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kiwifarms.net
- Joined
- May 14, 2019
It’s basically three nested games. The first one (Globohomo Simulator) is fine, it’s accessible enough. The second one (Space Industrialization Tycoon) is where things start to go awry as you juggle it and Globohomo Simulator. Then you get Total War: Space. Except to get to Total War: Space you have to navigate a massive tech tree full of noob traps and other early game decisions that there is no way to organically figure out through trial and error because Globohomo Simulator is a full campaign in and of itself.Agree about Terra Invicta, i think most of us wanted just a xcom game with an interesting campaign overmap. Instead we got different systems that don't work together.
There are been quite a lot of xcom like games, but they either get the strategic map or the tactical combat wrong. For all of their faults xcom 1 and 2 were great games. Firaxis decided to make a shitty xcom and a shitty marvel game instead of either making xcom 3 or making another game with similar gameplay in a different setting. My dream game would be a mercency band in a fantasy world with xcom like gameplay, add in some RPG elements for the "base" people.
I think they also may have screwed up in trying to hard their Total War-like turn-based system behind the skin of real time Paradox-like. It feels awkward as hell having to manually set and babysit (and they genuinely matter to an extreme degree) agents while waiting for stuff to pop off. I think they wanted to have their cake and eat it of having a game designed around turns but still able to roll out events in real-time for the feeling of randomness and time passing, but the execution wound up being incredibly awkward.
War of the Triple Alliance SimulatorDamn looking good. Dependables are a really cool concept. Crushing a rival country so hard you kill or maim most of their work population for the next 20 years will be very fun. I am afraid the game is going to be overshadowed by Johan's magnum opus. They will need to strategize the release date.