Paradox Studio Thread

Favorite Paradox Game?


  • Total voters
    29
  • Poll closed .
For example, one of the 1836 naval techs has Gyrostabilized Fire Control, and while I'm no naval historian, as far as I can tell that shouldn't be on the cards until the 1900s,
1911 or so, believe it or not.

As to infantry techs, magazine-fed bolt-action rifles were roughly contemporary with the Maxim gun (Lee-Metford was issued in 1888, same year the Maxim was formally issued to a German colony force and the French Lebel was 1886), with the earliest models of bolt-action rifles like the Remington-Lee and Remington-Keene even seeing limited use well before it. You could probably merge the two into an "Updated Infantry Armaments" tech that unlocks the early MGs and bolt actions as possible inventions.
 
1911 or so, believe it or not.

As to infantry techs, magazine-fed bolt-action rifles were roughly contemporary with the Maxim gun (Lee-Metford was issued in 1888, same year the Maxim was formally issued to a German colony force and the French Lebel was 1886), with the earliest models of bolt-action rifles like the Remington-Lee and Remington-Keene even seeing limited use well before it. You could probably merge the two into an "Updated Infantry Armaments" tech that unlocks the early MGs and bolt actions as possible inventions.
The current scheme I have for the Light Armaments branch is:

Flintlock Rifles: Bayonets, Ammunition Factories, 1800
Muzzle-loaded Rifles: Percussion Cap, Conical Bullets, Small Arms Factory, 1820
Breech-loaded Rifles: Needle Guns, Lever Action Rifles, 1845
Machine Guns: Metallic Cartridges, Volley Guns, Mechanized Reloading, 1860
Bolt Action Rifles: Magazine Rifles, Smokeless Powder, 1885
Modern Infantry Weaponry: Hand Grenades, Submachine Guns, Flamethrowers, 1905

The two biggest dilemmas I had in reworking the techs is how to balance historicity with the demands of gameplay and how to time things to, albeit poorly, represent iteration and proliferation. A lot of technologies had prototypes or early iterations that were used in periods before they actually became prominent (such as the Ferguson Rifle), but either owing to a lack of demand, being too expensive/impractical to produce at the time, or just too dangerous (guncotton), weren't viable for widespread adoption. Of course, the player is not bound to repeat history in a game, let alone in an alt-history scenario, so the compromise I've tried to go with is to have things time to (or around) the earliest practical iterations of specific technologies being where you unlock them - once you get the invention, iteration is implicit since V2 doesn't represent things qualitatively. So we don't need an invention for every single iteration of the bullet between traditional shot to the Minie Ball (whose early iterations are under the catch-all of Conical Bullets), while Machine Guns can represent everything from Gatling Guns and the Mitrailleuse to proper Maxims.
 
The two biggest dilemmas I had in reworking the techs is how to balance historicity with the demands of gameplay and how to time things to, albeit poorly, represent iteration and proliferation. A lot of technologies had prototypes or early iterations that were used in periods before they actually became prominent (such as the Ferguson Rifle), but either owing to a lack of demand, being too expensive/impractical to produce at the time, or just too dangerous (guncotton), weren't viable for widespread adoption. Of course, the player is not bound to repeat history in a game, let alone in an alt-history scenario, so the compromise I've tried to go with is to have things time to (or around) the earliest practical iterations of specific technologies being where you unlock them - once you get the invention, iteration is implicit since V2 doesn't represent things qualitatively. So we don't need an invention for every single iteration of the bullet between traditional shot to the Minie Ball (whose early iterations are under the catch-all of Conical Bullets), while Machine Guns can represent everything from Gatling Guns and the Mitrailleuse to proper Maxims.
I'm no good at Vic2, but what your mod seems pretty interesting so far!
 
Look back on the German DLC. I still love everything about the secret Eva Braun path.
I think someone should make a mod where the circumstances of getting her path is changed to the plot of Inglorious Bastards where she survives the movie theater fire and swears revenge on her love and vows to destroy the jewish world order.
 
The two biggest dilemmas I had in reworking the techs is how to balance historicity with the demands of gameplay and how to time things to, albeit poorly, represent iteration and proliferation. A lot of technologies had prototypes or early iterations that were used in periods before they actually became prominent (such as the Ferguson Rifle), but either owing to a lack of demand, being too expensive/impractical to produce at the time, or just too dangerous (guncotton), weren't viable for widespread adoption. Of course, the player is not bound to repeat history in a game, let alone in an alt-history scenario, so the compromise I've tried to go with is to have things time to (or around) the earliest practical iterations of specific technologies being where you unlock them - once you get the invention, iteration is implicit since V2 doesn't represent things qualitatively. So we don't need an invention for every single iteration of the bullet between traditional shot to the Minie Ball (whose early iterations are under the catch-all of Conical Bullets), while Machine Guns can represent everything from Gatling Guns and the Mitrailleuse to proper Maxims.
The versions you list come across like they have just the right amount of abstraction to not get into the weeds and make every change feel like a justified major step. Shouldn't be impossible to get just the right kind of compromise between good gameplay and good historical accuracy.
 
  • Like
Reactions: Computer God Autism
CK3 just put out their first dev diary for the Chink expansion. Should we start taking bets now on this expansion breaking CK3 worse than the latest Stellaris update? Thats up to what, 13 hotfixes now? Lets see if Paradox can top that with this.
I'm going to be optimistic; there won't be many hotfixes, just because CK3 has very little to actually break.
 
CK3 just put out their first dev diary for the Chink expansion. Should we start taking bets now on this expansion breaking CK3 worse than the latest Stellaris update? Thats up to what, 13 hotfixes now? Lets see if Paradox can top that with this.
No use. It's 100% gong to make the game worse. I cannot imagine for the life of me that this will not result in performance tanking even harder, or it adding something meaningful to the game. I lost all hope that they might course correct the game when they announced they were adding China before a Curia, Republics or making base feudalism interesting.
 
I'm still surprised they are even bothering with expanding the map so much with the China expansion, despite how empty so much of the Western side of the map feels already. I had a friend tell me they finally filled in the gaps and the game was just as good as CK2 with all the DLCs but when I played a campaign, I found it to just be boring. Maybe it's just me, but I cannot get into the game, no matter what.

I also can't stand the 3D models. I miss the old portraits. Somehow those did a better job of visually identifying who someone was.
 
>24 years in
>Still no NGF
>More GDP than France and Great Britain combined
>Only limited by shit army, at least until shrapnel artillery finally gets unlocked

Oh boy, I sure love playing Autarky Simulator Victoria 3!!
V3 Russia 2.webp

The Steam Charts for PDX activities as of 27 May 2025
>HoI Sisters really are a special breed.
>EUV might actually break 100K players when released

PDX Graphs.webp
 
>24 years in
>Still no NGF
>More GDP than France and Great Britain combined
>Only limited by shit army, at least until shrapnel artillery finally gets unlocked

Oh boy, I sure love playing Autarky Simulator Victoria 3!!
View attachment 7418459

The Steam Charts for PDX activities as of 27 May 2025
>HoI Sisters really are a special breed.
>EUV might actually break 100K players when released

View attachment 7418553
How the hell is HoI so popular? It might just be the worst game on the list.
 
How the hell is HoI so popular? It might just be the worst game on the list.
I think it was the entry point for a lot of newer Paradox gamers, the ones who missed the boat on EU4 at a point where if you wanted to actually play the game in full, you needed to wait for a Humble Bundle to get everything at a reasonable price. If you recall, this was a time when fundamental game mechanics like development were DLC features.

That, and more people go through a highly embarrassing WW2 phase than a highly embarrassing Renaissance phase. Christ knows I did. And for some, that 'phase' has never quite ended.
 
Back