Paradox Studio Thread

Favorite Paradox Game?


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Life By You will have a built-in toggle for the censor blur for nudity, since the game is European. There will also be no violence in the game (although I'm not sure if that means that the smoke screen fighting in The Sims games won't be a thing), and they're also looking into implementing women's health topics, namely, abortion, in the game.


Also, conversations can be edited mid-game (?), but I'm not sure if it will actually make gameplay changes when you do so.
>no violence
>can get an abortion
:story::story::story::story:
 
Pdx is doing their usual promotional campaign for EU dlc.
Ming . They start weaker than before, but atleast they have internal things to deal with so that could make for interesting campaign or two.
Thumbnail is borders in 1492 and it was not tryhard. Christian states in circa 1480 AD this massive heathen empire annexed Austria and Hungary in like 7 years should we try to do something about it? nah it will be fine.
Guy is doing damage control in comments. Ackushally it is really balanced.
Didnt watch this one. Not interested in Japan that much and guy is boring and cringe .
Russia weaker starting which is already problem becauce right now, becauce AI Muscowy gets partitioned by Poland, Scandinavians and Ottomans in like 60% of campaigns. If they survive they should be stronger in long term.
Forming Angevin kingdom looks like lot of head ache considering you need to take provinces from HRE.
 
It has released. So far it has good review score of 78% positive on Steam however almost all negatives mention crashing which is slightly unusual since EU4 DLCs have a history of being bugged but not of crashing directly. I am still gonna hold back on actually buying it for a while, want more feedback and to know a bit more about details of how it is running.
 
I am still gonna... buying it for a while
lol wtf cuck
Unless it's in a Humble Bundle on a MASSIVE discount

This is a ramblepost, but something I thought CK2 could have actually used work on, surprisingly given its focus, was better traits and personalities.

The problem I had with it is that, at first, the characters are really neat, you can look at them and read off it what they're like as people, compare them to others, use the traits to roleplay. When it's new to you it's interesting. But the problems soon accumulate, mostly coming down to that characters have WAY TO MANY traits, they don't flow together in any coherent way, the individual traits appear too often (cheapening their meaning), and to some extent they're a bit too malleable (it's so easy to powergame a genius commander into existence stacking +Martial skills).

I don't know if CK3 is any better in this regard, but there were some mods - abandonware, of course - that tried to improve this. One of the better ones had this idea of using humor theory as a thematically appropriate personality typing system. If you don't know humor theory, the humors have one axis of "hot and cold" (basically extroversion vs introversion) and "wet and dry" (basically pleasure-oriented vs serious). Like every personality typing system it runs into its limits, but I find it genuinely superior to the ones we actually use in the contemporary world for understanding. Well, this one mod (don't remember its name) would have a character have one or two temperaments and that would in turn decide what traits it was able to get, so you could just by glancing at a character get a general sense of what they're like without reading the word soup of all the different traits.

My own thinking was it could have been made to work around nature and nurture. From each parent you inherit an axis (like a chromosome), and the combination gives the nurture temperament (parents with diametrically opposing natures, like a phlegmatic and a choleric, could have ANY). Then, characters around the child in early life (namely guardian) have a chance of transmitting ONE OF their own temperaments as the nurture. Then, the character's combined temperament determines which traits they have access to.

Add on to it traits being less frequent and tied to major life milestones (ascension to throne, first marriage, first child, etc.), and coming in different levels. Levels I imagine as "mildly, moderately, severely" and being like Bell curves with rapidly increasing trait effects, and also being less malleable as you go further in one direction, the severe ones being straight up pathological (like disorders) and unlocking trait events that go with that (ambitious men with god complexes, paranoiacs that see assassination plots everywhere, gluttons that turn into 300 lb landwhales, that good stuff).

How do I justify the post, eh, I think this sort of thing is ultimately better for roleplaying than the bullshit for Tours and Tournaments is.
 
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Euros in general struggle with the USA.
I chalk it up to the cultural divide between the UK and continental Europe, our worldview and political philosophy come from completely different places and as such it's harder to wrap your head around if you haven't been immersed in the culture your whole life whereas many media creators over here (and in the US) tend to have continental leanings so their worldview is something that we have become begrudgingly familiar with.
Also, the new EU4 DLC being named "Domination" just really shows how far they've fallen (all the old DLCs used to be thematically named after famous historical books).
The first Vic3 DLC should be called Great Expectations, I think it would be funny.

Turns out it was actually announced, but it's a flavour pack about France and political agitators, because of course France needs a flavour pack despite the facts that the America still almost never gets Oregon and that the game is literally named after the Queen of Britain but sure, France is what needed updating. Great Expectations should still be the first expansion though, and it damn well better be fixing the military situation or so help me god...
I mean, tons of things are awful about ownership modes (which are a good idea otherwise). Take farms for example. Is there a distinction made between corporate ownership of land, aristocratic ownership of land, government ownership of land, a communist "collective," a voluntary religious commune, traditional peasant collectivism like shared fields, independent market-oriented family farms as in the US? I doubt it.
The main issue is that you can only set one ownership mode for a given industry state-wide rather than the industry being a mix of different ownership methods based on pop ideologies and the laws you've instated.
 
The main issue is that you can only set one ownership mode for a given industry state-wide rather than the industry being a mix of different ownership methods based on pop ideologies and the laws you've instated.
Fortunately that tranny Pacifica announced that they'd be expanding serfdom laws into general land rights for farmers... which of course just means its going to be even easier to do something about the Civil War since you'll be able to flip the plantations to a different ownership method and fuck over the aristocrats.
https://forum.paradoxplaza.com/foru...toria-3-dev-diary-81-new-laws-in-1-3.1577848/
1682035944257.png
What homesteading does to an economy...
Turns out it was actually announced, but it's a flavour pack about France and political agitators, because of course France needs a flavour pack despite the facts that the America still almost never gets Oregon and that the game is literally named after the Queen of Britain but sure, France is what needed updating. Great Expectations should still be the first expansion though, and it damn well better be fixing the military situation or so help me god...
Christ, considering the game ends by 1936 when the USA has already surpassed the entire British Empire...

Why the fuck does PDX hate the USA so much?
 
Fortunately that tranny Pacifica announced that they'd be expanding serfdom laws into general land rights for farmers... which of course just means its going to be even easier to do something about the Civil War since you'll be able to flip the plantations to a different ownership method and fuck over the aristocrats.
https://forum.paradoxplaza.com/foru...toria-3-dev-diary-81-new-laws-in-1-3.1577848/
View attachment 5074558
What homesteading does to an economy...

Christ, considering the game ends by 1936 when the USA has already surpassed the entire British Empire...

Why the fuck does PDX hate the USA so much?
In abstract and from a gameplay perspective, America is rather boring. The most significant event of the 19th century for America was the civil war, otherwise the conflicts the nation got into were with powers far weaker than themselves or at a strategic disadvantage. To improve America's gameplay you'd have to do a better job of simulating internal politics, colonialization, and actually give the pops a presence and independence from the player (Imagine of your pops could settle and colonise free of button clicks into Indian territory to simulate the same thing occurring IRL) but I imagine this'd require a full rework of the entire game and its mechanics which I don't think Paradox are at all inclined to do. But if you manifest destiny, take IRL territories in the handful of wars they got into IRL and otherwise do nothing until a minor participation in WW1, you've basically got the America's rise to the top.
 
otherwise the conflicts the nation got into were with powers far weaker than themselves or at a strategic disadvantage.
Hey, I'll have you know the Mexican Army significantly outnumbered the US Army.

Granted they were a bunch of ill-disciplined, untrained, and downright stupid officers and men for the most part, but they had the numbers!
 
Life By You will have a Direct Control option for your Cims in the game:


The game will also have something similar to the U-DriveIt mode in SimCity 4. Unfortunately, you can't even collide with cars with that mode, when even SC4 and the Forza Horizon games have car collisions:

1682267706571.png
 
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Life By You will have a Direct Control option for your Cims in the game:


The game will also have something similar to the U-DriveIt mode in SimCity 4. Unfortunately, you can't even collide with cars with that mode, when even SC4 and the Forza Horizon games have car collisions:

View attachment 5080511
God it sound so hand holdy, i hope its moddable as fuck, would love to see what modders can do with this.
 
Having an all-volunteer force as compared to whatever peasants could be handed a uniform and musket and then shoved into ranks certainly helped.
Well Cortez managed to defeat the Aztecs with 300 men and other disgruntled Natives.

The Mexican Army was mostly the descendants of the Aztecs / Mesoamerican people with some white admixture.
 
Six pips in shock and fire.
More like having non-shit artillery. We had a lot of horse artillery compared to the Mexicans, so our light field guns could outmaneuver their infantry as our heavier batteries directly supported our own footsloggers.
Well Cortez managed to defeat the Aztecs with 300 men and other disgruntled Natives.

The Mexican Army was mostly the descendants of the Aztecs / Mesoamerican people with some white admixture.
He also besieged their capital by cutting off most of its water supplies.
 
In abstract and from a gameplay perspective, America is rather boring. The most significant event of the 19th century for America was the civil war, otherwise the conflicts the nation got into were with powers far weaker than themselves or at a strategic disadvantage. To improve America's gameplay you'd have to do a better job of simulating internal politics, colonialization, and actually give the pops a presence and independence from the player (Imagine of your pops could settle and colonise free of button clicks into Indian territory to simulate the same thing occurring IRL) but I imagine this'd require a full rework of the entire game and its mechanics which I don't think Paradox are at all inclined to do. But if you manifest destiny, take IRL territories in the handful of wars they got into IRL and otherwise do nothing until a minor participation in WW1, you've basically got the America's rise to the top.
View attachment 5076070
It's because the US is too easy to make OP. That's why HOI US can't actually build their historic OOB in WW2, so no 100 division army, metric fuckton of Essex-class carriers, and tens of thousands of bombers all whilst supplying lend lease to everybody. But Victoria is easier since you just need to make the US play historically WHILE confining their military.

Just set some events which constrain the military. US can't build more than a certain number of units unless you've built the US on a militaristic path (which should cause huge discontent, at least temporarily). Naval limitations would be easier to lift. Limitations would not exist in the Civil War or in wars with great powers, and you'd be able to partially lift them in wars with lesser powers (like Mexico or Spain). Maybe limitations might be partially lifted during crisis situations (like war scares with Britain). After a war, you'd have to disband excess units, or else face discontent.

This accurately represents the US mindset toward the military during the bulk of this period. Like there was IIRC a Prussian/Prussian trained officer from the Civil War, can't recall his name, he advocated keeping a much bigger army around to retain talent, training, etc. By the end of the 1870s he was cast out of the Army and political sphere and committed suicide (or ended up depressed and alcoholic or something). Not hard to implement in the game, I mean look at the shit they do/did to ensure Qing is nerfed and Japan is buffed.
 
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