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What are your expectations for the EU5 release?


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  • Poll closed .
The real kicker is that I think the game underneath all that UI malpractice is actually really solid. RGO, goods and pops do a good job simulating the different needs and ambitions of a late medieval fief, though the game is so slow atm that I cant say how well it hold up past the 1500s. If only trying to manually set trade didnt feel like pulling teeth.
 
CK2 is by far the best Paradox game to date in terms of gameplay and ability to actually simulate history.

The peak of CK2 was just before they added retinues to the game. That one update made creating a unified stable state too easy. All of people management mechanics became less of a focus. Instead of seeing this as tragic people cheered for easier map painting and meme events.
 
The peak of CK2 was just before they added retinues to the game. That one update made creating a unified stable state too easy. All of people management mechanics became less of a focus. Instead of seeing this as tragic people cheered for easier map painting and meme events.
I disagree, retinues were good because you had to save up thousands of gold just to build up a retinue force bigger than 2000 and with balanced unit composition. Cavalry retinues which are 100-200 men alone are like 150 gold. By the time you got retinues, you could probably hire 6000+ mercs to put down any rebellion, they just cut out the tedium of putting down your levies, declaring war on some guy for one province you have a claim on, then raising them again.
 
The only point where you can amass a large enough retinue force to keep all of your vassals in check as a large state would be the point where you already make enough money that you win.

The meta in CK2 is to maximize money output in a core demesne asap to get a retinue army going, but you still need tech and size to actually get it 4500-6000 which is usually large enough to smash armies twice its size if you understand how CK2 combat works. But by that point your people management shouldn't be internal anyways, it should be external with the multiple kingdoms you've accumulated for your dynasty.
 
I was thinking of when they'll do an overhaul of the research in stellaris.

Maybe something along the lines of having all those scientists you hire have specialties that increase the "RP" gain for that specific sector of science and being able to actively research every field only as fast as you have scientists and research centers to increase. Could give an incentive to focus certain types like field manipulation etc.

Something akin to the special projects in hoi4 now where you can have multiple say naval centers working on different ships etc.

Edit: one more thing they could do is have the scientist specialties interact with anomalies/excavations etc to either have more rewards if the fields match between the type and the scientist. Maybe develop a much more robust leveling system for leaders instead of the hand of 3 traits etc.

Cause getting all admiral traits for your general fucking sucks.
 
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I think EUV is very pretty.

The UI is abysmal at informing and guiding you but after being Stockholm'd with Victoria 3 and EUIV looking like a burn victim, if I'm gonna spend hundreds of hours staring at a map I'd like it to look nice.
 
All right, so after the weekend I'm 150 years in as Florence-->Tuscany. Overall I'm digging the game and am happy with it. It's not perfect and there's a lots to fix but I can see myself sinking hundreds of hours into it.
Surprisingly I had zero crashes. Out of bugs it's mostly some situations and organisations not working as intended (or could be me not understanding how do they work), ship auto-transport not working at all and the terrain map mode not working (it shows paper map mode instead which I play with 99% of time but still). Despite my CPU not meeting minimal requirements, the performance is OKish. Perfectly playable although slower than my usual playstyle with speed 4-5 and lots of pauses. Actually better then CK3 150 years in despite me meeting recommended requirements. It also has faster load time than EUIV.
I like how they expanded on many of the EUIV mechanics and the stuff they stole off CK and VIC is implemented in an organic way that makes sense. At each step I discover something new about mechanics and I like most of it (for example during a long war with Naples I discovered how much levying most of your peasants while being small, decently urbanised country can fuck up your food stocks and economy). It has nice depth to it and makes a good attempt to simulate some historical aspects of the game. I like pacing of the game and working towards certain goals, like slowly building up your standing. or increasing your power against estates while still trying to squeeze as much benefits of them as you can, feels satisfying.
My two biggest gripes are AI and interface which gets worse the longer you play. In terms of AI, I would be fine if AI would be less efficient in approaching the game mechanics and at some point was just left behind by the players. This what always happened in PDX games. But AI seems really bad even at the most basic activities. It's good at hugboxing the player but lacks a lot in terms of aggression. In my playthrough, Naples hated me since day 1, was much stronger and had better allies but did nothing against me. When they were distracted in Balkans, I used opportunity to grab some land of them in a costly and long fought war. After that they hated me even more, had cores to retake and were still stronger than me and still decided to do nothing, letting me expand in North Italy until I became match for them. Even France, the Ottomans of EUV, seems very lethargic in my game. I think something went wrong with a 100 years war since they keep fighting the same war against England and Castille. England has a little of land left in Normandy and a vassal in Aquitane. France completely mops the floor with them and then peaces out without taking any land. This repeats as soon as truce expires.
Other issue with AI is logistics. I actually like that distant allies don't send the armies overland across the whole Europe, whether it's intended or not. However, AI is much worse in transporting troops with navies than it was in EUIV. In my game Tunis conquered, Sicily, Sardinia and Corsica. I declared war on them. Despite them having stronger navy than I did they hardly sent any forces to oppose me in Corsica and did nothing to defend Corsica and Sicily. They didn't even go after my transport ships, although they could easily sink them (something EUIV AI jumps on as soon as they get a chance). When I later sailed by their coast I've noticed that they stacked 40k levies on the beach just chilling.
Overall, the weak AI means that although the deep mechanics mean that optimising your playthrough is really hard, game remains easy as it does nothing to punish even extremely sub-optimal gameplay (and since it's my first playthrough I did fuck up a lot).
On the topic of UI I can give one example. I wanted to get a cardinal and decided to check tooltip to find out how to do it. So I opened Catholic organisation tab and moused over the word Curia. Than in that tooltip I moused over the word Cardinal and learned I have to build "Seat of Cardinal". I click the link to build it. Can't. I scroll over the province to see that "Requirements not met". So I scroll over that to learn that I need to take decision to request cardinal from pope. How do I do it? No info. I tried the religion tab, tried Catholic organisation skill, tried province menu, tried diplomatic interactions with the Pope. I still have no idea where the option is. Five tooltips in and I have no clue how to do it. I ended up conquering cardinal from Milan and kicked Pope from Italy. He's chilling in his West African colony now. Good riddance.
My most recent annoyance with the UI is building new buildings. Available options keep increasing and and they are all contained in one menu. Technically you can sort them, but for some reason they are sorted by which job is employed in them rather than by category (admin, production, military etc.). This can be annoying since for example goods can be produced by burghers, laborers or peasants and buildings I would define as "admin" can be run by clergy, nobles or burghers.
The game obviously needs a lot of tuning and fixes. Still, it's pretty solid. Easy 8/10 with potential for improvement. I would go as far as to say that even if no new content DLCs were ever to be released, the game would be worth its asking price provided all the jank is fixed.
 
It's alright but Imperator Rome still reigns supreme in map beauty department.
100%. Imperator is the only PDX game that does the hybrid political/terrain mode right. It's also very warm looking and very pleasant to the eye. Terrain map mode doesn't work for me in EUV for some reason so can't comment on it, but I like paper map well enough. It kind of reminds me of the old atlases we had in school.
 
100%. Imperator is the only PDX game that does the hybrid political/terrain mode right. It's also very warm looking and very pleasant to the eye. Terrain map mode doesn't work for me in EUV for some reason so can't comment on it, but I like paper map well enough. It kind of reminds me of the old atlases we had in school.
I hope someone makes an Imperator map aesthetic mod. The code is all the same, so it should be possible.
 
Okay, now that I gotten a solid twenty hours in, I can give my verdict: Good game, but very much incomplete still. If you're on the fence, wait for at least 6 months of patching, minimum.

Obvious pain points:
- The UI is dogshit. I can understand that this is an information dense game and you really do have to compromise to at least show pertinent information to the player while still hiding the details, but very simple, basic tasks are being needlessly complicated by the bloated UI. Why does clicking on Castile brings me to this space-wasting list of options and no information on their relations? Why does the current trade UI even exist? I can't even tell what clicking a trade does, aside from the "profits".
- The AI or at least some of the automated functions are broken. They can't use boats right, they mill around sieging inconsequential things while taking huge attrition, and allied AI-control armies are again dogshit.
- France. Yes, this shitter nation is back to being the big bad of EU. Vassals are supposed to show the decentralised nature of the French state in this era but in practice that just means they get a vassal-swarm army to shit on you, and if I'm not mistaken they even get more control out of their current territory than a fully united France normally would simply due to how control works atm.
- CB. I dont get why CBs are so limited this time around. Fabricating a claim takes forever, and apparently you're supposed to get no-CB wardec neighbours to get territory? What? The AI loves doing this btw.
 
, Naples hated me since day 1, was much stronger and had better allies but did nothing against me. When they were distracted in Balkans, I used opportunity to grab some land of them in a costly and long fought war. After that they hated me even more, had cores to retake and were still stronger than me and still decided to do nothing
For what it's worth i found that AI aggression and consolidation was quite fine on Hard, but then you have to deal with the AI bonuses (which aren't that bad) and it's not the set normal difficulty. For the first half of the HW War (as england) France was declaring war pretty much instantly, even in the first phase where England is at it's peak and the vassals are pretty disloyal.
 
Slobbermutt?
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Okay, now that I gotten a solid twenty hours in, I can give my verdict: Good game, but very much incomplete still. If you're on the fence, wait for at least 6 months of patching, minimum.
More or less agree, I would say that this has the makings of the successor to Imperator I always wanted. I have a few points of contention:
  • Vassals are idiots, sending out tiny, unsupported armies only to get annihilated. I would like them to actually support when I tell them to support. Maybe stronger customization for vassal AI behaviors, like you can do in games like Dragon Age.
  • Estates are not as threatening as I would like. I find that if you are good at the game, you can easily make sure the estates are permanantly bankrupt by starving them out, which while easier and kind of the point, that was something that took years for feudal states to accomplish.
  • Greater autonomy for characters in nations. Unlike Imperator, where characters within countries could do duplicitous or beneficial things, they are basically just static and lacking in autonomy in EU5. I want more of those old mechanics back, where they have money, ambitions and actions they can take on their own. Maybe add loyaltry back again, make things dicier sometimes.
  • More things to do with characters. I want my regional governors back damnit. I think it could tie in extremely well with control, where appointing a regional governor of good skill might wring more out, but if he senses you are weak, try to seceed.
 
So Paradox decided to outdo themselves this time by re-releasing a game that's barely 7 years old (Surviving Mars: Relaunched), To put some context: Surviving Mars was initially released back in 2018, developed by Haemimont Games. It was a very nice game on its own, which was further improved by a pretty decent expansion (Green Mars); there was also a bunch of fluff DLCs (Radio Stations, cosmetics, minor mechanics, etc), as is the Paradox way.

A couple of years later, Haemimont stepped down from being the devs for Surviving Mars (Not sure if they did on their own or Paradox booted them), and the reins passed onto Abstraction games, which not only proceeded to release two absolutely shitty DLCs (Below and Beyond and Mars Express), but fucked up the base game through "bug fixes", so even if you didn't buy any DLCs, you got shafted.

On August, they announced "Surviving Mars: Relaunched" (Which released today):

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"Hey guys, remember those shitty DLCs that screwed up the base game and we never patched? Now you can get the patched version if you shell 40 bucks for our new, reworked version of the game we released just 7 years ago! Also, we delisted the previous version of Surviving Mars, of course"

People are understandably pissed, and are review bombing both games.
 
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