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What are your expectations for the EU5 release?


  • Total voters
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  • Poll closed .
Note that the EU4 mod MEIOU & Taxes has implemented this for many years.
Not that anyone knew, as that mod is so fucking arcane, I have never understood any of it.
 
for fuck's sake i ran a deficit again after trying to integrate the utrecht lands, it's like EU4 all over again dood :lossmanjack:
In retrospect, I was blowing like 18 gold on construction even though I didn't order anything built other than roads, maybe there's an autobuild feature? My pops should be the ones building anyway, so they should be the ones spending their own cash. I might try loading an earlier save later and see if that's the case.
 
In retrospect, I was blowing like 18 gold on construction even though I didn't order anything built other than roads, maybe there's an autobuild feature? My pops should be the ones building anyway, so they should be the ones spending their own cash. I might try loading an earlier save later and see if that's the case.
There's an autobuilder feature, yes.
 
The first ~20 years as Austria have been fascinating but there are a few things that have baffled me. Probably a skill issue.

HRE:
  • Surprise, I'm the new emperor. The elector reasons-to-elect interface is janky visually but still showed Bohemia had the most votes. Despite this, they weren't elected. Electors also seemed to change their votes erratically but this could be due to the early HRE laws not being activated (Golden Bull not sealed yet).
  • Emperor is regularly petitioned with "Landgrave" (estate privilige) requests which seem to have no effect on the HRE other than giving the Emperor 20-30 gold as gifts. Very nice income source in the early game.
Diplomacy:
  • Absolutely infuriating bug where I am able to secure alliances but the AI will break them immediately after they recalculate on the next tick. Possibly due to high diplo rep modifier for accepting alliances but not for keeping them?
Economy:
  • Daunting at first but automating trade takes care of a lot. After that, simply sorting the RGO/building builder to "most profitable" is the free money button. A truly retard-proof strategy.
Black Death:
  • I am coping and seething. Thank you based tinto devs. The second a plague rat touched the first province, I spent 30 stab on harsh policies to isolate the country and Flatten the Curve! However, that first province was an enclave in western Germany. At some point, that location lost the black death modifier before it spread to another location in my country. Thus no locations had disease which triggered ALL my policies to nullify immediately. I didn't notice until 80% of the country was infected. RIP 35% of my pops. At least I could blame the jews again to recover 7 stab.
wojak-cheese.gif

Note that the EU4 mod MEIOU & Taxes has implemented this for many years.
MEIOU ran like complete shit and their UI was so horrible that it was basically unplayable. A very ambitious and interesting mod, no surprise that tinto hired the guy and put all his ideas into eu5.
 
There's an autobuilder feature, yes.
Well, that and my pops building Jeweller's Guilds which were always unprofitable (Like, -0.4 gold for the most unprofitable one which is a big amount of money in the early game). I imagine with some changes of AI values things'll be alright.
 
I doubt that anybody will ever make a game like this that's both realistic (even in the broad sense of just feeling like an alternate history) and can control snowballing. It's not just a matter of mechanics. The way people play strategy games - mindless, relentless expansionism sustained from generation to generation with some kind of big plan - just isn't how real governments are run. If you do get an AI working that's good at that, you'll get blobs everywhere.

Have to roleplay if you don't want snowballing.
Nobunaga's Ambition Awakening actually has a pretty aggressive ai that makes playing smaller clans pretty challenging and larger clans a bit less easy. Decent ai is possible, but in a game of EU5'S scale its going to be tremendously hard to tune right.
 
I have to reprogram myself to make vassals, not annex,
This is how EU4 started off, diplo-annexing was far better to expand with than coring stuff yourself, there was almost no use for diplomacy points since everything was bottlenecked through administrative points, you could never get enough. Its even stronger in EU5 because you get multiple cabinets working to convert religion and culture. There is basically zero downside to this strategy since you're going to be waiting for antagonism to bleed off and the vassals will be stronger than if you were taking the hard road.

Black Death:
  • I am coping and seething. Thank you based tinto devs. The second a plague rat touched the first province, I spent 30 stab on harsh policies to isolate the country and Flatten the Curve! However, that first province was an enclave in western Germany. At some point, that location lost the black death modifier before it spread to another location in my country. Thus no locations had disease which triggered ALL my policies to nullify immediately. I didn't notice until 80% of the country was infected. RIP 35% of my pops. At least I could blame the jews again to recover 7 stab.
I don't know why everyone seethes about the black death, its an assured event that fucks everyone equally and its better for the player the earlier it happens.
 
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Trying a new campaign as a free city to just focus on learning more mechanics (Outside of military) and I am glad I did. The ui is really cumbersome but it does have loads of information. I recommend trying a small free city if you just want to read and learn the economy!
 
Yea I stopped watching him when he posted some dumb shit over the Spelling in a twitter post or something. His content isnt that good anyway tbh. He doesnt have anything unique to add
Well, now you can find entertainment in searching for his furry past. I found his porn reddit
 
They patched the game pretty quickly: 1.0.2 Patch Notes

Way to much for me to just post here so I'll post the highlights and let you read the rest

Highlights:

- Fixed more than 350 bugs (not counting Translation-related number of errors fixed, which you can find in its own section)

- Fixed the scope type for Achievement triggers, which was triggering several errors, along with many other minor fixes to them; also, activating the "Allow Ahistorical" game rule now doesn't block getting Achievements

- Fixed several CTDs

- Made several fixes to Personal Unions, especially to AI Union Law voting, making it less spammy

- Fixed an issue making the Timurid spawning player event to not work properly

- The 'Claim French Throne' peace treaty during the 'Hundred Years' War' situation no longer requires you to be senior in a PU already

- The events that convert Hussite pops for Bohemia during the 'Hussite Wars' situation are now converting much more aggressively and impactfully

- Japanese clans will now properly lose their clan's foreign buildings when being landed after the 'Sengoku Jidai' situation starts
 
qbittorrent_JcbYvLPv79.png
Only a few hours have passed, and those Russians have already made 1.0.2 available to us all.

Well, time to learn how to play this game; at least automation will make the learning experience more bearable.
 
Trying a new campaign as a free city to just focus on learning more mechanics (Outside of military) and I am glad I did. The ui is really cumbersome but it does have loads of information. I recommend trying a small free city if you just want to read and learn the economy!
The true chads start with the Knights Hospitaller and learn the mechanics the way Paradox intended.

No, I still haven't got them to survive more than a couple of decades, but soon™️
 
I found another potential reason for why the Ottomans are so weak, Constantinople.
controlTurks.jpg
That control is fucking awful
 
Portugal is very much "Tutorial Island" in this game. Being right next to Castille and Aragon really helps keep you safe, especially since you can become pretty good friends with Castille very quickly. You can then pretty much spend the entire game ignoring Europe and focusing on figuring out the internal management of your country. You can colonize if you want or you can conquer North Africa if you want to learn the military game, it's kinda neat.
 
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