Paradox Studio Thread

Favorite Paradox Game?


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Stellaris's new update makes the economy a nightmare. I swear I spend more time balancing trade deficits than I do actually running my empire. Used to be I just buy what i was short and sell what I had too much of to offset the energy credit deficit. Now i have to go through the trade resource and it just feels terribly implemented. It fluctuates constantly for seemingly arbitrary reasons compared to the way credits used to. Its grinding my playthrough to a halt every 15 minutes and I dont like it.

What happened? I swear, its like 5 years ago paradox had something happen where all the talented autists were replaced with trannys and jeets.
 
Stellaris's new update makes the economy a nightmare. I swear I spend more time balancing trade deficits than I do actually running my empire. Used to be I just buy what i was short and sell what I had too much of to offset the energy credit deficit. Now i have to go through the trade resource and it just feels terribly implemented. It fluctuates constantly for seemingly arbitrary reasons compared to the way credits used to. Its grinding my playthrough to a halt every 15 minutes and I dont like it.

What happened? I swear, its like 5 years ago paradox had something happen where all the talented autists were replaced with trannys and jeets.
Considering what we've seen out of the EUV previews I think Johan hoarded them all.
 
What happened? I swear, its like 5 years ago paradox had something happen where all the talented autists were replaced with trannys and jeets.
They let off their entire QA team and had a scandal where multiple former employees talked about how bad working for them was on Glassdoor which led to further crackdowns. HoI4 modding also really took off about five years ago into its modern VN incarnation and that's where Paradox has sourced many recent hires from.
 
They let off their entire QA team and had a scandal where multiple former employees talked about how bad working for them was on Glassdoor which led to further crackdowns. HoI4 modding also really took off about five years ago into its modern VN incarnation and that's where Paradox has sourced many recent hires from.
Meanwhile at Tinto, Johan said that they have 20 full-time QA people.
 
HoI4 modding also really took off about five years ago into its modern VN incarnation and that's where Paradox has sourced many recent hires from.
And it's spread beyond HOI too. I'm sure everyone knows that Pacifica (the TNO tranny that took over for a while after Panzer) was a key figure in Victoria 3. I don't know if he still is, because I prefer to pretend Victoria 3 doesn't exist.

I also remember hearing, and this may or may not be true, that quite a few missions trees in the more recent EU4 DLCs were made by prominent EU4 modders like Parmelion and Stoipa.

On the face of it, poaching devs from the modding community isn't a bad idea, were it not for the perennial problem with modding in any game, which is that the only people with the free time and energy to commit to it are almost universally unstable or degenerates in some capacity.
 
What kills me about Stellaris is all the pointless limitations clearly designed just to frustrate you.

Megastructures suck.
You can't have multiple megastructures in the same system but not all of them count toward the limit and the game doesn't tell you what's blocking construction.
You also can't build more than one at a time for no good reason.
By the time you unlock Mega Engineering you’ve probably already won the game.

The random research system is infuriating. You can't plan ahead and I can't stress enough how much I hate that. I spent decades trying to get a fleet cap tech to appear it never did so I lost. Worse because you can't really choose your research you end up researching everything in every game. Instead of creating variety it kills it.

Civics are annoyingly limited too you can't even make something like the Imperium of Man.

I had to mod the game myself just to have a human race without shitskins because every "whites only" mod get taken down.

Archeology takes a million years and most of the time it just stopsnyour researcher from exploring instead of giving you anything.

Wars just flat out suck and they have gotten worse since over time instead of better.

I could go on but what's the point Fuck this game.
 
What kills me about Stellaris is all the pointless limitations clearly designed just to frustrate you.

Megastructures suck.
You can't have multiple megastructures in the same system but not all of them count toward the limit and the game doesn't tell you what's blocking construction.
You also can't build more than one at a time for no good reason.
By the time you unlock Mega Engineering you’ve probably already won the game.

The random research system is infuriating. You can't plan ahead and I can't stress enough how much I hate that. I spent decades trying to get a fleet cap tech to appear it never did so I lost. Worse because you can't really choose your research you end up researching everything in every game. Instead of creating variety it kills it.

Civics are annoyingly limited too you can't even make something like the Imperium of Man.

I had to mod the game myself just to have a human race without shitskins because every "whites only" mod get taken down.

Archeology takes a million years and most of the time it just stopsnyour researcher from exploring instead of giving you anything.

Wars just flat out suck and they have gotten worse since over time instead of better.

I could go on but what's the point Fuck this game.
Could you share the No Nieghbourghs mod for humanity? I needed it for a Lore accurate LOGH campaign when decide if i return to Stellaris ith the newest version or other one you recommend.
 
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Could you share the No Nieghbourghs mod for humanity? I needed it for a Lore accurate LOGH campaign when decide if i return to Stellaris ith the newest version or other one you recommend.
Pick up any mod that modifies the human species portraits and than copy and rename the european portraits to all the races that you want to get rid of. I think its the easiest change rather than going and modifying all the files that reference those portraits.
 
Hard disagree, EU4 is awful at simulating the Revolutionary and Napoleonic Wars. It's not really good at simulating late-medieval Europe either but the simulation is much better in the first hundred years of a campaign than in the last hundred. Its coalition mechanic isn't even good at simulating how Napoleonic coalitions worked - but I'm not going to really fault them for that since the only game I've played with an actually engrossing coalition mechanic (I.E members having objectives, drawing in new members, defections, etc.) is Nobunaga's Ambition: Sphere of Influence.
Ah I should have clarified I meant in a warfare sense, in a multiplayer game. I consider wars against AI opponents too easy to be fun usually.
 
The only way I can play Stellaris is a hevily modded 1.9 pirate copy. Yes, still using the planet tiles system. Runs smoothly nowadays and has a bunch of mods to diversify tech, civics, etc. As much as I like the megacorp expansion, 1.9 is the sweet spot.

It was better if they just made a Stellaris 2 at that time, instead of butchering the game for years.
 
Stellaris's new update makes the economy a nightmare. I swear I spend more time balancing trade deficits than I do actually running my empire. Used to be I just buy what i was short and sell what I had too much of to offset the energy credit deficit. Now i have to go through the trade resource and it just feels terribly implemented. It fluctuates constantly for seemingly arbitrary reasons compared to the way credits used to. Its grinding my playthrough to a halt every 15 minutes and I dont like it.

What happened? I swear, its like 5 years ago paradox had something happen where all the talented autists were replaced with trannys and jeets.
The way they keep nigger-rigging Stellaris instead of writing it off as a flawed experiment proved to me that the Stellaris team at least has no idea what the fuck they were doing. 2.0 should have been the limit of rework they did, and if they really wanted to overhaul the entire thing again then rebuilding it from scratch should have already been seriously considered. Instead we get a frankenstein game that doesn't even try to recapture what made 1.X Stellaris special.
 
The random research system is infuriating. You can't plan ahead and I can't stress enough how much I hate that. I spent decades trying to get a fleet cap tech to appear it never did so I lost. Worse because you can't really choose your research you end up researching everything in every game. Instead of creating variety it kills it.
GalCiv 4 does this better by giving you 3 options that have a 50% reduction to research cost whilst the rest of the options are still there at full cost. It gives research-focus civs the ability to pick what they want but prevents massive power imbalances by letting other civs keep an edge in a select few areas, eg: constantly researching weapon techs at 50% cost to stay relevant.

In fact GalCiv series just completely pumps Stellaris, despite being just as fucking money hungry. You'll at least get a complete game and not need the DLC, which usually goes on sale for 50%+ anyway every few months.
 
The way they keep nigger-rigging Stellaris instead of writing it off as a flawed experiment proved to me that the Stellaris team at least has no idea what the fuck they were doing. 2.0 should have been the limit of rework they did, and if they really wanted to overhaul the entire thing again then rebuilding it from scratch should have already been seriously considered. Instead we get a frankenstein game that doesn't even try to recapture what made 1.X Stellaris special.
I still fantasize about how recent DLC would work if they kept the old tile system. I'd have loved to see ecumenopoli get some sort of tiered planet grid with each level representing broad layers of the arcology. The system could then be used for subterranean mechanics also.
 
Dont let the eu4 reddit hear you say you use the war taxes button.
I've never understood that attitude. Like, I get that mil tech is the most important of the three, and you want to preserve military mana, but given that army maintenance tends to eat up a good amount of income, especially as you move away from mercenaries, the loss of 2 mil mana generation just isn't that bad, and you can easily make it up with a decent ruler and/or an advisor
 

Domt know if anyone saw this q and a with the CK3 devs, but the response to the question at timestamp 17:13 regarding difficulty sums up everything wrong with that game's creative direcrion.

Instead of meaningfully addressing the painfully easy difficulty of the game, bro literally does a smug "well, if you always win, then you've beaten the game, congratulations."

I want to say this as calmly as possible: ITS NOT ABOUT BEATING THE GAME YOU SWEDISH FAGGOT. THE POINT IS THAT WHEN YOU ONLY NEED TO SHOW UP TO BREEZE THROUGH YOUR SHITTY INCEST SIMULATOR IT CREATES NO ENGAGEMENT. NO REASON TO ENGAGE WITH NONEXISTANT GOVERNMENT MECHANICS. NO REASON TO MEANINGFULLY PLAY POLITICS WITH VASSALS WHO ALWAYS LICK YOUR TAINT. NO REASON TO KEEP YOUR HEAD OF FAITH HAPPY. NO REASON TO DO ANYTHING BUT GO, LOL! I FUCKED MY DAUGHTER. THE DIFFICULTY ARGUMENT IS NOT ABOUT MAKING THINGS "HARD." ITS ABOUT CREATING MEANINGFUL PLAYER ENGAGEMENT THAT IS BEST EXEMPLIFIED THROUGH STRUGGLE AND A SENSE OF PROGRESSION.

Jesus Christ. Deliver us from faggotry, EU5.
 
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