the second pen for mass production of fodder you need to 4 star something. Like I'm doing with Shadowbeak and Digtoise now.
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No lucky or legendary on a combat based Pal. Sad
 
In a PvP scenario, I don't think anyone will be running any more than one of any given type (potentially excepting if you have two dual types that share a type) anyways, you risk putting too many eggs in one basket. I think you are being far too negative about fire's supposed dominance, I suspect you'll still see grass and ice types used and they will get wins. Right now, we still don't know how PvP is going to work, it's far, far too early to proclaim that ice and grass are poor loser types that will never get a win. Remember, that in games with an obvious 'mathematically superior' option, it doesn't always come to dominate, because other players can counter the 'mathematically superior' option. If everyone "knows" that fire pals are the best, then everyone also "knows" that they should make sure to bring some water, which then discourages people from bringing a fire type.
I'll start that I agree with the first part of your post. It's definitely more boring but the purpose of my thinking was purely thinking from a balance perspective, balance makes games less interesting after all. Light would definitely also detract from neutral's current powers and that is a bad thing, it was just an easy type to slot in because of how easy the weakness and advantage could be done. As for neutral being the best defensively... I'll be honest, it was more because I couldn't think of a good place to put it afterwards. Like, make it weak to anything you're back to square one, unless you pull a Pokemon dragon type and make it weak to itself, which sounds stupid. At that point fucking with stats is an option to rebalance it but by then it's almost making a new game.

Onto the quote... I fucked up by pluralizing what was meant to be singular and have edited my post to say what I meant; I felt bad for a future dual type grass/ice pal if the devs were to put one in, not for all grass and ice pals. They'd have the one quad weakness in the game and that particular pal will be absolutely fucked with the movepool freedom of this game. I don't think grass and ice will be poor loser types at all, in fact 'it'd be less effort for players to not put too many grass and ice pals in the party' was more on monotype archetypes specifically (still unfortunate as there are pals meant to capitalize on that such as Foxcicle and Bristla, but we're talking about what should be a niche strategy anyway). I feel like ice types will do perfectly fine with their freezes especially with the cryst breath's fast tics and icicle cutter's pierce, while grass' tornadoes and seed machine gun can cause brambles enhancing fire damage will sync well with the guaranteed fire move or fire pal. I DO think having at least one fire move on two pals could be the meta but imo that's hardly overbearing. The bit on nerfing fire pals was more for if/when base invasions are put in because of fire both being effective at destroying wooden bases and having a damage over time as well as two types it's effective against, both potentially crippling food production/preservation... I feel like they'd nerf the damage to buildings or, as I said at the end, just tell the players to build with stone or metal to solve the 'problem' because it feels like something people would complain about early in that feature's existence.

Anyways in non-essay news, playing using only collared Daedreams/Dazzis for damage made me realize that Daedreams only fire when you put your cursor over an enemy, so that's neat (Dazzis tbd). The attack sucks the second the terrain is uneven but at least you can hold it until you get on better ground.
 
So did I just get lucky (definitely did with that catch...3% rate on third or fourth sphere), or is this an event? At the Anubis statue behind Mt. Obsidian.
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I've caught quite a few, though I think I caught mine on the sanctuary over by the volcano. It being a shiny is lucky though

In other news, I caught Jetragon and am grinding out the absurd amount of circuit boards for the saddle.
 
I've caught quite a few, though I think I caught mine on the sanctuary over by the volcano. It being a shiny is lucky though

In other news, I caught Jetragon and am grinding out the absurd amount of circuit boards for the saddle.
It's the first LV50 I've seen that isn't a boss, so thought it might be something scripted.
 
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No lucky or legendary on a combat based Pal. Sad
Lucky is worse than both ferocious and musclehead because work speed is completely useless. Legend I simply do not have yet, didn't bother fighting any of the legendaries.
 
I think the problem, as of right now, is that people are looking at the type chart, and see that fire has two strengths while everyone else only has one, and then poor normal is sitting over in the corner with no strengths at all.
Well that's stupid then. A lot DnD discourse insists that certain races and classes are basically unplayable due to lacking an optimized build, but I've seen them played perfectly fine, some are even really powerful. Turns out most theory craft assumes combat with a straight damage trade instead of actually taking into account the whole game. Turning into a t-rex is often cited as an OP strat but in practice it doesn't work so well.

It's not because of dark, but because of 4 motherfuckers being out simultaniously plus one buffing them all, and you can acquire this setup in your starting location.
If you have the full team out at once, yes. But even on their own owls are strong early game.
 
Thank you, basado random chest on the ice island.
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I don't care what difficult you play at, but setting Pal Stamina depletion to 0.3 has made mounts a lot more fun, especially flying ones.
I only made my day and night 10 times longer. The original setting was retarded.
 
I don't care what difficult you play at, but setting Pal Stamina depletion to 0.3 has made mounts a lot more fun, especially flying ones.
I got a shadowbeak and the initial setting is fine (except I'm not doing cross water voyages since I retired my vanwyrm). I don't know how far you go on one stamina bar, but it feels like half the damn map.
 
The last pokemon game I played was when I was it's actual target demographic, Pokemon Gold.
The whole franchise hasn't interested me since I was a teenager but my friends got me to buy Palworld.

I say it's a pretty good game. I like the combat a lot especially once you get guns, the way you actually have to fight together with your monsters to take down the world and tower bosses is really neat.
Breeding for the optimal monster was also addicting if not very frustrating.

I definitely got my money's worth out of the game already, around 90 hours to capture every monster and kill all the bosses and breeding my favorite monsters to perfection.

That being said, one of my favorite thing about this whole situation is the sneeding from Nintendrones.
So many threads in the game's discussion forum about how the game promotes animal cruelty, AI Art, slavery and of course blatant plagiarism.

Out of all the comparisons between certain Palmons and Pokemons I only found one of them to be compelling as it is using the exact same art asset.
palworld pokemon comparision.png

As anyone can see the mouth and eyes use the exact same lineart, this is the only thing that can hold any water in my opinion.
Every other comparison is laughable at best.

Here are a few choice examples
ITS LITERALLY A DOG.PNGok what is this.PNGtheme and animal.PNGeveee.PNGfdthfgj.PNGfgjhgfh.PNGhfgjfgj.PNG

If this retard would have his way Gamefreak and Nintendo should own basic concepts like "Dog monster" or "Sheep monster" or "Literally just a bipedal fox furry thing" and "Frog monster with a yellow fin on its head".

Guess Nintendo now owns all designs that are an elemental hedgehog monster or all designs with "hair things".

Another absolutely funny thing is people pointing out that Palworld has been losing players...almost as if people stop playing a game once they beat it.

All in all I enjoyed my time with Palworld and the surrounding non-controversy.
 
As anyone can see the mouth and eyes use the exact same lineart, this is the only thing that can hold any water in my opinion.
Every other comparison is laughable at best.

Even that is suspect, since the design could be said to be based upon the Cherisee Cat.

On another note, that tinkerton looks more like a Palmon than the actual Palmon there. Hammer? Wielding a massive weapon? Yeah, it checks out. Never did like its design for how it just clashes with other mons from the earlier line up, even if there is a precedent for mons wielding weapons before.

Actually, that goes for a lot of mons Gen 5 forward for me personally. But I guess that's just me growing to be an old man in gaming terms. Them damned whippersnappers with them fancy fairies, mega whatitsnow, or whatever gimmick they are trying these days to spice up their lineup. Pokemon isn't the only franchise that Palworld has borrowed from. I am fairly certain that wixen has borrowed from somewhere else besides braixen, but I can't recall the specific franchise as of right now.

Also, that mud fish pal seems to more resemble gulpin or whiscash to some degree.

https://bulbapedia.bulbagarden.net/wiki/File:0340Whiscash.png

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In other news, I managed to down both Frostallion and Jetdragon. The former... Well, you know that big jumping manuver move it sometimes pulls? While fighting my Ignis drake, it jump on top of one of the cliffs to get away from it, but when coming back down, it almost killed itself, knocking it down to a sliver of health.

Naturally, I killed it with ease. I did try to capitalize on the opportunity and hit it with legendary spheres, but it wasn't taking. Seeing as I was dangerously low on health myself, I decided to just say screw it, and capped him right there. Tried to replicate the phenomena in my second bout with him, but no dice. Had to dump several mags and shotgun shells into the beast, running out of the former in quick order, and falling back on my mons dealing damage, plus my special ten round shotty to do bloody work.

Needless to say, I preveiled, got a nice mon out of the deal, and even a legendary rocket launcher. Still need to level up to the appropriate level to manufacture the weapons assembly line for it, but I know I will be in for a good time with all the rocket ammo I looted from Syndicate corpses.

With regards to the stallion, I'll need to revist that boss to see if I can replicate that manuvere that almost killed them. I'll probably lure it to attack me on the cliff, jump back down, and let fall damage do the rest to reliably kill it.

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One more thing. Apparently Kiwi Farms has restored the ability to upload videos to it. Try as I might however, I have been unable to find the details as to how and the capabilities for what sort of video can be uploaded. Can anyone provide a link for that? I like to upload something more than just a nice couple of gifs. Or failing that, some easy service/program to convert short clips into GIFs. Pain in the ass to try to find something online. It all points to very limited services that demand you get an account for the privilage of making a halfway decent GIF.
 
One more thing. Apparently Kiwi Farms has restored the ability to upload videos to it. Try as I might however, I have been unable to find the details as to how and the capabilities for what sort of video can be uploaded. Can anyone provide a link for that? I like to upload something more than just a nice couple of gifs. Or failing that, some easy service/program to convert short clips into GIFs. Pain in the ass to try to find something online. It all points to very limited services that demand you get an account for the privilage of making a halfway decent GIF.
Nevermind, I am a complete retard. Turns out the icon was hidden in the additional settings. Seems that the farms is still having issues with video uploads though with accepting videos of longer lengths. Oh well. At least it accepts the smaller ones just fine.

This one here is the full video featuring the dinossom, plus the rest of their crew working at the mountain base. It ain't the fanciest of bases, but it's a nice view regardless when your springs are set high on the mountains, looking out in the Great Tree in the distance. Oh, I can't wait to see if they upgrade the base building features to expand out from the cliffside. Would be nice.
 

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Strongest attack I’ve seen on my team is Dazzi essentially flashbanging the entire area with a lightning bolt that does massive damage.
 
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