Another Tinto Talks on 1.1 Changes
- AI aggressiveness is now a game rule. In 1.0.10 the average time between wars for AI was 6 months, this will now be the high aggression option. 24 months will be the default option and 60 months will be the low option.
- Update will be compatible with old campaigns
HRE:
- AI no longer does no-CB wars, double the cost for player
- AI emperor will not declare wars against members
- Golden Bull price decreases yearly, until it's free by 1377
- Antagonism for conquering fellow members lands increased to 125%
- Antagonism for conquering HRE lands as an outsider increased to 200%
- Can provoke rebellions now
- New cabinet ability for increasing estate loyalty
- Will get a combined arms bonus in combat if an army is varied and has less than 50% of the most common type of unit in it, is at 70% for steppe hordes so that they can have more cavalry and still get it. Additionally light cav and infantry is separate to heavy cav and regular infantry
- Elaboration on how armies will be auto balanced, there are multiple templates that can be selected
- Added peace treaty options for transferring subjects and stealing maps
- Added transfer subject and transfer subject location diplomatic actions
- Production methods can be locked
I hope this is enough to slow down Bohemia and France. In my run, they are blobbing the fuck out in Silesia, Poland and Germany. Fuckers even took Slovenia.
Anyways, an update on my Montferrat run:
As you can tell, it's been a very long time since my previous post. 173 years, and Montferrat has grown a lot in that time.

I full annexed Milan, which put me through so many coalition wars that I don't remember them all. I took Nizza and the borderlands in my first war against Naples to throw them out of northern and central Italy. Savoy's mountains were taken thanks to them giving me an Insult CB, and the northern mountains in a war with Hungary (Tyrol and some others were in an alliance, while Reggio and Trieste were vassals of Hungary) that I had to abandon due to an imminent uprising of nobles and Emilians. Pisa was taken my most recent war with the Two Sicilies, who tried to blob out in northern Italy again.

The Palaiologos dynasty is secured, and the economy is also doing very nicely. Build roads everywhere to get more control, control gives more tax base, and build buildings sorted by profit.
Unfortunately, going up to the new patch has messed up a few things.


AI Tunis (presumably) formed Carthage, despite the game rule, and Georgia is now called Mingrelia. I think it's the
formables mod I'm using that fucked up. Everything else seems to be okay, and I've already sunk a lot of time into this playthrough, so I'll just keep going.