Paradox Studio Thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

What are your expectations for the EU5 release?


  • Total voters
    83
  • Poll closed .
Since I won't be able to access my PC until Thursday, I'm going to watch some tutorials in advance. At least someone might crack the game by then, and the day one patch will be out as well. My message to everyone in this thread is to have fun; you either get to play a good Paradox game for once or watch the community blow up over another bad launch.

One weird detail I noticed from a map posted in late September is the inclusion of Eastern Hungarians, who were those Hungarians who stayed in the Urals rather than migrating westwards and settling in the Pannonian basin like the rest.
Dialects.png
The only thing we basically know about them is that a Dominican friar in the 13th century traveled from Hungary to the Urals and was able to communicate with the local population in Hungarian; nothing else. They were most likely wiped out by the Mongols, so their inclusion feels a bit ahistorical, and I'm saying it as a Hungarian myself—their inclusion feels wrong.

At least my Hungol Empire idea for my first game now has a cool first goal: RETVRN TO HVPERBOREA MAGNA HVNGARIA

I'm a noob even though I had EU4 I'm still pretty inexperienced. So something for a beginner.
The devs recommend the Ottomans, Hungary, and Castile for beginners, and I agree with them.
  • While the Ottomans start as relatively small, they are primed for conquest, as this was the era when they went from being a small principality to becoming a multi-continental empire. They should be a great choice for an expansion-focused game, as they expanded in every direction in our timeline (such as in the Balkans, Middle East, North Africa, Crimea, etc.).
  • Hungary is in her golden age in 1337 and has a high population, a strong economy, and is surrounded by much weaker countries. She should be a good choice for both playing tall and for conquering you smaller neighbors.
  • Castile is the strongest country in Iberia, so dominating the region and forming Spain shouldn't be a problem. She is also one of the best nations for colonization, allowing you to conquer natives early and easily and make yourself rich through your conquests, which should also allow you to focus on establishing dominance in Europe, especially in the Western Mediterranean.
Based on the AI's performance from recent time lapses, the Ottomans tend to underperform (it might be the AI just being dumb consistently), while Castile and Hungary are usually the strongest countries by the end. If you like naval and colonial gameplay, play Castile; if you don't and want to make a land empire instead, play Hungary; that's my recommendation.

Here's the full list of recommended starting nations by the devs and why they were chosen, ranging from beginner nations to more advanced ones:
Screenshot 2025-11-03 at 21-08-17 Europa Universalis V Player Resources Paradox Interactive Fo...png
 
Last edited:
I'm going to ignore their recommendations and just try for a chill Korea game first. Completely blind on what's changed other than your ruler having a face and body now, which really does worry me.
I think one thing people are kind of ignoring about our rulers having faces and bodies now is the fact that it lets us actually plan for their deaths compared to EU4.

I've had plans for expansion in EU4 completely shat on because my king died and I was stuck in a regency council for 15 years. In this game at least, like in the CK games, you can see your rulers age and health represented by his avatar and plan accordingly.

And like everything else in the game you don't have to interact with it if you don't want to, you can automate the government if that's something you want to do.
 
I am going to fuck up my sleep schedule.
My sleep schedule has been fucked for a while so I'm good to go. Hell I even managed to tweak my bad knee last week so I'm stuck in the house even more than usual, my missus literally joked I did it on purpose to have more time to play.


Since I won't be able to access my PC until Thursday, I'm going to watch some tutorials in advance. At least someone might crack the game by then, and the day one patch will be out as well.
Pretty sure EU5 doesn't have any meaningful DRM, if any at all, so a pirate version will likely be out in a couple of hours.
 
Johan confirmed that the AI aggressiveness has been increased:
JohanAI.jpg
workshop.jpg
Some modders with access have begun uploading to the workshop, Xorme in particular. His most popular EU4 mod was his AI one which made it much better at playing the game.
 
Last edited:
Man got burned by CW so decided to get sodomized by Paradox instead, kek.
To Legend's credit he's apparently been addicted to Paradox games for a while. He had a couple of vanilla Stellaris streams earlier this year and IIRC has a few thousand hours in EU4.

Will be hilarious if his new year plans involve saving your disaster games for Paradox entries in some capacity :story:
 
I think I might play Holland for a tutorial nation, you get a nice formable in the form of the Netherlands, good access to trade and colonization, and building tall sounds up my alley.
 
The "The Sims" characters are pretty cute, you are just a bunch of bitter cunts.

I think I decided my first nation, Hungary. I have watched some videos and this one indeed seems to be the perfect tutorial nation.
I think they're fine, like I said earlier in the thread. Having a visual of your ruler lets you plan for when they die, which makes sudden regencies less problematic
 
The last time I played EU4 was when Lions of the North was the latest DLC (so 2022-2023). The most fun I had was when I made a Rome-themed custom nation in Cuba for curbstomping the natives. I got a Zoroastrian advisor somehow in that game. My second most fun game was trying to figure out how to play the game in the first place as Oman out of all nations. My longest game was either with Korea, which I ended after screwing it up by taking the mandate of heaven too early, or with the Teutons, where I became Prussia and got coalitioned while trying to form Germany through conquest.

Out of the 3 Paradox games I played (EU4, Vic2, HOI4), EU4 is my least played one, but I had fun with it nonetheless. My biggest problem with EU4 was how arcadey the game was and how there was nothing to do outside of warfare, which wasn't even that good in the first place. EU5 seems to take the series into a less arcadey and more complex and simulation-based direction, which seems promising to me. Even if the game has a terrible launch, it is likely to get fixed over time similarly to Imperator Rome (or No Man's Sky for a non-GSG example) and avoid being stagnant like how Victoria 3 is.

At least EU5 will make waiting for Gilded Destiny to go from Alpha to Beta more bearable; I need a good 19th-century spreadsheet simulator, you know.
 
Max impact of ruler stats in EU5:
View attachment 8124023
The fact the ruler picture in the top left is like size of the country flag kinda shows my biggest worries with this game direction lol. I am playing the nation not the ruler. Why are they forcing this direction change when people who want to focus on rulers can go play ck3


It also looks fucking awful. Like genuinely its awful art direction. It looks like a shrek character. I hope you can mod this shit out
 
Last edited:
Back
Top Bottom