- Joined
- Nov 30, 2022
Noooo my precious autistic modifier stackerinos!
Jokes aside looks interesting. I am mildly optimistic.
Jokes aside looks interesting. I am mildly optimistic.
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Man, I wish they could somehow pry Johan away from EUV for just a little bit to unfuck Vicky 3.Based as fuck. Automation is great but you need to be able to control it as you wish as well.
EU5 is the real successor to Vic 2 lmao.Man, I wish they could somehow pry Johan away from EUV for just a little bit to unfuck Vicky 3.
Fixing Vic 3 requires far more than just a little bit. They're trying to fix the game for 2,5 years now (admittedly most of dlc's bring vast improvements over the base game) and they are still far from that goal.Man, I wish they could somehow pry Johan away from EUV for just a little bit to unfuck Vicky 3.
There's no fixing Vicky 3, it's fundamental mechanics and assumptions are broken. You'd have to raze the whole thing to the ground and rebuild from the ground up, and I don't think Paradox is willing to do that.Man, I wish they could somehow pry Johan away from EUV for just a little bit to unfuck Vicky 3.
Why not? They did that to stellaris and it was is in a far less dire state than vicky3 was on launch.There's no fixing Vicky 3, it's fundamental mechanics and assumptions are broken. You'd have to raze the whole thing to the ground and rebuild from the ground up, and I don't think Paradox is willing to do ththat.iy
Speaking of, Stellaris did a dev diary today about 4.0, and they're once again fucking with entire game mechanics. Individual pops are getting axed: https://forum.paradoxplaza.com/foru...v-diary-366-announcing-stellaris-4-0.1726042/Why not? They did that to stellaris and it was is in a far less dire state than vicky3 was on launch.
Last year I mentioned that we were exploring a Pop Groups prototype, and showed you a horrifying placeholder screenshot in the last dev diary of the year. Our initial experiments have been promising, so in the Stellaris 4.0 ‘Phoenix’ update, we’re changing the way Pops fundamentally work. Pops will be grouped together into Pop Groups based on species, strata, and ethics, and these Pop Groups will produce Workforce that is used to fill (or partially fill) Jobs. As part of this change, we’re changing the overall scale of Pops - most things that previously affected or manipulated 1 Pop would now affect or manipulate 100.
These changes will significantly impact other systems, such as Pop Growth, Migration, and many others. I’ll dedicate a full dev diary to more details before the Open Beta.
For a few reasons. The first being that Stellaris was a new IP that had no prior fanbase or expectations to disappoint or upset. Vicky 3's fundamental design was made with a repudiation of Victoria 2 and its fanbase in mind; Stellaris' reworks have not (usually) been complete 180s of its systems so much as extreme refinements of them, and Paradox didn't make Victoria 3 just to come up with the most roundabout way possible of reintroducing Victoria 2's mechanics. There's also the issue of dev ego; every single concession made mechanically is pulling teeth for Wiz and Co. who wanted to take Vicky 3 down the HoI4 branch of Paradox design, and also runs into the problem of fan expectation. Victoria 3, somehow, does have actual fans; people playing Stellaris do so with the tacit understanding that the game is a constant WIP and that Paradox can and will rework core mechanics, while Paradox would have to balance new slop appreciators in addition to the oldheads the more and more they shift away from Wiz's original vision.Why not? They did that to stellaris and it was is in a far less dire state than vicky3 was on launch.
The entire gameplay part of the game, the economy, is directly lifted from Das Kapital in terms of implementation, it isn't a 19th century imperialism simulator it's Marxist history wank.Why not?
TBF, so is Victoria 2. Consciousness and Militancy are Marxist terms, things are measured almost exclusively in quantitative terms instead of qualitative, and capitalists are the means in how you transition from feudalism into the worker's state (as craftsmen are predisposed to voting labour). Vicky 2 just had the decency to actually read some orthodox Marxist historiography as opposed to V3 which is far more influenced by bioleninists, and it represented the actual mechanisms of capitalism well enough that the playerbase could mod around its shortcomings.it's Marxist history wank
Again? They may as well use the patch to also consolidate all the DLC into a single new base game version they're at it.Speaking of, Stellaris did a dev diary today about 4.0, and they're once again fucking with entire game mechanics. Individual pops are getting axed: https://forum.paradoxplaza.com/foru...v-diary-366-announcing-stellaris-4-0.1726042/
Might as well hope for blood from a stone.Again? They may as well use the patch to also consolidate all the DLC into a single new base game version they're at it.
TBF, so is Victoria 2. Consciousness and Militancy are Marxist terms, things are measured almost exclusively in quantitative terms instead of qualitative,
When I say quantitatively I don't mean measuring things in numbers, I mean that it only simulates mass and inevitability. E.g. your workers produce x amount of goods, but there's no representation of how good those goods are and how well the compete. Pops interactions are purely collectivized and with the government, not with each other; crime is just an obscure flavor mechanic, there is no qualitative distinction within pops (all farmers are equally disenfranchised under landed voting, for example), all religions are the same and perform the same function of keeping worker consciousness down, consciousness and militancy and even needs themselves speak little to the approval of your population or whether they feel happy, etc. Marxist historiography is fundamentally whiggish in assumption, and this is best represented in the reform track, where there is a clear and intended linear progression as to how you're supposed to shape your government and society and your pops (e.g. the game mechanics) will almost always push only in one direction.Being fair it is a computer game how else would measure things?
Vic2 is politically Marxist yes as evidenced by the ideal endgame being a wholesomechuingus social democracy with all reforms passed and pacifists in power, aka Real Communism (tm), which is a flaw that need mods to fix but at least the vanilla economy wasn't a total fantasy with INFINITE GOODS and INFINITE MONEY (although that was it's flaw thanks to the late game liquidity crisis, again fixable with mods, vic3 simply lacks the egg carton to be patched back together).TBF, so is Victoria 2. Consciousness and Militancy are Marxist terms, things are measured almost exclusively in quantitative terms instead of qualitative, and capitalists are the means in how you transition from feudalism into the worker's state (as craftsmen are predisposed to voting labour). Vicky 2 just had the decency to actually read some orthodox Marxist historiography as opposed to V3 which is far more influenced by bioleninists, and it represented the actual mechanisms of capitalism well enough that the playerbase could mod around its shortcomings.
Just like Marx, vicky also fails to consider religion as a factor.I think what really pisses me off most about Vicky 3 is that your Petite Bourgeois will start agitating for fascism just because they can, never mind their overall financial and social circumstances. Fascism should be a response to high turmoil and/or pro-Communist radicalism among the lower classes, but if your current government doesn't have that they should be quite fine with whatever you've currently got.
Oh yeah I always found it weird that the game that covers the era where big business rose had no corporation mechanics or anthing it was just pure outputThese aren't necessarily bad things either but I think they are illustrative as to the blind spots in V2's design philosophy.
Also another thing that really irritates me, it really was the last time religion had a major in your face impact on history and it's completely glossed over.The devout never politically evolve either, so there's no scenario where the religious start advocating for socialism or fascism. Christianity is a non factor in the political struggle surrounding slavery in christian nations.