- Joined
- Dec 26, 2020
It's not because of dark, but because of 4 motherfuckers being out simultaniously plus one buffing them all, and you can acquire this setup in your starting location.it can get insane with 4 daedreams and an owl
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
It's not because of dark, but because of 4 motherfuckers being out simultaniously plus one buffing them all, and you can acquire this setup in your starting location.it can get insane with 4 daedreams and an owl
I've actually been thinking about this for a bit and something occurred to me recently: since it's early access, why do we need to keep all of the elements connected together somehow? I guess to keep it simple but with the current design of the types it'd be cleaner to make normal neutral and split it into two mini charts: keep the left half how it is and cut off fire's effectiveness against ice. The next part would never happen, but to make the other half a circle, add a new type: light. There's enough pals to make a light subtype at least possible for now (Wixen, Lunaris, maybe one or two new subspecies, Flopie if it's still too few to justify, even Paladius if need be although I'd rather that pal not change) and enough wiggle room with EA for future pals to have it as their main type (maybe they don't like straying too far from the tree, or a certain quadrant of the islands if the islands do end up making a circle if/when the map's finished, or dark pals are just better suited to the current islands which is why they make up a fifth of the dex and have so many subspecies).On a different note, how would you lot fix the type effectiveness issue with fire being blatantly overpowered compared to everything else? Saw this proposed chart in a 4chinz thread.
View attachment 5715490
Fire not affecting grass might be super counterintuitive, but it has to be brought down a peg. I also like the idea of neutral being, well, neutral. As it stands, it's the weakest both offensively (no SE vs anything) and defensively (doesn't resist anything and is weak to dark).
I don't think fire is the meta, as far as I know, there isn't actually a meta yet, especially seeing as there's no PvP yet. I think the problem, as of right now, is that people are looking at the type chart, and see that fire has two strengths while everyone else only has one, and then poor normal is sitting over in the corner with no strengths at all.I didn't know fire was the meta. I thought it was just me. I remember dark being super OP until mid game. I've been told it can get insane with 4 daedreams and an owl. Then there's the zones. The volcano zone being mostly stone and fire wrecked my party and now I'm stuck with a bunch of under leveled pals for that region.
While this would be an interesting solution, I don't like it all. Having two (three including neutral) completely uninteracting type charts, while not bad from a balance perspective, I think would be less interesting from a gameplay perspective. Additionally, I think a light type is unnecessary and it would seem to take normal's more powerful generic moves (balls of energy seem more fitting for light than neutral/normal.) Moving neutral to have no weaknesses is the same problem as the 4chan chart, where it becomes the best type defensively. Now, you might suggest that the two problems would cancel each other out, normal loses offense while gaining defense, but the problem is that any pal can learn any move from skill fruits, so normal pals can still get strong attacks from other types and try to counter other pals, while they themselves are uncounterable.I've actually been thinking about this for a bit and something occurred to me recently: since it's early access, why do we need to keep all of the elements connected together somehow? I guess to keep it simple but with the current design of the types it'd be cleaner to make normal neutral and split it into two mini charts: keep the left half how it is and cut off fire's effectiveness against ice. The next part would never happen, but to make the other half a circle, add a new type: light. There's enough pals to make a light subtype at least possible for now (Wixen, Lunaris, maybe one or two new subspecies, Flopie if it's still too few to justify, even Paladius if need be although I'd rather that pal not change) and enough wiggle room with EA for future pals to have it as their main type (maybe they don't like straying too far from the tree, or a certain quadrant of the islands if the islands do end up making a circle if/when the map's finished, or dark pals are just better suited to the current islands which is why they make up a fifth of the dex and have so many subspecies).
IF a light type were to be introduced, make ice weak to light (exposure to sunlight melts snow and ice) and make light weak to dark (corruption of good or using cheap tactics against someone more honorable). That leaves a type trapezoid and a type square with every non-neutral element having one weakness, with major problems like requiring a new type in the first place and fucking with currently existing pals. The idea behind chart adjustment is meant to take advantage of early access to correct this while trying to keep the chart to simple logic (and keeping normal neutral because you COULD make ice weak to it but for this I wanted to keep it neutral). Yet with the work needed to make a whole new type (new skills and making sure they're different from normal/fire attacks, new skill fruit art, new light egg model, location spawns for light eggs, making several token pals for party light boost or converting player dmg into light, making an aspect of electric [and some fire, but they provide heat as well] pals redundant by making the pals emit passive light and likely better than either because it's literally the light type) I think most people would prefer the devs just work with what they have to finish the game faster and the developers would prefer to finish the game in front of them rather than pile on more work.
In a PvP scenario, I don't think anyone will be running any more than one of any given type (potentially excepting if you have two dual types that share a type) anyways, you risk putting too many eggs in one basket. I think you are being far too negative about fire's supposed dominance, I suspect you'll still see grass and ice types used and they will get wins. Right now, we still don't know how PvP is going to work, it's far, far too early to proclaim that ice and grass are poor loser types that will never get a win. Remember, that in games with an obvious 'mathematically superior' option, it doesn't always come to dominate, because other players can counter the 'mathematically superior' option. If everyone "knows" that fire pals are the best, then everyone also "knows" that they should make sure to bring some water, which then discourages people from bringing a fire type.Personally I feel like it's just less overall hassle for the players to be careful with putting too many grass and ice types on your team. Sure it isn't great that a move or team slot is fire because it has more utility than other types but I feel like in the arena general coverage and team comp will be more important than just locking down grass and ice types specifically- although I will feel bad for any future grass/ice types, poor bastards won't ever see a win. Maybe if PvP includes base raids fire might get a damage nerf or something but I doubt Pocket Pair will see an issue (beyond the skill issue of not upgrading your base to stone/metal and not being good at base defense).
No lucky or legendary on a combat based Pal. SadUploads seem to be fucked right now, but I finally managed to breed a Musclehead/Ferocious/Swift/Runner Mossanda Lux and Grizzbolt, took ~200 and ~150 hatches, respectively. What I don't get is that every time I go through the pure autism of breeding that exact set, I get a second Pal with the same trait combo. Happened with Beakon, Lovander, and now these two. Only Orserk was spared because I settled for Aggressive instead of Musclehead and I don't really like the Pal anyway. Overall horrible experience, 0/5 would not recommend. For your own sanity, stick to one perfect breeding autism at a time, and use the second pen for mass production of fodder you need to 4 star something. Like I'm doing with Shadowbeak and Digtoise now.
View attachment 5716672
I'll start that I agree with the first part of your post. It's definitely more boring but the purpose of my thinking was purely thinking from a balance perspective, balance makes games less interesting after all. Light would definitely also detract from neutral's current powers and that is a bad thing, it was just an easy type to slot in because of how easy the weakness and advantage could be done. As for neutral being the best defensively... I'll be honest, it was more because I couldn't think of a good place to put it afterwards. Like, make it weak to anything you're back to square one, unless you pull a Pokemon dragon type and make it weak to itself, which sounds stupid. At that point fucking with stats is an option to rebalance it but by then it's almost making a new game.In a PvP scenario, I don't think anyone will be running any more than one of any given type (potentially excepting if you have two dual types that share a type) anyways, you risk putting too many eggs in one basket. I think you are being far too negative about fire's supposed dominance, I suspect you'll still see grass and ice types used and they will get wins. Right now, we still don't know how PvP is going to work, it's far, far too early to proclaim that ice and grass are poor loser types that will never get a win. Remember, that in games with an obvious 'mathematically superior' option, it doesn't always come to dominate, because other players can counter the 'mathematically superior' option. If everyone "knows" that fire pals are the best, then everyone also "knows" that they should make sure to bring some water, which then discourages people from bringing a fire type.
It's the first LV50 I've seen that isn't a boss, so thought it might be something scripted.I've caught quite a few, though I think I caught mine on the sanctuary over by the volcano. It being a shiny is lucky though
In other news, I caught Jetragon and am grinding out the absurd amount of circuit boards for the saddle.
Lucky is worse than both ferocious and musclehead because work speed is completely useless. Legend I simply do not have yet, didn't bother fighting any of the legendaries.No lucky or legendary on a combat based Pal. Sad
Well that's stupid then. A lot DnD discourse insists that certain races and classes are basically unplayable due to lacking an optimized build, but I've seen them played perfectly fine, some are even really powerful. Turns out most theory craft assumes combat with a straight damage trade instead of actually taking into account the whole game. Turning into a t-rex is often cited as an OP strat but in practice it doesn't work so well.I think the problem, as of right now, is that people are looking at the type chart, and see that fire has two strengths while everyone else only has one, and then poor normal is sitting over in the corner with no strengths at all.
If you have the full team out at once, yes. But even on their own owls are strong early game.It's not because of dark, but because of 4 motherfuckers being out simultaniously plus one buffing them all, and you can acquire this setup in your starting location.
I only made my day and night 10 times longer. The original setting was retarded.I don't care what difficult you play at, but setting Pal Stamina depletion to 0.3 has made mounts a lot more fun, especially flying ones.
I got a shadowbeak and the initial setting is fine (except I'm not doing cross water voyages since I retired my vanwyrm). I don't know how far you go on one stamina bar, but it feels like half the damn map.I don't care what difficult you play at, but setting Pal Stamina depletion to 0.3 has made mounts a lot more fun, especially flying ones.
As anyone can see the mouth and eyes use the exact same lineart, this is the only thing that can hold any water in my opinion.
Every other comparison is laughable at best.
Nevermind, I am a complete retard. Turns out the icon was hidden in the additional settings. Seems that the farms is still having issues with video uploads though with accepting videos of longer lengths. Oh well. At least it accepts the smaller ones just fine.One more thing. Apparently Kiwi Farms has restored the ability to upload videos to it. Try as I might however, I have been unable to find the details as to how and the capabilities for what sort of video can be uploaded. Can anyone provide a link for that? I like to upload something more than just a nice couple of gifs. Or failing that, some easy service/program to convert short clips into GIFs. Pain in the ass to try to find something online. It all points to very limited services that demand you get an account for the privilage of making a halfway decent GIF.