Paradox Studio Thread

Favorite Paradox Game?


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RIP Imperator, unironically my favorite paradox game. The playing as a nation through the characters was pretty fun. Had it not released as shit as it did it could still be getting content today.
If you go back and look at Europa Universalis: Rome you'll find that most of the content is rehashed from that. Johan was a fucking retard that made a sequel to a game that bombed hard.
Imperator would've worked much more as a Crusader Kings-like game where you actually get to play the characters fully and their dynasties, letting you be a general or governor and such, playing around with the civil war mechanics, as opposed to the implementation in Imperator, where if you lose a civil war it is game over, despite technically being the country and not the people in it.
 
Imperator would've worked much more as a Crusader Kings-like game where you actually get to play the characters fully and their dynasties, letting you be a general or governor and such, playing around with the civil war mechanics, as opposed to the implementation in Imperator, where if you lose a civil war it is game over, despite technically being the country and not the people in it.
After playing the RTP expansion in Ck3 I just don't think Paradox has the chops for that. It all sounded very cool but in the end three quarters of all the stuff they added was totally jgnorable.
 
After playing the RTP expansion in Ck3 I just don't think Paradox has the chops for that. It all sounded very cool but in the end three quarters of all the stuff they added was totally jgnorable.
CK3 already took one of their easiest game and made it for braindead fucking retards. I hate Paradox so much
 
CK3 already took one of their easiest game and made it for braindead fucking retards. I hate Paradox so much
The worst thing is that even though you now have a landless system letting you make the game way harder without forcing a game over by losing land, they won't do it. It'll still be easy as shit and only get easier as they add more dumb fuck modifier stacking.
 
The worst thing is that even though you now have a landless system letting you make the game way harder without forcing a game over by losing land, they won't do it. It'll still be easy as shit and only get easier as they add more dumb fuck modifier stacking.
From memory, the DLC was busted on day one (crazy, I know) and people were becoming zillionaires in a few in-game years by breaking systems. Basically all the reward and none of the risk that attempting to hold a fief has.
 
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Again though, these systems are nothing new. They existed when they released EU:Rome like two decades ago. I wouldn't hold my breath for EU5 to not be dogshit.
Given modern Paradox, EU5 is "buy if reviews are good" tier.

Which is a sight better than CK3 "lol buy maybe when they remember to release a GOTY version and only at a deep discount at that"
 
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While it's good to be skeptical no matter what, all the dev diaries have been good so far, my biggest problem with EU4 has been the lack of any depth in it and this feels like a blend of Europa Universalis and Old Viccy with some of Imperator
 
Imperator's biggest problems weren't its mechanics, it that the mechanics were holding up nothing. Same with EU:Rome; there was essentially no point to constantly replaying the game because once you played Rome, you only needed to play as any other country once to see everything the game had to offer. It was essentially an overglorified tech demo, same with Vicky 2 on launch, Sengoku and March of the Eagles. Except Vicky 2 became probably the most beloved PDX game by oldfags after it had a few expansions and some mods, Sengoku was abandoned but had most of its architecture reused in CKII to unrivalled success, while March of the Eagles went the way of EU:Rome because Paradox refused to do anything with it after launch as well.

When EU4, HoI4, Imperator and CK3 were all in development stages, there were very obvious red flags regarding bad design choices that caused major stirs. EU4 had significant backlash over monarch mana the moment it was brought up. HoI4 had more red flags than the Soviet Union with stuff like focus trees and the autoplanner. Imperator had it with a reskinned monarch mana again on top of making it clear that governments would not have different modes for different cultures and religions. CK3 had it with fungible religions and making it clear they were chasing after the reddit homosexual incest satanic murderhobo crowd. Most of these decisions were revealed fairly early on into the dev diary cycle because they were fundamental design decisions. So far EU5 has managed to avoid anything like those, and I think it speaks to its prospects that the biggest concern most people actively following the dev diaries have - following a half-decade of Paradox self-immolating - is whether EU5 will have enough content to make more than one or two playthroughs on launch worthwhile.
 
let alone the unwashed masses that make up shit like Steam reviews
Steam reviews are fine if you look only at negative reviews. I never find myself looking at random games, if I'm on the page it's because I'm curious and want to play it. Then I check the negative reviews looking for reasons as to why I shouldn't spend money/time on that game. Positive and joke reviews are useless.
 
Steam reviews are fine if you look only at negative reviews. I never find myself looking at random games, if I'm on the page it's because I'm curious and want to play it. Then I check the negative reviews looking for reasons as to why I shouldn't spend money/time on that game. Positive and joke reviews are useless.
I do this too! I always looks at the negative reviews. If they are stupid, might be good! If they are not stupid, be careful.
This system applies to anything with positive and negative reviews.
 
Imperator had it with a reskinned monarch mana again
The worst part is that it made EU mana look like an okay decision. You generate abysmal amounts of mana every tick (eg: 0.25 stability) but there are quite a lot of times you need that mana, especially when going tall over wide, that you'll spend 50 in-game years to spend it all in a few months. EU4 at least gives you enough even at low levels and makes the costs relatively close to mana income.

Peaceful Egypt is fundamentally broken because there's a dozen decisions requiring 200 political influence just to progress the mission tree, and many of those come after missions which require making 3 new cities for 240 influence. It's a constant rat race.
is whether EU5 will have enough content to make more than one or two playthroughs on launch worthwhile
They're going to lean heavily on countries having vastly different initial conditions, but as soon as you ramp up to "optimal" play it's going to be the exact same game over and over.
It's an illusion of free choice, because either they're not different and therefore boring, or they will be completely bonkers like making the caste system a result of English oppression, or a pop history the Inquisition = half of Europe genocided by the church "flavor".

It ultimately comes down to whether the fundamental mechanics are good or not, and I don't give them a good chance on that. In terms of games released by PDX with successful base mechanics, the Clausewitz Engine is currently 4/13;

✅ - EU 3
❌ - EU Rome
✅ - HoI 3
✅ - Vicky 2
❌ - Sengoku
✅ - CK 2
❌ - MotE
❌ - EU 4
❌ - Stellaris
❌ - HoI 4
❌ - Imperator
❌ - CK 3
❌ - Vicky 3

In terms of success, certainly there are negative launches that improved above, but you still have to contend with the fact that the majority of the games, and every single one since March of the Eagles, has been fundamentally broken and attempted to band-aid a solution together. Many are still fun to play, God knows I love Imperator despite the flaws, Stellaris is/was a fun little space 4X RTS, but you can't call it successful when it has become a pattern of PDX releases to revise the core mechanics at regular intervals for several of their games. It's like calling the Zumwalt a success when it was turned from an advanced amphibious assault supporting gun ship into a glorified billion dollar, less capable Arleigh Burke which fails at sea denial and anti-air.
 
The worst part about rtp is the landless gameplay the best part ck3 for me because the game is to easy and being a feudal lord is boring in it's current state. I think the biggest way make ck3 more difficult is by going back to the old military system they had in 2. Have levies actually be a combination of different troops. Use old system for retinues. Ck3 right now feels like total war without the battles.
 
HOI4’s Graveyard of Empires released yesterday, and it’s just about the worst DLC for the game yet.
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No signs of quality control to be found anywhere. The team behind this needs a sacking.
 
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