Paradox Studio Thread

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What are your expectations for the EU5 release?


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If nationalism didn’t exist before the 1800s, then why did people constantly revolt when ruled by neighboring kingdoms with the exact same religion? Medieval peasants might not have written essays about nation-states, but they clearly understood ‘these foreigners are not our people
The Hussite Wars weren't just religious in nature but also "Fucking Germans get out of Bohemia REEEE".
 
If nationalism didn’t exist before the 1800s, then why did people constantly revolt when ruled by neighboring kingdoms with the exact same religion? Medieval peasants might not have written essays about nation-states, but they clearly understood ‘these foreigners are not our people
As I understand the problem here is mixing up nationalism as a political ideology with usual knee-jerk patriotic movements. This is something I ponder too, right, because oftentimes the libshit historians hammering this point don't come across as arguing from an uninvested position. But as I understand the difference is people have always tended to instinctively recognize the concept of the nation (whatever they called it) and the intuition that a nation should be free without having ideas like popular sovereignty/consent of the governed, some weird national egregore, stuff like that.

Like, we don't spell nationalism with a capital N, but it's kind of like Josephus with the Zealots or Armininus in the Teutoburg Forest is little-n "nationalism," while this state-building shit where, be it republic or monarchy or dictatorship, the central govt cultivates a strong state by getting buy-in from the people to psychologically identify with the state, that's capital-N Nationalism. If that makes sense? Like you go read Hegel and there's creepy shit in there about worshipping the state as the manifestation of the divine on the Earth. It's this specific perspective on how human society should be arranged that goes beyond just it being natural to be ruled by your own to the idea that it's normal for nations to be the collective decision-makers for everything, instead of, say, feudalism, or multiethnic empires, or city-states, or just whtaever peasant anarchy people get up to. And since all this stuff shades into each other - the similarities between people are real, but the dividing line is arbitrary and socially chosen for reasons - you get campaigns to destroy regional cultures to force adherence to a central standard and what not.

Same attitudes, just different levels of... investment in it.

Kind of like capitalism, right? Capitalism has existed literally forever in some fashion, but there's just people fucking around trading with each other and then there's having an entire society that is structured around trade as its main method of coordinating labor.

It would have sucked. Unpopular take, but it would have sucked. The dev diaries showed they had no interest in making anything other than a wargame in the Cold War. It would have been shallow as piss. Even the name itself tells you everything you need to know, it's like some high schooler's mod.
 
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I like playing CK2's 769 starts because so many wild things can happen. No two playthroughs are the same. One thing I haven't had much success with is stopping the HRE from forming. I managed to stall them until 918. It's not viable to conquer Italy outright (at least not from anywhere in Britain) in the early game because they have a huge tech lead, so the only real strategy is to form your empire first. The problem is that you will spend more of your time defending yourself and your neighbors from planned invasions than in expansion. During that window, Italy only has to acquire one other kingdom title in order to form the HRE, which is a decision they can fire even while broke and excommunicated.

My biggest fuckup was in constantly blowing gold on cardinal elections. You can park a great court chaplain in Rome and max out your relationship with the pope in a short time. There's no reason to start packing the college of cardinals in the early game.
 
Victoria 3 DLC Great Wave reviews

I wonder if Paradox used whoever tested Creative Assembly's Rome II: Total War all those years ago. Maybe not as it appears not to hard crash after 5 minutes, but it basically doesn't do what it's supposed to do, that is, deliver a tolerable naval mechanic. Patches are being fired out, but after a month, the reviews aren't improving. Massively nerfing small countries is also a real anti-fun measure, leaving aside what seems to be patent flaws. I could never get in to the base game, tho I play it on a rare occasion.
 
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I didn't realize that Jersh had such a following in 40's Russia.
 
I'm basically the same except I already re-installed and played for the first time in like 3 or 4 years just to see how different it is now.
Honestly, how have you found it?

I've not played in at least 5 years despite putting a ridiculous amount of hours into it before that.
 
Honestly, how have you found it?

I've not played in at least 5 years despite putting a ridiculous amount of hours into it before that.
Quite fun, but as is my usual I modded it quite heavily (ACOT + Gigastructures + a ton of smaller mods). I used one of the hardest starts I could find (ACOT fractured world) + jacked all the AI and crisis shit to the max so even if the AI was lacking, it made up for it in sheer quantity of bullshit.

I do not like the new pop system though, it feels like ass. I've taken every leader/species trait, civic, building and tech for pop growth I could find and it still feels glacially slow. Also it appears the bug of pops not taking jobs still exists. I have 10k spare researcher jobs and 14k pops who refuse to work them no matter what
 
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