Paradox Studio Thread

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What are your expectations for the EU5 release?


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They're remaking ATE to be in EU5. They plan on having it covering the entire world but will initially focus on getting the Americas playable and with content.
Well, considering that this is nuAtE, I don't have high hopes. The Fanfork for CK2 was serviceable but CK3 went completely off the deepend, it's a shame since that "AtE to EU4" mod died a long time ago.
 
Modding dev diary has dropped. Early access has been given to Extended Timeline, Voltaires Nightmare, Europa Expanded, Imperium Universalis, After The End and some others. Additionally there is a modding tool being worked on to make it even easier to make mods.

EU5 can currentky only have a single start date so for ET they have a script for generating it's various ones.
1761143307161.png
We're so back.
 
That seems like a silly feature to leave out, given how easy it would be to implement.
I can imagine why they wouldn't bother, given that doing alternative start dates would be so much more of a pain in the ass than every other game they've put out.
 
Paradox games started moving away from having more than one start date with EU4; they tried to support other start dates in its launch, but gave up soon after release given the monumentality of actually doing that (famously the only achievement in EU4 that can be achieved outside of a 1444 one is the one for America in 1776). The only Paradox game in recent memory that still actively supported new start dates and content for them was CK2.
 
Paradox games started moving away from having more than one start date with EU4; they tried to support other start dates in its launch, but gave up soon after release given the monumentality of actually doing that (famously the only achievement in EU4 that can be achieved outside of a 1444 one is the one for America in 1776). The only Paradox game in recent memory that still actively supported new start dates and content for them was CK2.
CK2 has many supported start dates because the start date was pushed back with dlc. I still like the original start date of 1066 the most.
 
Iron Century is the best start date, it's not only a cool name but is perfectly balanced and historically interesting, right on the precipice of not too early/not too late without any overpowered blobs but with a scenario in which anything can still happen. A lot of effort went into it too with various historical characters that have appropriate stats and positioning, everywhere from Hamdanid Jazira to random courtiers in Saxony, it's just well made.

EU4's start dates on the other hand... I don't think they bothered updating them after a certain point and they were always kinda half assed, 1600s England is still Protestant (not Anglican) and there are various other downright oddities.
 
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More not Paradox Eu5 videos. Only allowing 30 Second shorts before Oct 31st.

Voltaire's Nightmare 3 looks disgusting.
3.jpg

1 pixel is the size of 8 football fields irl.
I prefer it to having to fight half a million guys in 1620 in any war worth a damn.
I disagree in multiplayer you would still probably fight 6 billion soldiers by 1800s. Id rather use a mod in singleplayer to halve all world pops like in vic 2, and use a blob to challenge me rather than a HRE/coalition swarm.
Besides you can always break apart blobs, but you can't create one.
 
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I've been waiting for this dev diary for a while since mods are a huge part of what makes Paradox games interesting for me. I was curious about this bit though:
For those of you that might notice Anbennar missing from the image above, we’d like to be transparent here; Some of the talented Developers within the Anbennar team have ambitions of their own. For legal reasons, these ambitions did not permit them to receive full early access.
I thought maybe they were working on their own game, but apparently Jay works for Gilded Destiny. Kinda sucks that they're gonna be behind the curve though, especially since they're apparently still arguing over whether to start in 1444 like the EU4 version or 1337 like base EU V.

NO LAUNCHER!!!
We're hitting levels of based that shouldn't be possible.

EU4's start dates on the other hand... I don't think they bothered updating them after a certain point and they were always kinda half assed, 1600s England is still Protestant (not Anglican) and there are various other downright oddities.
Yeah, I've tried 2 of the later start dates, the American Revolution and the 80 Years War and they were both fucked. It's a shame because I almost never get to see the lategame stuff because even starting as an OPM or shitty nation, it's so easy to get unstoppably powerful long before then, even without crazy min-maxing, that I get bored and quit.
 
Alt start dates in vanilla EU4 were always broken. You'd load up something like the Napoleonic Wars and it would actually be broken THROUGH detail: a dozen generals but no manpower to sustain it. Or the same economy everywhere. CK2 worked, I think, because the actual provincial level was fairly shallow, not hard to just say "eh bump the tiers on the buildings up yay much." Even so I only ever played with the main supported start dates, but I used all of them frequently for different reasons (1066 Castile and Normandy, 867 Viking starts and 769 Orissa were some I remember playing multiple times).
 
Iron Century is the best start date, it's not only a cool name but is perfectly balanced and historically interesting, right on the precipice of not too early/not too late without any overpowered blobs but with a scenario in which anything can still happen. A lot of effort went into it too with various historical characters that have appropriate stats and positioning, everywhere from Hamdanid Jazira to random courtiers in Saxony, it's just well made.

EU4's start dates on the other hand... I don't think they bothered updating them after a certain point and they were always kinda half assed, 1600s England is still Protestant (not Anglican) and there are various other downright oddities.
It would be the best start date if it wasn't for the fact that Otto never forms the HRE even with player intervention (HIP luck trait for example.)
 
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