Paradox Studio Thread

Favorite Paradox Game?


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Just assume that cavalry represent your mixed forces, same as the infantry and artillery represent their own mixed types.

Personally I love the manpower split and wish something like that could have been done for HoI IV, with Civilian, Military, and Reserve manpower. Civilians would represent your base pool of untrained civilians, Military manpower people who have finished training and can deploy to either fresh divisions or as reinforcements, and Reserves for those that have some level of prior training but are in the civilian labor force at the moment. And calling up troops would use first your Military, then your Reserves, before conscripting the Civilians.
we could have magic military points and just assume that’s mixed force infantry, cavalry and artillery too
 
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we could have magic military points and just assume that’s mixed force infantry, cavalry and artillery too
Yeah, and we could split up infantry into every single melee/gun/bow type for every era, too, and artillery into catapults/ballistae/trebuchets/culverins/serpentines/bombards/etc. Is that really worthwhile, though?
 
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Yeah, and we could split up infantry into every single melee/gun/bow type for every era, too, and artillery into catapults/ballistae/trebuchets/culverins/serpentines/bombards/etc. Is that really worthwhile, though?
Yes, I want to determine which MREs D Company, 107th Bullshit Regiment is assigned. I want to manually select which size wrench is used to tighten bolts at step 359 at the Detroit Tank Factory when building a Sherman.

This is essential for a good GSG, right next to the solitaire mini game.
 
I think a Vic2 style of having individual units of different types within a unit class could work, but chances are they wanted to avoid it because they feared it would either be too complex or just default into a meta of X/Y/Z units anyways. The EU4 system of choosing your type of unit's equipment/tactics as technology advances and warfare evolves is probably the easier solution. I think it'd be cool if you could set tactics for your generals, but more advanced battlefield formations are probably still just abstracted as increases to unit power.

Speaking of EU4, has anyone given the new update/DLC a shot? Plan on checking it out soon and seeing if there's much of anything of note. Up for country suggestions if anyone has some. Think my last game was Japan, continuously kicking China in the shins and watching them collapse. Pretty fun. Might try a native game, haven't done that in a long while.
 
force limit is being done away with
No but unit weight has been mentioned, and it will affect attrition which will play a much larger role due to armies requiring goods (morale takes a hit if they're not fulfilled) and manpower (Every dead soldier is a dead pop)
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>Lots of talk about hordes hinting at big Tamerlane/Mongol splinter state content

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Yes, I want to determine which MREs D Company, 107th Bullshit Regiment is assigned. I want to manually select which size wrench is used to tighten bolts at step 359 at the Detroit Tank Factory when building a Sherman.

This is essential for a good GSG, right next to the solitaire mini game.

Oh hey it's a Black ICE dev in the wild.
 
I think a Vic2 style of having individual units of different types within a unit class could work, but chances are they wanted to avoid it
I think that might be what they're going for, since there was talk about having certain unique units for cultures like Horse Archers for steppe-bros.
 
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Yeah, and we could split up infantry into every single melee/gun/bow type for every era, too, and artillery into catapults/ballistae/trebuchets/culverins/serpentines/bombards/etc. Is that really worthwhile, though?
Yes, I want to determine which MREs D Company, 107th Bullshit Regiment is assigned. I want to manually select which size wrench is used to tighten bolts at step 359 at the Detroit Tank Factory when building a Sherman.

This is essential for a good GSG, right next to the solitaire mini game.
Give me a break. CK2 and Imperator Rome both have unit diversity.
 
From the Johan's responses under the dev diary, it seems to me that it will be like Imperator where you have different unit types for each category (e.g. for infantry you have heavy and light infantry, spearmen, archers. For cavalry light and heavy cavalry, camels, elephants). You'll be able to mix and match these units when recruiting standing army, and the levies composition will be predetermined based on the resources available in the given province.
 
From the Johan's responses under the dev diary, it seems to me that it will be like Imperator where you have different unit types for each category (e.g. for infantry you have heavy and light infantry, spearmen, archers. For cavalry light and heavy cavalry, camels, elephants). You'll be able to mix and match these units when recruiting standing army, and the levies composition will be predetermined based on the resources available in the given province.
so basically how CK2 was.
 
New Tinto Talks, really good stuff https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-12-15th-of-may.1677441/
  • New concept of international organizations, stuff like the HRE, PUs, Coalitions, Every Church, Crusades & Jihads, Tatar Yoke in Russia, Middle Kingdom in China, The Shogunate, High Kingdom of Ireland, Tributaries, Trade Leagues not mentioned but likely also included
  • Completely dynamic, 100% scriptable and extendable for modders
  • Close up map of most of Europe
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With each diary it's shaping up better and better.
 
Mod support is something Paradox knows is a money printer, and unlike Besthesda they aren't quite as ESG retarded enough to kill that golden egg laying goose. Even after EU4 winds down stuff like Abennar and Post Finem and Ante Bellum will keep it popular in their select niches.

The mention of it being extendable to modding on the "International Organizations" thing is probably exactly to do with the HRE. In the Extended Timeline mod they made it so the HRE is a one state OPM in a hidden-behind-the-borders of the map Jan Mayen so as to allow you to "form it" at the appropriate time because there is no system in place to create it if it is gone.

The system as described would allow it to be reformed if disbanded by someone with enough power, or to create similar organizations out such as the Corpus Evangelicorum which almost became a sort of Swedish led HRE in the 30 years war. It would also allow much better interactions between nations and expand your soft power meaning playing tall and trade would be a lot more fun, like a Netherlands that creates a IO where they are a trading block meaning they can facilitate trade with loads of other small nations and rake in cash, allowing them to have a constant standing army and merc up on war to punch far above their weight.

The changes to PUs are interesting and while I am a bit bummed out it makes sense. Historically PUs weren't always the direct control that they always are in EU4. I would think that size and economy would play a big factor in if they PU is a subservient vassal or a partner for defensive wars. Navarra under a Aragonese PU would likely be almost a province of your nation, while Naples under Aragon would be able to pull some weight and wiggle room to act in independent manners and do their own thing.
 
I'm trying very, very hard not to get my hopes up. But it is looking alright so far.
Just remember we've not seen any gameplay and won't see any actually informative stuff until it either gets leaked or it releases.

Vicky 3 had lots of nice new features in the dev diaries (alongside some very poor ones) and I remember people being warily excited in this very thread back in 2022.

Then the dev build leaked.

Paradox hasn't had a good release since CK2, whether the game gets decent enough life through DLCs is a dice roll, and now we have the added threat of just straight up killing the game.

This may very well have some nice features, but if it's got a brain-dead bone-idle AI like Vicky 3, or a total of five mechanics like CK3, it won't matter.
 
Vicky 3 had lots of nice new features in the dev diaries (alongside some very poor ones) and I remember people being warily excited in this very thread back in 2022.
There were a lot of autists that were upset after the 2nd Victoria 3 dev diary came out and a lot of threads deleted on the Paradox forums and reddit subreddit
I haven't seen anything like that happen yet, mainly because Johan seems to be doing everything to win those types of fans over
 
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