Paradox Studio Thread

Favorite Paradox Game?


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PATCH #8
GIVE IT UP FOR PATCH #8
 
You can't have multiple megastructures in the same system but not all of them count toward the limit and the game doesn't tell you what's blocking construction.
And then the rules which they don't communicate to you start to break down. In one of my last 3.9 games, I managed to cram a Dyson Swarm > Sphere and a MegaShipyard into Cybrex Alpha, leaving me with 3 megastructures in the system.
GIVE IT UP FOR PATCH #8
Have they fixed the performance regressions yet? I saw their community was chimping out because 4.0 moves even slower in the mid and late game stage. I tried the 3.99 beta and it was so bad I haven't fired up Stellaris since.
 
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Anyone have general tips for playing EU4?
Click everything on the UI even at 500 hours I still am finding new areas and reports. Use diplomatic map mode to see who considers each other friends and who considers each other enemies. Good way to plan wars and make sure you don't get a coalition going against you. Use the ledger before you start a war, make sure you're not going to get trucked by someone that has 2x the manpower. Army morale seems to be the important thing to pay attention to, that and support limits. Attrition can be a real bitch. On the flip side, let the AI uselessly attrition itself on your better forts. If they want to waste time on them, let them.

Try and lower autonomy in as many provinces as you can. Manually manage unrest by putting your armies on the ones looking to pop off. Keep stability as high as you can this will help. This along with getting trade power in the big hubs will juice your economy good. If you don't have a plan for a new war or don't know who to attack, plan it around gaining trade power in a node.

Loans are just a number. You can usually manage half a dozen or more safely. If you have to sell some crownland to keep your inflation in check and then slowly build it back up over time without the loan hanging over your economy.

I'm pretty bad at this game but hopefully that helps a bit.

Just reading the thread today to catch up after the EU5 announcement. I have zero faith it will be a good game at launch. Maybe in a few years. Luckily EU4 still feels fresh to me and I come back to it every couple months for another 100 or so hours.
 
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Instead we get a frankenstein game that doesn't even try to recapture what made 1.X Stellaris special.
I've seen a lot of people say this but having played Stellaris since launch, I can tell you wholeheartedly that the only thing special about it were its needs. It was an empty game after the first twenty years with a bunch of shallow sci-fi tropes and one great endgame war.
 
I've seen a lot of people say this but having played Stellaris since launch, I can tell you wholeheartedly that the only thing special about it were its needs. It was an empty game after the first twenty years with a bunch of shallow sci-fi tropes and one great endgame war.
You could probably make a better stellaris in eu5. Have provinces as solar sistems and locations as planets/asteroids.

Now im thinking about the actual mechanics of this fictional mod, lol. How would you handle it? Have troops as ground units and ships as, well... ships.

You would have straights between locations so that you can transfer troops between them easily but moving to another solar system requires ships.
 
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You could probably make a better stellaris in eu5. Have provinces as solar sistems and locations as planets/asteroids.

Now im thinking about the actual mechanics of this fictional mod, lol. How would you handle it? Have troops as ground units and ships as, well... ships.

You would have straights between locations so that you can transfer troops between them easily but moving to another solar system requires ships.
CK2 had a space opera mod. They had sieges be armies, armies be navies and navies (since CK2 didn’t have naval warfare) be specialized deep space craft.
 
Loans are just a number. You can usually manage half a dozen or more safely. If you have to sell some crownland to keep your inflation in check and then slowly build it back up over time without the loan hanging over your economy.
This lesson in particular is a key one, and it took me a while to learn, especially before I cottoned on to the fact that you're not supposed to try and make professional armies in the early game.

The only value to be truly afraid of is overextension. If you let that get too high, or more accurately let it grow beyond the point you can manage it, you will be sent into a nigh unrecoverable death spiral. I learned that the hard way with my first Mughal game
 
CK2 had a space opera mod. They had sieges be armies, armies be navies and navies (since CK2 didn’t have naval warfare) be specialized deep space craft.
Confederation at Crisis is the name of this mod if anyone is interested. Won't replace HIP anytime soon, but its a neat idea for a mod that I enjoyed.
main problem with the mod is that its so incomplete its frustrating.
 
I've never understood that attitude. Like, I get that mil tech is the most important of the
three, and you want to preserve military mana, but given that army maintenance tends to eat up a good amount of income, especially as you move away from mercenaries, the loss of 2 mil mana generation just isn't that bad, and you can easily make it up with a decent ruler and/or an advisor

The increased war exhaustion causes rebellions and further invites others to attack you.
 
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You could probably make a better stellaris in eu5. Have provinces as solar sistems and locations as planets/asteroids.

Now im thinking about the actual mechanics of this fictional mod, lol. How would you handle it? Have troops as ground units and ships as, well... ships.

You would have straights between locations so that you can transfer troops between them easily but moving to another solar system requires ships.
Unless if they do a random new world generator again you would have to have the whole map and world predetermined - but that wouldn't necessarily be a bad thing. One of the big weaknesses of stellaris is that it is near-entirely procedural, especially when Paradox had no experience handling something like that and frankly still doesn't.
 
The increased war exhaustion causes rebellions and further invites others to attack you.
I didn't mean as a thing to leave on forever, but they are useful in a pinch. Also, spending dip points to get rid of it isn't that much of a loss in my experience, as dip tech is arguably the least important of the three to keep up on

I suppose you do lose out on points to sink into good diplo idea sets, like Influence (situationally) and Espionage
 
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I didn't mean as a thing to leave on forever, but they are useful in a pinch. Also, spending dip points to get rid of it isn't that much of a loss in my experience, as dip tech is arguably the least important of the three to keep up on

I suppose you do lose out on points to sink into good diplo idea sets, like Influence (situationally) and Espionage
Getting advanced cb at 23 dip is really good.
 
Does the European Phenotypes and Names mod for stellaris (2023) still work? I installed it, it let me select the mod despite it being made for an older version but when I start a new game it doesn't seem to be doing it's magic.
 
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