Paradox Studio Thread

Favorite Paradox Game?


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New Soviet releasables.
Imagine how bad border gore will be after ai peace deal.
Kazakhs are too dumb to expand their borders to reach their kinsmen beyond the borders Uncle Joe gave them but all of those Arctic Ocean provinces consisting of 1 Russian tax collector, 5 vodka-addicted snowniggers, and a couple reindeer and polar bears can figure out how to be their own country, very nice,
 
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I do have ways to deal with blobs from messing things up that i have tried personally that work so no need to worry
Good to hear.

The annoying thing with blobs is that they tend to "colonise" places and create very loyal "colonial" dukes. It works like this:
1) HRE/Vikings/France/Byzzies conquer the Maghreb/Finland/Spain/the Levant via holy wars or county conquests
2) because their top liege can't or doesn't want to hold those provinces by himself, he creates a vassal duke and lets him hold all those provinces
3) that duke is very loyal to his liege because he just got given a lot of land, and has a large power base so can provide his liege with a lot of soldiers
4) when an anti-blob war (liberation revolt, faction revolt, crusade/jihad) happens, those "colonial" dukes stay loyal to their liege and provide him with soldiers, stopping the blob from falling.
I assumed Greens and a revival of the Russian Republic would be options.
I would have too, but for some reason being able to play as a slightly different flavour of commie is more important than being able to do something that historically happened.
 
Imagine how bad border gore will be after ai peace deal.
Imagine how bad it's going to fucking LAG. HOI4 is SO FUCKING SLOW.

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I didn't decide on trying for Roman Empire / Mare Nostrum until mid-1600s so I've got 100 years left to conquer a lot. :( Albania and Greece are vassals but it's a lot of fucking meat to try and get in. I'm thankful I only need pieces of Great Britain but it's not going to be easy. I spent too much time relaxing in Niger and conquering East Africa.
 
I don't play much EU4.

Is Austria taking over Constantinople normal?
Austria beating the Ottomans (esp. at the time they did, 1400s) is extraordinarily unusual. Looking at the timeline, Austria somehow annexed the entirety of Wallachia almost at the start of the game and then had a border on Thrace. It immediately conquered Constantinople and moved down to secure the sea borders Anatolia.

Very rare. It seemed motivated by the Papal crusade placed against the Ottomans.
 
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Got the Little Entente achievement. Waited till 38 to start the war and focused on defending my allies. Focused on mass recruitment and artillery since one french military line gives buffs to producing both and you need sheer numbers to defend every front.

Leon Blum path was better since the stability is necessary for fighting an early war. Blum's path also gives more IC right away and allows a quicker rush to forming the entente and getting rid of Disjointed government. Was about to fall apart, but the Americans arrived and reinforced every line.

You must protect the east because the Soviets getting any German cores invalidates the achievement. However, I ended up having to fight them.

That's Stalin after you've finished all of his focuses. He starts with a couple of bonuses and several maluses. The end-state of him is what tankie wet dreams are made of though.
This will appeal greatly to the "I can fix him" women.
 
What are your favorite total conversion hoi4 mods?
My favorites are in order of the best to just serviceable.
1.Kaiserredux
2.New Ways
3.The Great War Redux
4.Red Flood
5.Red World
6.Rivers of Blood
7. End of a new beginning
8.Thousand Week Reich
9. Novum Vexillum
10.Equestria at war
11. The crossover world mod
12. Old world Blues
13. In The Name of the Tsar
14. 1938: A very British civil war.
15.Disaster mod
16. Cold War Iron Curtain
17. 1984 redux
18. AEIOU 1886
19. Ash
20.. The Gates of Versailles
 
Been playing Stellaris a bit the past year as it's the only Paradox game that I am up-to-date with DLC. It's got to be the easiest Paradox strategy game I've ever played, only a few hundred hours of experience and the game offers very little challenge even on the hardest difficult. Playing as a meritocratic inner perfection empire currently, very chill to just have it running at full speed and being autistic about maximizing research and pop growth with just some fully upgraded stations on the peripheries of the empire to guard against attack. It's almost brain dead. I did set the late game starting date to happen 100 years early and the crisis to be 10x the strength. Let's see if my micro management autism can survive that bullshit.

Imagine how bad it's going to fucking LAG. HOI4 is SO FUCKING SLOW.

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I didn't decide on trying for Roman Empire / Mare Nostrum until mid-1600s so I've got 100 years left to conquer a lot. :( Albania and Greece are vassals but it's a lot of fucking meat to try and get in. I'm thankful I only need pieces of Great Britain but it's not going to be easy. I spent too much time relaxing in Niger and conquering East Africa.

That's some extraordinary bad luck for both Spain and Austria to be so strong but I'm guessing France and Spain aren't allies because they almost never are, so it shouldn't be too bad to fight them esp. if you have a good ally to help distract them. One of the good things about having big empires in the late game is that you can play off of peace treaties and rotate your wars between the three different empires. It's very doable with 100 years, though, at least the last time I played which was like 2 years ago, granted. Biggest hurdle is not getting lazy and keeping up the minmaxing to the finish line. It's still weird to have such a small Italy this late in the game, though, unless you picked a weird state like Ferrara or Pisa, but if you started off as Milan you have no excuse.
 
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Paradox put no effort into the game at all. Imperator Rome functions a lot more like what Stellaris should have.

They should have made it possible to change Ethos from the start, but instead they waited forever to do that. Sectors ought to be like vassals which are directly controllable have sectoral governments, the type of which can be chosen (like imperial appointed viceroys, federal states, etc.). If a sector is old enough and/or has a strong enough political identity (ie, shared faction/ideology predominates on most of its worlds) and/or a strong enough ethnic identity (common species), then the sector should be able to spawn in the equivalent of cores in other Paradox games, representing a nascent nationalism. Alternatively, we could imagine that pops might have a "Nationalism" identifier that represents the state that they want to align with (which by default is the one of their parent pop that spawned them), and sectoral nationalism can introduce new ones, so you have issues both with assimilating conquered/immigrant Pops and with your own species fracturing into regional identities as the colonies become more established. Sector size management should be a factor where sectors can overextend like their parent states, but you also have limited ability to manage multiple sectors (like vassal limits), and fractured sectors are more demanding in that sense but also less politically threatening. Whatever sector the capital is in should always be regarded as the cosmopolitan/"state" sector, like a primary culture/crown land.

When a sectoral government is angry enough and has enough of a power base behind it it should be able to launch a civil war to seize the government or (if it has cores) for independence. If one rebellion breaks out, it should make other sectors more confident to rebel, even if they weren't that eager to; conversely, loyal sectors should bolster support for the government, and neutrals potentially negotiate for concessions to both sides. When sectors rebel, they should be able to recall their supporters, resulting in them spawning in armies and having subsidized ship construction, along with shitty ships spawned. (Might even have something like sectoral militias that act like a cheap reserve, but pose a threat in times of unrest) while penalizing the loyalist regime's forces temporarily (representing understaffed armies and ships before defectors can replace them). Fortifications and ships stationed in sectoral harbors can flip or not, representing struggles to violently or nonviolently seize installations in preparation for war. Officers can defect and military defections and the presence of things like War Academies (or whatever Stellaris calls them, I think there's some building like that) should have disproportionate effects.

This is really separate from the political aspect, but I think Stellaris' army system is the laziest, shittiest thing I've ever seen. The Paradox fanbase didn't care because they said sci-fi isn't about armies, which is ridiculous, most science fiction focuses on land combat (iconic things like the Droids and Clones and Jedi in Star Wars, or Starship Troopers, or other such). I don't know how you'd change it when there's no maneuver, other than maybe through representing some kind of maneuver on the surface or combat events where you make strategic decisions. Conquering a planet ought to feel like an achievement. Fleets ought to have a representation of manpower. Although classic space operas don't represent this - space travel is really casual in them - any warship is basically going to be staffed by a ton of the best engineers and scientists available. I would imagine even people like the lowliest astronauts on warships would be the equivalent of both military officers and graduate students. In real-life space opera I'd think that the real cost of space warfare wouldn't be raw materials, which are trivial, but extremely expensive (in monetary terms) machining of the ships and the servicemen who would take much longer to replace. Navies would be terrified of losing ships less because they'd lose ships and more because they'd lose a generation of experts. Sailors in the Age of Sail were actually like a less extreme version of this - a highly-skilled workforce that served as a practical constraint on navies - and Paradox tried to represent that in EU4, but they fucked it up by making it a trivial mechanic and having galleys take up more sailors than sailing ships, which is accurate in the sense that galleys had more hands, but inaccurate in the sense that galley sailors were low-skilled mongs who could be easily replaced, Mediterranean sailing fleets were massive in part for that reason whereas Atlantic fleets were tiny.




Oh, it also could have used some attempt at a trade system and markets. For example, the Investment Pool in Victoria III is brilliant. Instead of having market economies be "command economy but extra Energy," have it be that you have different pools with different restrictions. If you go Collectivist, you have lower efficiency (unless you're something like a Hive Mind) but you get to expropriate more of your investments, so you have lower growth potential but can pour more of it into non-consumerist goals. If you go Individualist, you get high efficiency but less choice. Those should have been split up anyways, what it tries to convey with Individualist vs Collectivist is a combination of Authoritarian vs Democratic, Totalitarian vs Liberal, and a sort of cosmopolitanism vs traditionalism that's kind of represented by Materialism vs Spiritualism and Xenophilia vs Xenophobia. Energy credits are a sci-fi staple but a retarded one: the ideal means of exchange is something that can actually be stored up and is not consumed. It should have just had the alternative cliche of generic credits, something like a world of cryptocurrencies. Energy should be something which is more like an infrastructure limit on a world, like how many nuclear plants, hydro-dams, solar farms, etc. you've got running, with the possibility of exceeding local limits by doing things like important uranium (so you can exceed local mining rates). For planets to export and import would require a Merchant Marine, which demands Space Elevator/Harbor/Shipyard infrastructure to service, maintain it, and expand on it. Heavy Merchant Marine presence and low military presence would dynamically incentivize piracy. I think it'd be great if Minerals were split into common and rare ones, Electronics added as an advanced resource (used in other advanced resources) made from the rare minerals, Spaceship Parts added on top of that, and Pops working in "Astronaut" and "Space Force" jobs that contribute to a slowly-replenishing pool of astronauts (be fun if you could have Space War of 1812 over space-impressment) to crew the ships.

I think it would have been cool if Mining Stations were little one-Pop colonies that are captured in warfare.
I think the game takes place on too grand a scale for land battles to get any proper attention. You'd need a Total War/Mount and Blade style scene transition to do it any justice without inducing micromanagement hell.
 
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Imagine being a Stalin fan unironically. Even the soviets disowned him. Khrushchev characterized him as a murderous tyrant.

Been playing Stellaris a bit the past year as it's the only Paradox game that I am up-to-date with DLC. It's got to be the easiest Paradox strategy game I've ever played, only a few hundred hours of experience and the game offers very little challenge even on the hardest difficult. Playing as a meritocratic inner perfection empire currently, very chill to just have it running at full speed and being autistic about maximizing research and pop growth with just some fully upgraded stations on the peripheries of the empire to guard against attack. It's almost brain dead. I did set the late game starting date to happen 100 years early and the crisis to be 10x the strength. Let's see if my micro management autism can survive that bullshit.



That's some extraordinary bad luck for both Spain and Austria to be so strong but I'm guessing France and Spain aren't allies because they almost never are, so it shouldn't be too bad to fight them esp. if you have a good ally to help distract them. One of the good things about having big empires in the late game is that you can play off of peace treaties and rotate your wars between the three different empires. It's very doable with 100 years, though, at least the last time I played which was like 2 years ago, granted. Biggest hurdle is not getting lazy and keeping up the minmaxing to the finish line. It's still weird to have such a small Italy this late in the game, though, unless you picked a weird state like Ferrara or Pisa, but if you started off as Milan you have no excuse.
Stellaris isn't a strategy game. It sucks. Nothing about it's numbers make any sense. I blame the modern tendency of number-heavier games to adapt what I coin percentditis, the "let's just throw a +/-x% bonus/malus on it instead of figuring out more complex models because math is hard" disease. Also the AI is broken. Has been from the first version on. There's a mod that fixes the AI at least. If it isn't a DLC to sell, paradox doesn't give a fuck about it.
 
Bro you gotta put your merchants to collect trade in Genoa and protect trade there, look at how much more money it has than tunis
Genoa is already being automatically collected since the capital is in that node.
WHY IS MY FUCKING TRADE INCOME SO FUCKING LOW
Tunis is a shit trade node. Expand into Egypt and get the trade there. Also makes it easier to expand into India for even more income if you take the other side of the Suez. also tf happened with that inflation
 
Bro you gotta put your merchants to collect trade in Genoa and protect trade there, look at how much more money it has than tunis
I tried that. I tried every permutation of collect/transfer protect/privateer. I am collecting in Valencia because it's giving me more money than Genoa, which is my home node.

I found that protect sevilla + transfer sevilla -> velenia -> collect velencia was the best but only 6dc more a month.
 
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What are your favorite total conversion hoi4 mods?
My favorites are in order of the best to just serviceable.
1.Kaiserredux
2.New Ways
3.The Great War Redux
4.Red Flood
5.Red World
6.Rivers of Blood
7. End of a new beginning
8.Thousand Week Reich
9. Novum Vexillum
10.Equestria at war
11. The crossover world mod
12. Old world Blues
13. In The Name of the Tsar
14. 1938: A very British civil war.
15.Disaster mod
16. Cold War Iron Curtain
17. 1984 redux
18. AEIOU 1886
19. Ash
20.. The Gates of Versailles
1. Rise of Italia early alpha 2017
2. Floydreich legacy of the fentanylkrieg
3. San andreas mod
 
I tried that. I tried every permutation of collect/transfer protect/privateer. I am collecting in Valencia because it's giving me more money than Genoa, which is my home node.

I found that protect sevilla + transfer sevilla -> velenia -> collect velencia was the best but only 6dc more a month.
You automatically collect trade in your home node. Adding a Marchant there doesn't collect trade, it boosts your trade power.
 
I've got 100 years left to conquer a lot. :( Albania and Greece are vassals but it's a lot of fucking meat to try and get in. I'm thankful I only need pieces of Great Britain but it's not going to be easy.
thats possible
WHY IS MY FUCKING TRADE INCOME SO FUCKING LOW
Because Genoa has very strong trade in their ideas set and i guess they went for trade or naval ideas. taking them out will work wonders. also get more merchants by getting a trade company in africa. much stronger than wasting scroll mana on full cores or just letting them sit as territory cores, even if you dont have the money to build them up fast.

is your naval setup on trade from light ships? its expensive to change but thats alot of trade money. in the med its normaly better to have it on trade and to build a trade oriented flagship.
You normaly have no or very little heavy ships in the med so going to twice your ship limit is no problem if you have the sailors.


Bro you gotta put your merchants to collect trade in Genoa and protect trade there, look at how much more money it has than tunis
merchants in your home trade node are pretty useless.

I tried that. I tried every permutation of collect/transfer protect/privateer. I am collecting in Valencia because it's giving me more money than Genoa, which is my home node.
Did you try to collect in Venice and Valencia?
 
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