Paradox Studio Thread

Favorite Paradox Game?


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If there was a single image to describe the problem with PDX, it would be thisView attachment 6975938
HoI4 is the poison that has ruined the community.
I don’t know. I despise Crusader Kings community way more. It was shit even during CK2 era and it only keeps getting shittier. For how many years can you make the same joke about incest eugenics?

Maybe it’s because I’m not playing HOI 4 as much as other PDX games, but outside of modding and multiplayer autism, its community doesn’t stand out that much.
 
Come on. did it really?
Paradox modding got flooded with progressive trannies who sequestered all their development away from the forums into private discords so they could groom minors, Paradox - inbetween hiring some of these people - also realized that they could monetize 'story' content and didn't need to push underlying mechanics, a huge number of casuals became customers so Paradox felt they had to give up their old design philosophies to keep them (hence V3), so on and so on.
 
What's with paradoxes india obsession? When Rajas of india was released I remember it being controversial as it was considered out-of-focus and harder on ram with the map expansion. I wonder if indian players are even a significant demographic
India is the most populated country on earth and the general stereotype of them is that they all know how to use a computer and do math. Is it true? Ehh.....
 
RAJ_ALT51.png
Because alt hisotry focuses in HOI4 haven't been retarded enough already...
 
The community was never good.

I can verify since at least 2010.
I don't agree, the EU3 demo blowing my mind in 2007.

It was only with HoI4 that the community blew up and gravitated towards Bokoen and Drew Durnell et al, alongside being accessible to memetubers that everything went wrong.

See, before you actually had to do something to make something happen, like actually march troops into the Rhineland to tick the box. Now you just press a button and wait for the dopamine drop.
 
One thing that I'd like to see in EU5 is an overhaul of the colonial system, mainly the way their loyalty and mechanics work, because as it currently stands the AI in charge of the colonies almost never rebels, even when they hate their overlord and outnumber their army as much as 3 to 1, for example the other day I had a game as the Ottomans where I crushed Spain and conquered all their provinces in Europe and yet they still had a massive colonial empire despite being relegated to a shitty random island on the coast of Africa which meant that they were still the number 4 great power of the world. Despite having a standing army of 30k troops, a few dozen ships and barely any development on their own.

I also would like to see some more flavour and mechanics added to the colonies and post-colonial nations, because as of the way things work now, you get a colony and you stop thinking about that colony for the rest of the game since you know it'll never ever rebel, likewise, on the rare times one or more colonies become independent they usually just blob out a bit and become annoying to fight against and boring to play as since they're so internally stable which is odd considering how unstable the newly independent ex-colonies were in real life with coups, revolutions, counter revolutions and wars between the newly formed nations.
 
One thing that I'd like to see in EU5 is an overhaul of the colonial system, mainly the way their loyalty and mechanics work
They need to revamp or use more of their vassal system. They did add tons of vassl types like French fiefs, marches, the system in China, Japan and so on but they kept colonies very uniform. I wish trade companies would exist in the New World too, they kept it only for Africa and Asia, but some colonies were private company holdings like the Virginia Company or the Hudson Bay Company. I also wish the colonization was more involved and less stable, plenty of regions had tons of colonization attempts especially the Carribeans where a european power tried to settle, failed then another tried in the same island/spot the year later and failed and it wasn't until the third or fourth attempt that the colony prospered. It should be easy to build an outpost but harder to maintain it, they could even play into the historical alliances colonial powers had with natives in needing their trade and cooperation.
 
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The community was never good.

I can verify since at least 2010.
Channer tryhard mentality is why we can't have standards anymore. CK2 and EU4 gave Paradox's community some growing pains but it still managed to be interconnected, the devs were conscientious and pretty transparent and the average community member was more involved and helpful than other strategy communities at the time.

There were a series of extraneous developments concurrent to HoI4's release that probably would have further eroded the community - Paradox branching out into other genres, Discord, Trump derangement syndrome, etc. - but HoI4 was, and still is, an unparalleled influx of people into Paradox GSGs, and given that HoI4 is covering the most basic bitch historical period possible and sold itself partly on having ideology mechanics, most of those people were bound to be mouthbreathers.
 
huh?
i don't get it
>New HOI4 DLC will have India being able to form the Silk Road Empire and will get cores on China
>Chink players are upset because the Silk Road is associated with China, not India, and also because dirty stinky pajeets get to annex their lands
>To show how upset they are with this they proceed to review bomb paradox games
 
>New HOI4 DLC will have India being able to form the Silk Road Empire and will get cores on China
>Chink players are upset because the Silk Road is associated with China, not India, and also because dirty stinky pajeets get to annex their lands
>To show how upset they are with this they proceed to review bomb paradox games
They do know it goes across to Western Europe, right?
 
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