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What are your expectations for the EU5 release?


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OpenVic has a YouTube channel now.


Gilded Destiny's alpha build has been updated. New Dev Diary about political parties soon.
 
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spudgun posted this on twitter.
 
Gilded Destiny's alpha build has been updated. New Dev Diary about political parties soon.
It's out!

(or read it on Steam)

This is probably the most complex and realistic political party system I've seen in a GSG. It was also added in the latest update, so it's really new.

chad.jpg

Also, I really like the icon for Capitalist POPs. You can tell he just doesn't give a fuck about child labor being legal.
 
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Also, I really like the icon for Capitalist POPs. You can tell he just doesn't give a fuck about child labor being legal.
On the contrary, he gives all the fucks about it being legal. Those dang rascals are some of his best coal miners. Those small hands can snag even the tiniest, hard-to-reach pebble of coal in even the deepest of shafts. What would he replace them with if it was banned, trained monkeys?
 
Pushing the start date back for EU5 was a great choice. I was never all that interested in EU4 because 1500-1700s was one of my least favorite historical periods. Now we get the last hurrah of the medieval age.
 
Pushing the start date back for EU5 was a great choice. I was never all that interested in EU4 because 1500-1700s was one of my least favorite historical periods. Now we get the last hurrah of the medieval age.
Pushing the date back forced introduction of proper levies and mechanics to transition away from them. Mechanics that they introduced and that seem to work well, so good. Ig we just have more of a good thing per thing, that is, more playtime per playthrough.

I said once I will say again, the only thing missing from game mechanics, to be also capable of simulating 1836 to 1936 dates is pops having political views. Unlike EU4, I put a lot of faith into extended timeline mods, because now there are mechanics to accommodate and properly show specialties of other eras.
There is said to be a factory building in EU5.
 
Pushing the date back forced introduction of proper levies and mechanics to transition away from them. Mechanics that they introduced and that seem to work well, so good. Ig we just have more of a good thing per thing, that is, more playtime per playthrough.

I said once I will say again, the only thing missing from game mechanics, to be also capable of simulating 1836 to 1936 dates is pops having political views. Unlike EU4, I put a lot of faith into extended timeline mods, because now there are mechanics to accommodate and properly show specialties of other eras.
There is said to be a factory building in EU5.
Im sure someone will figure out some workaround using culture conversion or something or maybe a pop having 2 "religions"
 
Japan is such a slopfest currently, that I can't not see this being an improvement

The civil wars for their paths are insane and break the entire game in the region
I’m not going to read these dev diaries but I assume based on past development that there is a meme path to reestablish the Tokugawa Shogunate and its twice as detailed as the historical path.
 
I’m not going to read these dev diaries but I assume based on past development that there is a meme path to reestablish the Tokugawa Shogunate and its twice as detailed as the historical path.
Believe it or not, but no. There is however a surprisingly large Commie path, despite the Communists having been successfully purged and buck-broken already.
 
I’m not going to read these dev diaries but I assume based on past development that there is a meme path to reestablish the Tokugawa Shogunate and its twice as detailed as the historical path.
There does appear to be a focus that says 'Strengthen the Shogunate' but I don't think it's the Tokugawa.

Honestly it wouldn't make that much sense. Sinic countries had fundamentally different conceptions of monarchy than Christian ones and there has never been an example of a deposed dynasty successfully restoring itself to national hegemony in one - the closest is that remnants of said dynasty would usually establish a breakaway or rump state and attempt a revival during that period of dynastic change, but they would never last.

If anything reworking the Kazoku system to reinstate the office of Regent would be more likely than a Tokugawa restoration - the Fujiwara branch families were still closely tied to the Imperial household, and Fumimaro Konoe was Prime Minister twice in HoI4's timeframe.
 
Another mod/s I would recommend is Third Odyssey
I can't believe I've never played that before. The start was a bit slow because, even with the +200 free settlers from the starting idea group you're locked to one colony at a time. Once you get Expansion ideas and access to more colonists though, goddamn:
Capture.JPG
That might be my highest settler spread, even beating my Venail -> Aelnar runs in Anbennar. Unfortunately I fucked up by switching ideas to Exploration and going for the Global Empire mission line first, instead of focusing on manifesting my destiny all over N. America. I didn't read the requirements properly and now I have to get one of the hegemonies and finish a mission that requires taking 180 provinces in fucking India before I can go back to the other mission lines.

If anyone has suggestions/recommendations for other EU IV mods to try before V comes out throw them at me. Not just total overhauls like Third Odyssey or Ante Bellum, but even smaller reworks (before AB I played beyond the Cape which made for a fun Portucal colonial empire), or even just useful QOL stuff I might have missed.
 
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