- Joined
- Nov 22, 2021
Someone did a in-depth perspective style video on Victoria 1, one of Paradox's older titles which is often forgotten about and overlooked.
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I'm curious if there's a specific thing you're worried about. Yeah, I agree Paradox over the last few years has had major issues but with Tinto Talks they've been extremely transparent about EU5 and to me it looks pretty good. They've also been incredibly good about taking on community feedback (just look at shit like the map threads)EU4 is the best Paradox game, but I don't have high hopes for EU5, PDX had a rapid fall from grace, I hope im wrong
maybe they are redeeming themselves, ive only skimmed a couple of the earlier ones and I get a lot of Vic 3 vibes which isn't a good thing but it could just because they use the same engine, my biggest concern is in terms of flavor, im hoping the base game has consistent flavor, were talking a game from the mid 14th century to the early 19th century, like lets say the Protestant Reformation happens for example, id like to see other Protestant religions being represented in game, like the Anabaptists or maybe ahistorical stuff like a reformation happening in Eastern Christianity as well, variety is important in these gamesI'm curious if there's a specific thing you're worried about. Yeah, I agree Paradox over the last few years has had major issues but with Tinto Talks they've been extremely transparent about EU5 and to me it looks pretty good. They've also been incredibly good about taking on community feedback (just look at shit like the map threads)
I will believe EU5 is good when it's released and playable and not a second before. Paradox doesn't deserve anything more.I'm curious if there's a specific thing you're worried about. Yeah, I agree Paradox over the last few years has had major issues but with Tinto Talks they've been extremely transparent about EU5 and to me it looks pretty good. They've also been incredibly good about taking on community feedback (just look at shit like the map threads)
Eh, he's about as pagan as a Mormon is a Christian.Given his pagan shit also put him on CKIII
I also believe EU4 is the best paradox game. I keep returning to it despite it flaws. It's still very fun to map paint despite them ruining the AI some patches ago. I wish they made the AI less afraid of player in the final patch. It's so fucking retarded that AI goes on grand tour of Africa to siege those sahara provinces with salt and fort while I siege their heartland unopposed.EU4 is the best Paradox game, but I don't have high hopes for EU5, PDX had a rapid fall from grace, I hope im wrong
Agreed, every time I go back to EU4 I'm immediately reminded why I shelve it for months or years. There's so much bullshit in that game;such weird ways to spell ck2
Sometime between adding estates and making the whole DLC model a mission tree cash grab they changed it from being a strategy war game to being a modifier stacking "gotta collect em all" % booster gacha.There's so much bullshit in that game
Every single time I open the game the first thing that comes to mind is this. Can't do anything without it being tied to some shitty modifier, and it's now even worse than Total War because their own devs swallowed the meme and just focus on spreadsheeting now.Sometime between adding estates and making the whole DLC model a mission tree cash grab they changed it from being a strategy war game to being a modifier stacking "gotta collect em all" % booster gacha.
1. You are probably talking about Lucky Nations. Yes that's a huge problem since forever especially with Ottomans. You cannot drain them. Turning off lucky nations is always an option and leads to more interesting maps but AI simply cannot compete with you if you don't give them bonuses. Might be a bit boring.
- magically regenerating manpower of the AI
- occupying the AI for twenty years will do nothing because of their recovery cheats, but you can be permanently crippled and doom spiral
- one RNG roll determining your country's stability, technology level, economic investment, and speed of conquest for twenty years
- the AI ganging up on you no matter how far or how involved in a war you are
- broken countries - eg: Castille 1444 start was broken by DLC despite being a recommended starter country, so you either play exactly correctly against the rebels or risk being in a permanent, unfixable civil war
Yeah I thought the same. Castille may start big but you're surrounded by big (and usually lucky) nations that will inevitably rival you and start shit. (Shoutout to France being your eternal French problem until you forcibly partition them or something). Portugal on the other hand can just befriend Castille, keep them as allies and go fuck off to the New World until you're ready to fund your mercenary world conquest army.5. I haven't played Castile in ages but newbie player country in Iberia was always Portugal to me.
Rudy picks and chooses his spiritual beliefs more than the average CK3 player does when making a new religion, between that and all his talk about the incel uprising he'd unironically be a great mascot for CK3.Eh, he's about as pagan as a Mormon is a Christian.
You can diminish the effects of it, but it's stylistically designed to be that way.1. You are probably talking about Lucky Nations. Yes that's a huge problem since forever especially with Ottomans. You cannot drain them. Turning off lucky nations is always an option and leads to more interesting maps but AI simply cannot compete with you if you don't give them bonuses. Might be a bit boring.
2. I think it's revanchism in play here. Country gets a huge recovery bonus scaled with peace deal I think. You get it too if AI fucks you up. You really can recover from the pits of hell in this game. So if you want to country ruin somebody you don't take anything after occupying them until call for pizza and declare again after truce is over and do it again.
Usually that's because they either don't have the capacity to reach you or don't have the capacity to endanger you. If the AI even thinks it has a chance, it will go after you. It's not a problem as France to be called into a war between Venice and Milan, it's a problem when the Commonwealth and Ottomans decide to march all the way to Paris just so Bosnia can take Ragusa.4. It does feel like AI has bias towards the player but then you have those wars where you accept AI call to arms, roll your eyes, do nothing and nobody even comes to siege you.
Castile is one of the recommended starts for new players, alongside Portugal. It's more a general example to show the lack of care. 1.0 had Castile as recommended, and then years of interns charnelling the code later we have a completely broken start being recommended as an introduction.5. I haven't played Castile in ages but newbie player country in Iberia was always Portugal to me.
AI blobs in EU4 but to really see that you do have to reach the end game which majority of players don't reach. It's just too much of a time investment and first 150 years are more fun. Bonuses make it one of the more challenging AI in paradox games for average player. I mean people to this day complain about getting destroyed by AI Ottomans.The game is ultimately designed around making sure the AI blobs and preventing them from collapsing due to poor strategies. Yes, you can turn off certain modifiers, but that just reveals the general incompetence and it becomes easy across the board to demolish the AI. The only solution Paradox have arrived at is ensuring the AI always has modifiers to baby them.
Fortunately, CK 2 and Victoria 2 are varied enough in the gameplay that the AI does not need to be competent or have special modifiers. CK 2 solves this by having the characters push the gameplay where a strong family dynamic is the aim rather than focusing on your mana pools, whilst Victoria 2 gives outlets other than war to succeed.
That's more because AI is afraid of engagement if the odds are less than ideal. It goes against the weakest link in war or the furthest territory to siege. That's why you will see silly things like AI sieging your siberia provinces when the war is in western Europe. That behavior wasn't always the case. I hate it.Usually that's because they either don't have the capacity to reach you or don't have the capacity to endanger you. If the AI even thinks it has a chance, it will go after you. It's not a problem as France to be called into a war between Venice and Milan, it's a problem when the Commonwealth and Ottomans decide to march all the way to Paris just so Bosnia can take Ragusa
AI blobs in EU4 but to really see that you do have to reach the end game which majority of players don't reach.
The blobbing occurs early game too. Usually by 1500-1550 France has covered the Pyrenees and is breaking into Italy and Germany, Russia is forming, and the Ottomans control the Danube and Crimea whilst either battering Mamelukes or outright beginning their control of Egypt proper.Bonuses make it one of the more challenging AI in paradox games for average player. I mean people to this day complain about getting destroyed by AI Ottomans.
EU4 is the sole PDX game where the most common gameplay criticism is that there's nothing to do when not at war. The gameplay is not varied at all, it's loop is basically about setting yourself up for the next war because if you aren't you fall behind the curve. Only institutions can somewhat mitigate the need to aggressively expand, but that's effectively managed by devving provinces, and most blobbers get ways to boost their development, such as free cores through missions, high minimum mana generation, or really good core cost/admin ideas combined with permanent claims.Gameplay in EU4 can be quite varied too that's why I come back to it more often than other paradox titles.
I don't begrudge anyone liking the spreadsheeting, God knows this is basically a sandbox excel sheet company, but at the end of the day there's very little skill behind it and just a requirement of knowledge of what modifiers to stack. In many ways it's closer to a card game than a strategy game, but you at least have things like terrain features. EU4, in my mind, will at least be saved on this front if only because it's not as terrible as Victoria 3.Sure you can dismiss it as just stacking modifiers just like you can dismiss all gameplay elements but I do find that fun. There's really something else about making super soldiers in EU4 flogging AI left and right.
It's one of those things where "I know it when I see it applies", because this isn't just relegated to Paradox, it's in a lot of strategy games and once you start noticing things it's hard not to notice.We can never know fore sure but there's no proof of AI targets the player and paradox say it doesn't.
Don't get me wrong either, I used to have a love for this game, and I still have a place in my heart for it, else I wouldn't open it once a month and then ruin my day. I remember Art of War being the first "must have" DLC and really thinking they knew what they were doing to improve QOL in meaningful ways. Whilst they've certainly followed that streak, the mass of DLC is bloated garbage that does not interact with each other and has simply exposed the skeleton beneath as being fundamentally flawed, largely due to the inherent design, in a way that is not true of CK2 after a similar amount of development. Even HoI4, for all of it's problems, has improved with the DLC. It is a straight upgrade from 1.0, despite flaws, rather than a likeable little tinny which turned into a leaky and stinky cruise liner.I hate many things about it or rather how it changed over the years.