Paradox Studio Thread

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Favorite Paradox Game?


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The only thing that could make Stellaris worth playing (at all) would be having a mode where it generates a universe already populated with history (diplomatic stances, empires of varying sizes including multiethnic ones, varying technology levels) and the player is a OPM that just invented their warp drive.
Isn't that part of what that newest DLC is trying to do? But they are doing it half-assed in some ways. Although there is that new start where you are a mixed bag of slaves dumped on a planet and have to build up.
 
I can't even remember what the game uses as its resource system now (I reached a point where I realized Stellaris wasn't enjoyable enough, for me, to look at again), but I thought it was retarded how it had Food be planetary and Energy be a shared pool. Should have had it be the other way around, and then have Commerce or something be the "currency" good. But I hate energy credits as a future currency cliche anyways, there are tons of valid reasons why it sucks as currency worse than fiat does. Truth is the distant future would probably revolve around private and fiat and crypto just like it does now.

Isn't that part of what that newest DLC is trying to do? But they are doing it half-assed in some ways. Although there is that new start where you are a mixed bag of slaves dumped on a planet and have to build up.
Isn't that one just adding more origins that have some overwritten narrative fluff about where you come from? Maybe an empire or two that's neither a OPM or a Fallen Empire? I don't think they quite fit it.

I feel like another problem Stellaris had was it started out trying to be everything to everybody, very intentionally, and then they started whoring lore but their lore also took it in a very specific direction (space fantasy like Warhammer 40K) and their lore sucked.
 
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I think it's a combination of the fact that the guys who made the older, better games aren't around anymore and that the newer devs have a completely warped view of what their games should be from how youtubers play it so it just turns into a pseudo-historical memefest. And in regards to the transport it's a resource that gets produced by railways and consumed by pretty much everyone, it's just the "teleports electricity halfway across the world in 1884 because they're in my market, yep it's Vicky time" meme but without a hint of fucking irony.
Since a few of you expressed some interest in information/principle-agent problems, I came up with the absolute perfect setting where that matters: Soviet Union bureaucracy. A system where everybody cheats, lies, and bribes and it is both a huge drain choking the life out of the country and the only way anything could ever get done. (Factory managers basically ended up just lying on everything and conducting private trade with their output as though they were firms. A non-corrupt government couldn't have ever functioned as well as that did.)

The Herculean challenge of trying to get anything done at all as an apparatchik would be compelling.

You could probably implement this with most countries. Not sure why it would be Soviet specific.
 
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You could probably implement this with most countries. Not sure why it would be Soviet specific.
Because the Soviets specifically are famous for their vast corruption and economy built off falsifying reports.

As the US you have to be careful not to be too competent to avoid being assassinated by the CIA.
Espiocracy devs said that they will have the ability to assassinate your own leader in the game.
 
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10/10
Brings back memories of those old "WW2 as an online game" type videos where they'd have Hitler and Stalin trash-talking each other in leet speak. I doubt we have enough quality audio of those dudes to do an AI voice video of them, but imagine if somebody could make it.
There was one recording where Hitler was talking with Finnish field marshal Mannerheim. Some Finn secretly recorded the meeting. Hitler was speaking in his normal person voice and just having a normal person conversation. Although it's obviously still poor quality 1940s recording.

There are also all the radio recordings obv but those are more oratory than conversation.

I know Stalin also did a few radio speeches (extremely rarely). I don't know if any recordings of the 1941 speeches remain though.
 
Because the Soviets specifically are famous for their vast corruption and economy built off falsifying reports.


Espiocracy devs said that they will have the ability to assassinate your own leader in the game.


Investigating what would now be trillions in US military-industrial complex corruption was what propelled Truman to the presidency.
 
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Investigating what would now be trillions in US military-industrial complex corruption was what propelled Truman to the presidency.
The difference is that the corruption was uncovered and dealt with. In the USSR he'd be taking bribes from everyone under investigation to say there was nothing untoward happening in the slightest.
 
I completely forgot about something I experienced in one of my games, until I found a screenshot and chopped it up. Enjoy!
View attachment 4558910
Explaination: Player character finds out that a 12-year old boy is secretly a sodomite. This shouldn't be possible since children below 16 are protected from sexual events, but I guess his uncle Rapehard of Kitydidleln got himself a lucky bug. Little Folkhard was also tagged as heterosexual, so his prepubescent pudge-facking probably wasn't consensual.
Pedophiles exist IRL why not
Could even have it in Imperator: Rome for Hellenes
Friend, rival, lover, molestation victim eromenos. Like a homo political marriage.
The difference is that the corruption was uncovered and dealt with. In the USSR he'd be taking bribes from everyone under investigation to say there was nothing untoward happening in the slightest.
Exactly, in the Soviet Union the corruption was the foundation of their economy.
 
Pedophiles exist IRL why not
Could even have it in Imperator: Rome for Hellenes
Friend, rival, lover, molestation victim eromenos. Like a homo political marriage.
The day that Paradox adds a 'be molested or -50 mana' event is the day I stop playing their games

In other news, CK3 dev diaries:
Steam presented me with "Dev Diary #116 - Agrarian Research Techniques"
Medievalistfags like me and most others who made CK2 a success probably lit up at the prospect of CK3 getting hardcore historical content, rather than 'Among Us' or 'You have a Small Penis Haha' events (both are in-game). Perhaps a focus on land-use, the most important aspect of human civlization before the advent of the atom bomb, would provide us with actual medieval stories? Maybe the advent of windmills or crop rotation would show up?. Perhaps Middlesex would no longer outproduce the entirity of Bohemia?
Nope. It was just a joke; https://forum.paradoxplaza.com/foru...iary-116-agrarian-research-techniques.1569914
I haven't followed 'dev diaries' and never will - but who are they appealing to? Who wants things like this? Casual or hardcore, this is an insult to your intelligence.
 
but who are they appealing to? Who wants things like this? Casual or hardcore, this is an insult to your intelligence.
Probably a dumb decision a community manager came up with, thinking it would get people talking about CK3 more. A competent studio would release a detailed description of upcoming content (especially given what an absolute drought of meaningful updates CK3 has had) and include something like this as a teaser for speculation at the end, but Paradox is not that kind of studio. Paradox have spent years fostering a community of dicksucking and mindless consumption, so they could release a dev diary that's nothing but Johan telling you to kill yourself now and the fans would still be defending them, so long as they get to play le funni incest game or le epic commie utopia game.
 
Medievalistfags like me and most others who made CK2 a success probably lit up at the prospect of CK3 getting hardcore historical content, rather than 'Among Us' or 'You have a Small Penis Haha' events (both are in-game).
I've gotten the latter and I felt like it was just some dude mocking someone he disliked. You do as a character at least have the option to murder him for insulting your dick. There's an actual among us event? If so that fills with me a potent mixture of disgust, shame, and relief to know I haven't actually bought the DLC its packaged in.
 
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The day that Paradox adds a 'be molested or -50 mana' event is the day I stop playing their games

In other news, CK3 dev diaries:
Steam presented me with "Dev Diary #116 - Agrarian Research Techniques"
Medievalistfags like me and most others who made CK2 a success probably lit up at the prospect of CK3 getting hardcore historical content, rather than 'Among Us' or 'You have a Small Penis Haha' events (both are in-game). Perhaps a focus on land-use, the most important aspect of human civlization before the advent of the atom bomb, would provide us with actual medieval stories? Maybe the advent of windmills or crop rotation would show up?. Perhaps Middlesex would no longer outproduce the entirity of Bohemia?
Nope. It was just a joke; https://forum.paradoxplaza.com/foru...iary-116-agrarian-research-techniques.1569914
I haven't followed 'dev diaries' and never will - but who are they appealing to? Who wants things like this? Casual or hardcore, this is an insult to your intelligence.
If you don't want to be molested, convert to based anti-homosexuality Judaism and make the United Kingdom (Israel) the Mediterranean superpower.

I've spent time thinking about how a CK2 economy might work and I think the best thing may be to basically fuse Imperator's trade system (with cities being the agents capable of setting up trade routes) and MEIOU's basic concept of workers first feeding themselves and then using agricultural surplus to support workforces in their food market. Land-use and techniques would in that case be like technologies and laws which improve the agricultural efficiency.

Social conflict was something prominent in the time period that got ignored. Peasant revolts just spawn out of nowhere, get crushed. No laws reflecting your actual rule over them. I had this idea that all holdings should just be "settlements" with a legal code and legal tradition, the former how the settlement is administered (ie republican/imperial/feudal/theocratic) and the latter the socially legitimated legal code (so a memory of what the legal code used to be, like how cores in other Paradox games are a memory of national identity). You can at a somewhat minor expense transform the legal code of settlements, with different codes unlocking different branches of buildings, so something like a castle can grow into a city or a "temple" can be expropriated and made feudal, that sort of thing. But it pisses off the locals, or at least the relevant local estate, to do so. Instead of having weird ahistorical "temples" all over the Islamic world (prince-bishoprics) each county would have a religious authority whose opinion and approval rating directly effect your interactions with the social classes.

Counties are divided into Peasantry, Gentry, and Burghers and have a separate culture, religion, and sentiment (composite of views towards their various lords and religious authorities) for each. I don't know much about social resistance back then, but for peasants you'd expect to see an escalation of banditry and riots and then overt guerilla warfare (like killing gentry) and finally full rebellion. Sentiment would be revolt risk, basically, the measurement of how angry the population is. There could be trade-offs like, for example, sumptuary laws please the gentry but piss off the burghers, droit de seigneur (yeah, I know it was a Marxist myth) pleases gentry but pisses off peasants, militia regulations (improve your levies but anger the peasants), etc. With religious authorities, the authority basically draws the classes' opinion of the lord towards him if he's popular and against his own opinion if he's unpopular. (If the Church hates a ruler but the people hate the Church, that can make the ruler even stronger, Reformation-type stuff.) In general, the religious authorities did most of the bureaucratic heavy-lifting and were the main propaganda vehicles, so unless moral authority is extremely low, the authorities (bishops, muftis, whatever) should be intimidating to deal with.

I have no idea if guilds had any organization beyond the municipal level, but if they did then it would make sense for them to have "personality" in the game organizing around their industry.

In general, yeah, there's a lot of stuff you could do to add more interactions with and standards to measure peasant welfare with, but even on the forums nobody expresses any interest in that, they only want more court roleplaying. I'd rather have more reigning than holding court.
 
You know just what I love, Paradox? I JUST FUCKING LOVE SITTING HERE WAITING FOR YOUR FUCKING LAUNCHER TO LAUNCH THE FUCKING GAME! I PAID FOR THE FUCKING I PAID FOR THE FUCKING EXPANSIONS LET ME PLAY THE FUCKING GAME IM SICK OF YOUR BULLSHIT PARADOX! FUCK!
Could give Irony Mod Manager a shot. I started using that after they rolled out their shit launcher ages ago, it works alright for me.
 
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Britain might be another example of the need for riverine warfare. Didn't the Opium War (I don't remember which one) basically consist of the British Navy going right up the river (I don't remember which one) and dropping down on the Summer Palace, bypassing any resistance?
I'd say it's an example of how extreme the effects of a technological gap would be in this era, since the Chinese were effectively working with 16th century material and tactics against a power that was far more technogically advanced. I'd say the best way to go with this is allowing tech advancements to give massive, cumulative advantages so long as the opposing force doesn't have those techs and you aren't fighting in terrain that would also negate those affects to represent the ol' Graveyard of Empires.
Spitballing, a few of the things that would need to be done to make proper gunboat diplomacy work:
1. Granularity in whether a nation is actually at war or not. A ton of diplomatic incidents in this era (leading to war or not) started because of some naval skirmish. Examples: the Battle of Kowloon that kicked off the Opium War, the Panay incident (just outside the era), the entirely unecessary incident that kicked off the Second Anglo-Burmese War. This would be sorta like HOI4 border skirmishes in that local forces are the only ones that can fight. This could be a potential first stage of a diplomatic play that gets further escalated, the British dispatch an expeditionary force, each side adds various demands, and eventually negotiations break down and war happens in earnest.
4. "Small wars" being viable, with the number of forces you can deploy limited based on your overall force size and the importance of the region (Britain can't deploy more than ~20,000 to China without escalating) and the goals limited. There were hardly any pitched battles fought in the First Opium War, most of it was blockades and occupation of river and coastal forts.
5. Blockades being potentially crippling rather than a mere inconvenience.
6. War goals being more specific, smaller, and so on - right of movement, opening of different ports, etc.
1. Unfortunately this is a Paradox game so the moment war is declared the AI goes full TOTALER KREIG and destroys themselves just to make sure that they don't lose some random province that didn't even matter that much to start with.
4. The way I'd do it in regards to territorial wars is that the defender can only raise troops from those states being targeted by the primary wargoals, but should the attacker escalate a conflict by bringing more troops then those states bordering the original targets can also raise troops. The numbers involved would have to account for the relative army sizes between the opposing factions, of course, since there's a certain country that may have a wee bit of a manpower advantage compared to others.
5. That would require logistics to both be accounted for and actually matter.
6. Something I'd like is for the game to make a distinction between extraterritorial holdings (Macau, Hong Kong, Gibraltar) and treaty ports, mainly that treaty ports designate a specific state through which foreign goods can be imported in an isolationist nation, with Japan starting with one on Nagasaki open to the Dutch.
I feel like another problem Stellaris had was it started out trying to be everything to everybody, very intentionally
Stellaris is a textbook example of how "made for everyone" doesn't actually work and a thorough refutation of the "it'll be good in 4 years" mentality of Paradox fans.
 
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