- Joined
- Nov 30, 2022
I am torn between amusement at the sheer insanity of the idea and amazement at the gall of Paradox.
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Wow. It's 1:1 on everything. Gonna be a full price(?) Stellaris mod, which already has a big Star Trek total conversion mod anyway. Wonder if the next Stellaris DLC will "coincidentally" have a bunch of focus tree junk, too. Who's even the audience for this?No one probably cares, but they put out gameplay footage for that new Star Trek game they're making. As expected, it's a Stellaris spinoff with focus trees. They didn't even bother making the UI look different. I guess they're going to be following the Creative Assembly model of reskinning the same game over and over again.
Shameless.
What really sucks is they ass-fucked that mod in their FTL rework they did ages ago where they didn't just force everyone onto the hyperlanes but also removed every single bit of engine coding relating to the other FTL types so modders couldn't add them back in.Wow. It's 1:1 on everything. Gonna be a full price(?) Stellaris mod, which already has a big Star Trek total conversion mod anyway. Wonder if the next Stellaris DLC will "coincidentally" have a bunch of focus tree junk, too. Who's even the audience for this?
You can bet your ass that is exactly what it is, and they'll charge you $60 for it and $20 per DLC.Completely blanked that out somehow. I agree as a non-trekkie it could be a cool concept, however the fact that the one frame of that video that appeared to show the game basically looked like a modded Stellaris tickled me.
Prior to that they had A. forced the Federation to some unfavorable treaty terms by grinding them down in a war of attrition and B. had the civilian government of the Detapa Council launch a coup against the military government that had taken power ages ago which was interrupted by the Klingons ass-fucking both sides and forcing brutal treaty terms on them... which Gul Dukat then exploited by promising the Cardassian people Dominion membership would restore their lost glory, and all they needed to do was put him in charge.You can bet your ass that is exactly what it is, and they'll charge you $60 for it and $20 per DLC.
Edit: I just saw the 'gameplay' reveal and they aren't even trying to hide how it is just a reskin; amazing. Paradrones will eat this shit up.
Also since when were the Cardassians a major power? They were getting hand-held by the Dominion and would be a secondary power at best.
Makes sense, they're Swedish lmaoBy the way, Paradox has been sucking that Turkish cock even harder making the Ottomans the new symbol for their game on Steam (instead of the sexy musketeer it used to be).
It was more that the Federation wasn't willing to commit to a full war when the Cardassians were, as far as the Federation was concerned it was a border conflict over a bunch of random colonies whereas for the Cardassians it was probably the greatest military achievement in their history. The fact that it ended in a compromise instead of a clear Federation victory emboldened the Cardies and they got a massive ego over it, and as they get more developed the more you realise that Maxwell did nothing wrong. Total Spoonhead death etc.forced the Federation to some unfavorable treaty terms by grinding them down in a war of attrition
They initially tried that concept with the Nomad origin for a DLC in Stellaris (Federations?), but scrapped it, because it required new AI behavior and tech for a single origin. Right now, there is a mod that adds the origin called Darkspace, but there probably isn't one in EU4.I wish Paradox would one day make horse nomads/Indians that work like Attila Total War, is an army with buildings attached to it.
Attila is basically the core experience I get from CK2 Horse Lords but better.
Frankly, this is what DLC should be. Additions that completely change the bsdic gameplay in interesting ways, not 2 new civics, 3 portraits and 1 storyline 5 events long for 15 bucks.They initially tried that concept with the Nomad origin for a DLC in Stellaris (Federations?), but scrapped it, because it required new AI behavior and tech for a single origin. Right now, there is a mod that adds the origin called Darkspace, but there probably isn't one in EU4.
(Paradox would've made it into a new DLC, anyway...)
But making mobile habitables would require workFrankly, this is what DLC should be. Additions that completely change the bsdic gameplay in interesting ways, not 2 new civics, 3 portraits and 1 storyline 5 events long for 15 bucks.
All they have to do is replace void dweller stations with "nomad fleets" that slowly crawl through systems gathering resources as they go and maybe can ignore closed borders at the risk of provoking attack if they do. Add several flavors - merchants, recugees, Shroud pilgrims, thieving space gypsies, Tyranid swarms, Mongol slave-taking hordes - and that is something people would throw money at.