- Joined
- May 30, 2014
CK2, like all paradox games, gets better when you add mods made by people who are actually more autistically motivated than even people who program for a living. Such as CK2+ for Crusader Kings (which resulted in them hiring the origional mod dev IIRC). It's much harder to blob out of control when seccessions actually threaten to tear your kingdom apart, and you can't just create ubermeensch by selective breeding. Or HPM for Victoria 2, which among other things adds an entirely new POP, which while that doesn't sound like much required a ton of hacky work to not burst into flames, all when, tbh, you probably could have just used the existing Slave POPS to represent serfs instead of making them their own pop.
This isn't due to any weakness in it mind you, but because paradox games are so piss easy to mod (most of the stuff is still in plaintext), each usually has at least a half dozen large scale mods, meaning you'll always have something that fixes whatever you didn't like, while keeping what you did. Plus Game of Thrones and Warhammer Fantasy for CK2, which is great.
The only exception to this rule is Black ICE, because frankly I want to know who the fuck looked at Hearts of Iron 3 and went "this needs to be made even more complex and obtuse".
This isn't due to any weakness in it mind you, but because paradox games are so piss easy to mod (most of the stuff is still in plaintext), each usually has at least a half dozen large scale mods, meaning you'll always have something that fixes whatever you didn't like, while keeping what you did. Plus Game of Thrones and Warhammer Fantasy for CK2, which is great.
The only exception to this rule is Black ICE, because frankly I want to know who the fuck looked at Hearts of Iron 3 and went "this needs to be made even more complex and obtuse".