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VICKY 4 CONFIRMEDYou know they never said EU5 is Project Caesar
You know they never said EU5 is Project Caesar
I mean, it isn't just EU5, in a way. Paradox is throwing everything and the kitchen sink at this game, taking all the greatest hits from Imperator and Vicky and shoving them into it. It's the main reason why I'm rather excited for it.VICKY 4 CONFIRMED
It's supposed to be Johan's magnum opus, the best grand strategy game ever made and it really might be. Even if it will have problems on launch which it undoubtedly will, it's been shown off in the dev diaries that a shit ton of the game will be scriptable and moddable so the modders will be able to rework a lot of shit.I mean, it isn't just EU5, in a way. Paradox is throwing everything and the kitchen sink at this game, taking all the greatest hits from Imperator and Vicky and shoving them into it. It's the main reason why I'm rather excited for it.
If goodwill is a currency Paradox is in serious debt. A lot of their audience is pissed but they don't really have alternatives. They need a big win to bring people around.I mean, it isn't just EU5, in a way. Paradox is throwing everything and the kitchen sink at this game, taking all the greatest hits from Imperator and Vicky and shoving them into it. It's the main reason why I'm rather excited for it.
I don't trust Paradox, but I do have some faith in Johan. I liked what they were doing with Imperator and an opportunity to fulfill those aims, but without the baggage, appeals to me. Not to mention they've for over a year now meticulously detailed their aims and how the design came to, with feedback from the community, compels me to be optimistic.If goodwill is a currency Paradox is in serious debt. A lot of their audience is pissed but they don't really have alternatives. They need a big win to bring people around.
Victoria 2 is my favourite Paradox game. Believe me, I am well aware of that factIf goodwill is a currency Paradox is in serious debt.
If a colony has a resource deficit they need to pay for transportation of the resources at cost. If a colony has +200 minerals and another has -200 minerals, it costs 100 or so trade to actually transport them (value depends on the good).Stellaris's new update makes the economy a nightmare. I swear I spend more time balancing trade deficits than I do actually running my empire. Used to be I just buy what i was short and sell what I had too much of to offset the energy credit deficit. Now i have to go through the trade resource and it just feels terribly implemented.
Yeah, finally started figuring that out. Thanks for the tip all the same.If a colony has a resource deficit they need to pay for transportation of the resources at cost. If a colony has +200 minerals and another has -200 minerals, it costs 100 or so trade to actually transport them (value depends on the good).
Its to make it so you can no longer have a colony that's just 35 labs with no infastructure to support it.
You can still DO that, but you need a planet specialized in trade to cover the costs.
Once you need 10+ hotfixes for a single update, you should be forced to live in India's sewers. Where their coders live.It is a comfort that there's one part of Stellaris I can still enjoy without requiring a version rollback.
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Distant Worlds, Gal Civ, Sins of a Solar Empire, even Starsector has a better economy simulator than Stellarisman I've been playing distant worlds and man is it better game than stellaris.
just fucking horrible, Stellaris has gone to shit, just not fun anymore, the Early Game is just a pain in the ass
>Andronikos Doukas
Idk if the proper dynasty did but their name ended up becoming a Greek surname.>Andronikos Doukas
Did the Doukas clan still exist into eu4's timespan?