- Joined
- Sep 11, 2024
London if it was good.
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The granular advancement of naval technology is actually a core aspect of the time period, designing and selling ships is something that should've been in from the start.Dont worry, they just added ship designing to Vic 3 as well!
This is just current day London and that place is a godforsaken shithole.London if it was good.
What features would you want Stellaris 2 to have or not have?They really just need to make Stellaris 2 at this point because I honestly have no idea what they're trying to do anymore
But knowing Paradox they'll put Wiz in charge and he'll somehow make it even worse then it is now
I've tried to avoid posting about my Vic2 mod too much here in fear of it becoming a SoI4 toozer (because I'm easily distracted), but this is something that I think Vic 2 could simulate well and should be built on, so I've done just that without the need for a laybrithine ship designer that people don't understand:The granular advancement of naval technology is actually a core aspect of the time period, designing and selling ships is something that should've been in from the start.





Just off the top my headWhat features would you want Stellaris 2 to have or not have?
I would hardly call some of it granular considering you go from unarmored ships, some of which may not even have steam, to ironclads, to steel-hulled turreted warships, to dreadnoughts, to super-dreads.The granular advancement of naval technology is actually a core aspect of the time period, designing and selling ships is something that should've been in from the start.
HoI5? That's my bet.The Soi4 game director is stepping down for lead role to work on a secret project.
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Just like Cities: Skylines, Stellaris feels completely barren if you play it without DLCs, but bloated to high heaven if you play it with all DLCs on. If they ever make Stellaris 2, I'm afraid it will be just like CS2: Even less content than the original base game, so they have even more DLCs to sell, and just like CS2, will be a failure.They really just need to make Stellaris 2 at this point because I honestly have no idea what they're trying to do anymore
But knowing Paradox they'll put Wiz in charge and he'll somehow make it even worse then it is now
Just go back to the first version of Pop.A pop system that isn't retarded and that they AI can actually manage
It's over, they're actually making G0Y5.The Soi4 game director is stepping down for lead role to work on a secret project.
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Bring back multiple FTL methods. (I do not care for the balance aspect here, the 3 wildly different FTL tech gave the game a lot of flavour).What features would you want Stellaris 2 to have or not have?
It could very well be HOI5 or Stellaris 2 given that both of these games are over 10 years old.The Soi4 game director is stepping down for lead role to work on a secret project.
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I really hope that would be on the docket, as I don't think that really any fantasy GSGs exist. Plenty of 4Xs, but building a GSG from the ground up to incorporate magic, different races, and wild varieties of units would make for a really interesting time, I think.Or a fantasy themed GSG, which is missing from their repertoire of games.
This is what has me so worried about any future (including this one) dlc to stellaris. The game is so overloaded and lanky at this stage. Half the dlcs are broken and don't interact with other systems at all. This dlc is just "here is yet more shit"Plus adding yet another mechanic to a game that's already overloaded with them seems like a poor idea
I think that's a bit too difficult for modern day Paradox.I really hope that would be on the docket, as I don't think that really any fantasy GSGs exist. Plenty of 4Xs, but building a GSG from the ground up to incorporate magic, different races, and wild varieties of units would make for a really interesting time, I think.
I'd license the name and setting of an established, if not terribly well-known, setting (and importantly, cheap) to start with a foundation and name and work from there. Similar to how EU was a board game first, then a video game, but it has since completely overtaken the original. Birthright would be the best option, but good luck getting WotC/Hasbro the part with anything, though licensing might be in the cards.A fantasy game (or a sequel to Stellaris) should have an established setting for the player to engage with
I'd license the name and setting of an established, if not terribly well-known, setting (and importantly, cheap) to start with a foundation and name and work from there. Similar to how EU was a board game first, then a video game, but it has since completely overtaken the original. Birthright would be the best option, but good luck getting WotC/Hasbro the part with anything, though licensing might be in the cards.