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What are your expectations for the EU5 release?


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Seems like GFM is a bit of nigger, all my save games for it going back 3 years in the campaign have been corrupted. I assume this is due to simply not enough RAM being available (Even after 4GB patching the vic2 executable), but even then I noticed weird stuff like Austria's flag becoming pitch black and certain elements of the UI just straight up disappearing late into the game. Mind you, I crashed at about 1845. The save game's are bootable technically, but everyone is partially westernized and has "nogovernment" as their government type, plus all pops and armies are gone.

(R)Ed(d)it: Nevermind, just forgot to enable a mod in my playset and it screwed up the saves. The weird bugs that happened during the games were real though.
 
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https://forum.paradoxplaza.com/forum/threads/open-beta-1-0-10-is-live-now.1884934/
- Remove hidden map modes from input bindings settings
Rivers map mode is randomly gone in the newest EU5 beta (1.0.10).

Edit:
https://steamcommunity.com/sharedfiles/filedetails/?id=3599834749&searchtext=river+mapmode
There is a workshop mod that adds back the rivers map mode which is ironman compatible, it even adds it to the map mode picker so you can use it without key binding it.
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According to a reddit poster French vassals will now flip over to England during Hundred Years War in the 1.10 beta that just released today.
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Yes but it feels like you are just railroaded into only one path for victory, and that is to follow your focus tree. I mean I know Eu5 has missions that benefit you a little and are there to kind of suggest a path for your nation, but those are by no means a requirement. In HOI4 it feels like if you play as a smaller nation and deviate from a very specific path set out by a YouTube tutorial you just get raped. But maybe if I got gud I'd get more enjoyment out of it.
EU5 mission tree is a literal tutorial mechanic and Ironman won't enable unless you turn it off.

You can ignore the mission tree in HoI4 if you know what you are doing, but you probably dont. And to be fair they do change the game every update to have less sandbox and more reliance on the focuses.

Fucking finally. HYW is now playable. I will however, wait a little bit longer to pull the trigger on England game.
To be fair you either counted it as playable but somewhat challenging from the start, or no region is playable because they all got bugs or missing flavor. Played an England game for last four days, HYW ended with me taking Paris in a peacedeal but not getting a union with France, which was unfortunate. The whole thing is entirely winnable by killing AIs in Bordeaux, where they constantly split into stacks you can wipe instantly
 
To be fair you either counted it as playable but somewhat challenging from the start, or no region is playable because they all got bugs or missing flavor. Played an England game for last four days, HYW ended with me taking Paris in a peacedeal but not getting a union with France, which was unfortunate. The whole thing is entirely winnable by killing AIs in Bordeaux, where they constantly split into stacks you can wipe instantly
It isn't whether it is challenging or not, but rather if it is a complete slog or interesting to play with unique mechanics for the situation. If it is just the base experience, except that I have less control over the wars and I am forced to fight infinite levies every time, I am just going to play the base experience instead. The HYW was a 116-year-long conflict, so it should be interesting and distinct!
 
Typical fucking Paradox, shoehorning in some half arsed mechanic and then cramming in a bunch of half thought out solutions in an attempt to fix it

Added two new buildings that provide scaling effects based on the infrastructure level - reduction of energy consumption or increased local resource gain efficiency. These Buildings are mutually exclusive in a state.
Resources from infrastructure reduced to 15% from 20% (note that with the new building, you can still end up with more than previously).
Oh we can totally still end up with more resources, just now it costs 12000 IC and a building slot, and you better hope you don't have a bunch of industry you need to build in the same state since then you're forced to choose between getting your resources, or having the energy reduction.
 
Honestly disappointed with this, I am hoping to buy the game when it is more refined but as of now it still doesn't look like it.
I'm kinda fine with how unrefined it is, but like the video says they just keep changing too much. They crashed the trade system with an update only to revert it two days later. I dropped it when they did that. I also prefer to wait until I can play a coherent game.
 
I played it so much that I got my fill for a good while by the time 1.0.8 came out of the beta. I probably won't touch it now until the Byzantine DLC or some exceptionally good mods come out (there's a Timurid one that's gotten some buzz) but it's a shame those still playing are encountering some major bug that inhibits play. Only up-side is that they're still releasing patches and haven't just disappeared for 2 months because of "winter break" or something.
 
The current beta patch has AI being schizophrenically aggressive. It makes for a funny, if ahistorical change of pace.
 
Honestly disappointed with this, I am hoping to buy the game when it is more refined but as of now it still doesn't look like it.
You didn't wait enough time. Look at the game again a year later. Until then it's a public beta test.
 
Checked out the CK3 Workshop page, scanning for all the new mods that were out to see if anything was worth a damn since the new dlc came out, and holy shit. Its basically a wall of chink slop and moon runes now. Thanks paradox, very cool.
 
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