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What are your expectations for the EU5 release?


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Is it worth using a mod to transfer a ck2 endgame to EU4? I've just finished my first 936-1453 run (I usually quit when my objectives are all done) and kind of want to continue the game, but I've never done a save transfer before.

meme tax:

crusader kings 4: modern warfare
 
Is it worth using a mod to transfer a ck2 endgame to EU4? I've just finished my first 936-1453 run (I usually quit when my objectives are all done) and kind of want to continue the game, but I've never done a save transfer before.

Generally no. If you've played an almost full game, you're probably a lot more powerful than your neighbors, and especially the nations that will have to default to the standard EU4 start.

But it also doesn't hurt anything trying it out. Just be prepared for obscene border gore.
 
People shit on Imperator, and rightly so at the beginning, but after all the changes it's honestly one of my favorite Paradox titles. You can see a lot of Imperator's bones in EU5 systems. That being said, a classical EU5 mod would be a better Imperator Rome II than a real Imperator Rome II.
An extended timeline mod for EU5 could be really good.
 
People shit on Imperator, and rightly so at the beginning, but after all the changes it's honestly one of my favorite Paradox titles. You can see a lot of Imperator's bones in EU5 systems. That being said, a classical EU5 mod would be a better Imperator Rome II than a real Imperator Rome II.
I expect one like Imperator Universalis for EU4, which uses a janky pop system too. Personally, I want a Bronze age mod, since that closely resembles the arc of the Early Modern Period, with centralizing states, large-scale trade networks, and professionalizing armies all on the scene.
 
Wouldn't mind honestly. Hoi5 means no more stupid changes for Hoi4. I will feel bad for all the major mods that decide to make the jump however. The time and effort needed probably won't be worth it if CK3 and Vic3 are anything to go by.
The difference is that CK3 and Vic3 had things to make stupid changes to. HoI5 doesn't have that from HoI4.
 
The difference is that CK3 and Vic3 had things to make stupid changes to. HoI5 doesn't have that from HoI4.
Remove focuses. I hate that fucking shit. No idea what would replace them but there have to be better better mechanics that would result in sandbox where you can steer politics of your country in non-historical direction rather than playing glorified choose your own adventure.

Shit's especially annoying when you're playing democratic country staring at the progress bar for three years until something interesting happens. And, in some cases, there is an "optimal" path where certain focuses have to be selected in the specific time frame for your campaign to be enjoyable. If you get them wrong, congratulations, go back to 1936 and stare at screen for 20-30 minutes until you figure out the best order to pick up focuses.
 
Remove focuses. I hate that fucking shit. No idea what would replace them but there have to be better better mechanics that would result in sandbox where you can steer politics of your country in non-historical direction rather than playing glorified choose your own adventure.
Decisions and events... like HoI2 and Darkest Hour.
 
I think focuses are good, but I also think it could be improved.

They added cooperative focuses on the Scandinavia DLC, which are focuses where the entire faction shares a tree and any member can do them. So you could be doing a political focus on your own tree as Sweeden to get a buff but Finland would be doing the focus to give the faction a army XP bonus. And when Finland is done you can then pick the next focus on the tree while Finland does one of their own focus.

That is a great idea, but in true paradox fashion they didn't expand it to the rest of the game and it is one of the many orphaned features.

I think letting people do 2 or 3 focuses at once, and separating the trees into political/army/tech or something like that could be a good evolution of the system and a way to fix shit like Turkey's tree where you can only really play the game by 1942 because of how many 70 days focuses you gotta get through.
 
I think letting people do 2 or 3 focuses at once, and separating the trees into political/army/tech or something like that could be a good evolution of the system and a way to fix shit like Turkey's tree where you can only really play the game by 1942 because of how many 70 days focuses you gotta get through.
I think if they split it into military and political, that would improve things a lot. Would also emphasize that there are only so many resources to go around so you have to prioritize which branch you think is most important.
 
People shit on Imperator, and rightly so at the beginning, but after all the changes it's honestly one of my favorite Paradox titles. You can see a lot of Imperator's bones in EU5 systems. That being said, a classical EU5 mod would be a better Imperator Rome II than a real Imperator Rome II.
I do actually like Imperator, I respect Paradox greatly for handing the reigns over to and even helping out modders after they've abandoned ship.
 
If this turns out decent it will probably be better than the over-designed monstrosities that modders make with stuff like MEIOU and Taxes.
I want to like MEIOU, but it is just so fucking opaque that it's like trying to make sense of untranslated Akkadian.
 
EU5 will be better than M&T just be being able to run faster than a tick every couple seconds. I've always wanted to get into it but the performance is atrocious, a victim of being too ambitious for the engine to handle.
 
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