Paradox Studio Thread

Favorite Paradox Game?


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Joins the toxic doxing forum a month ago, ends up in the Paradox thread.
How did this happen? What led you here?
It's not that complicated transitioning from 4chan. /v/ talks about e-celebs and current events all the time anyways.
However this place is better organized, and I thought more refugees would've kept here when 4chan was down.

PDX titles are genuine games unlike the simpler AAA point-and-click escapisms designed specifically to let you win.

Library Log.webp
 
PDX titles are genuine games unlike the simpler AAA point-and-click escapisms designed specifically to let you win.
half of their games are like this, did you see the way they treat people asking for any sort of challenge in CKIII? they don't even want to play optimally, just to have any incentive to use any of the secondary mechanics at all.
 
half of their games are like this, did you see the way they treat people asking for any sort of challenge in CKIII? they don't even want to play optimally, just to have any incentive to use any of the secondary mechanics at all.
I can't really say much about CK3, not really getting into the series myself. However, the other games are more challenging for the general audience.
Only reason games like EU4 are easy to me is because I spent 4K+ hours on it. In HoI4, some people still can't win WW2 as Germany.
 
I can't really say much about CK3, not really getting into the series myself. However, the other games are more challenging for the general audience.
Only reason games like EU4 are easy to me is because I spent 4K+ hours on it. In HoI4, some people still can't win WW2 as Germany.
They are all larp map painters. Any challenge in these games is entirely self imposed past the initial learning period.
 
Only reason games like EU4 are easy to me is because I spent 4K+ hours on it. In HoI4, some people still can't win WW2 as Germany.
Well its getting harder with every patch.
last game i had to rush out a couple of divisions because Italy lost 6 million men by 41 and almost exploded because mexico and australia invade them.
Italy is distractingly bad and has been for a couple of patches.
Sealion and invading the US is not enough to make them not die.
 
We have known these guys are Swedish for years.
Could they stop being Swedish for 5 seconds though? What is it about Sweden? The Danes and the Norwegians aren't like this.

On another note, will EU 5 actually be released functional or will we need to wait a couple years and a few rounds of 20 dollar DLC? Nothing I have seen seems to indicate it's remotely finished.
 
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On another note, will EU 5 actually be released functional or will we need to wait a couple years and a few rounds of 20 dollar DLC? Nothing I have seen seems to indicate it's remotely finished.
It will be in better shape than their last releases, but the design choice scare me alot.
It looks like an even more over complicated IR. that game failed because it played like cooky clicker without much choices to make
 
It will be in better shape than their last releases
Look at all the intricate interlinking in-game mechanics and imagine how incredibly interdependent they inevitably will be.
Now tell me with straight face sw*de coding will not fuck it up somehow, they don't do proper QA anymore remember, there will 110% be some day one overflow bug on a basic thing in the same defines.txt file they've been using since 2012 because some slave poojeet intern forget a comma or something.
 
they don't do proper QA anymore remember
somebody on reddit or 4chan vst or maybe my dreams told me that Tinto is their A team now and also has a lot of QA staff, and the home studio is where the bad stuff is happening, getting rid of qa and getting filled with hoi4 slop modders and they're trying to cut costs via forcing people to resign via rto
 
My EU5 prediction: The game will be good, but reddit will seethe about the anti-blobbing mechanics that make it harder to paint the map.
I am not so sure about that, since all of the c*ntent creat*rs that got to play the game early had no issues blobbing, and in many cases were blobbing easier than base EU4. Once again, the actual difficulty will depend on how well the AI actually understand the mechanics. I doubt they will, since Paradox hasn't been able to write good AI for many years now.

I am mostly concerned about some design decisions that don't go far enough into simulation territory. Granted, I only play M&T on EU4, but I really dislike how trade routes are done in EU5 and even trade in general. Doesn't seem like there is a particular ability to act as a chokepoint for goods like in M&T, so you can just bypass entire markets by buying porcelain directly from Chinese markets as a European, without owning the market centers in every market in between.

I was also disappointed with responses to the Venice+Genoa dev diary. The question "what is mechanically stopping Genoa from simply annexing the Pontic Steppe to further control that trade zone, since in EU4 that is by far the best decision as direct map control is always better than indirect" and the dev responded with "well I prefer to just build my little Fondaco buildings and manage those," which isn't an actual answer to the question. Again, it appears that just blobbing continuously will the unquestioned best strategy, rather than make actually interesting internal politics and factions matter, so that the larger your empire gets the more difficult it is to keep your factions and internal politics managed.
 
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somebody on reddit or 4chan vst or maybe my dreams told me that Tinto is their A team now and also has a lot of QA staff, and the home studio is where the bad stuff is happening, getting rid of qa and getting filled with hoi4 slop modders and they're trying to cut costs via forcing people to resign via rto
Game companies always try and spin it this way when they sack all their staff and relocate the studio to some 3rd world location to cut costs, it's just propaganda unless it comes true, and it never does.
 
It will be in better shape than their last releases, but the design choice scare me alot.
It looks like an even more over complicated IR. that game failed because it played like cooky clicker without much choices to make
Imperator Rome, Stellaris, and CK 3 both released broken and unplayable. The former pretty much died a miserable death while the latter two were fixed over years and iterative DLC to end up in a playable state. CK3 even added models of horses to the game just this week!
 
getting rid of qa
Lmao Paraodox never had QA (looks at HOI 3 crashing issues)
>HoI Sisters really are a special breed.
I can tell you right now as HOI 2/3 player (dabbled in 4), HOI4 is especially popular in west Taiwan due to a wierd steam bug. It's technically banned in the Chinese market like the other HOI games (because hurr duurr Tibetan Independence and warlord factions), but it becomes avalible when it's on discount (especially during the winter/summer sale). The HOI 3 fags all fucked off to better GSGs like AGEod games or Command Modern Operations (true autisim sim).

Paradox really shit the bed in 3 with the inital release, and rightlyfully got lots of flak for making it only semi-playable with the three DLCs. Even then you'd want the HPP to run it for it to be semi playable. Plus they never fixed the crashing issue on 3, and it had to do with the C++ code being dogshit.
Imperator Rome, Stellaris, and CK 3 both released broken and unplayable. The former pretty much died a miserable death while the latter two were fixed over years and iterative DLC to end up in a playable state. CK3 even added models of horses to the game just this week!
HOI 3 was broken as shit until the Sempter Fi DLC fixed most egregious issues (behind a paywall for bugs no less!), and FTM/TFH finally made it playable.
 
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Once again, the actual difficulty will depend on how well the AI actually understand the mechanics. I doubt they will, since Paradox hasn't been able to write good AI for many years now.
This is my worry. EU5 has a lot of neat systems but will the AI be able to play it? It's too Reminiscent of one unit per tile in Civ5
 
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You wish Tinto was staffed by Swedes. If EU5 comes out, it'll be the first thing a Spaniard has finished working on in the last twenty years.
I feel the need to point out that Catalonia is the spot where most of the ethnic Visigoths were settled - Catalonia being the result of a series of corruptions of Gothia Launia - so they're already honorary swedes and Johan is just retvrning to trvdition.
 
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