Paradox Studio Thread

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What are your expectations for the EU5 release?


  • Total voters
    83
  • Poll closed .
Disagree heavily. 1337 was a far more interesting start date because it was a period when things all around the world were on the precipice and the start of the transition to the Early Modern period. In 1444, most of the circumstances by then had begun to become inevitable due to inertia, the Ottomans WERE going to conquer the Byzantines and take over the Balkans, France WON the Hundred Years' War, the Ming HAD won and would be stable for centuries to come, the Timurid Empire WAS imminently collapsing, the Delhi Sultanate WAS dead in the water, the Aztecs HAD conquered the valley of Mexico, Poland HAD won the conflict it had with the Teutons and WOULD unite with the Lithuanians, the Haspburgs WERE going to take over Hungary. The Germans HAD lost the Ghibellines and Guelphs wars. The only iconic states of that era that don't feel inevitable are the "Inca Empire", Mamluks, and Mughals, because it was still the piddly Kingdom of Qosqo, still very healthy and powerful militarily, and a circumstance of an adventurous prince, respectively.
I liked EU5 pushing the start date back but, imo, I think 1337 is still too early. CK2 had the problem with the Charlemagne start date where nothing ever really wound up resembling what the world should have looked like because Paradox games invariably hit a wall in their ability to simulate historical events because numbers can't really account for human agency. 1337 is the same; it's before all the decisive events of the century kicked off, and so Paradox doesn't just have to represent what it was like to go through them, but to have them launch to begin with. EU5 tries to get around with all these different situational mechanics but the more they compound and the more railroading is added the more transparent the inability of the game to meaningfully simulate these things is made. To your point, in 1444 France had already virtually won the HYW, but in EU5 the HYW never becomes a HYW because the game has trouble meaningfully simulating the wars ups and downs of actual war or making its characters feel human. I personally would have gone with 1356; you would have that desired equilibrium represented from the get-go (the English actually have the upper hand on the continent, the Red Turban rebellion is well underway, the Byzantines, Turks and Serbs are all in equilibrium, etc.) and it would bypass needing to try and fail to simulate the initial Black Death and its consequences.
 
Been playing CK2 recently. I've been on a Protestant run, mending the schism as Iconoclast, then making Waldenesianism the default faith. Gave up control of the Basileia Rhomaion and moved to Britain. Everything's great, except the English (which I created by giving control of England to the Normans) conquered the rest of the region ~200 years ago and started wiping out the Scottish, Welsh, and Irish cultures. For historical accuracy I've tried to revive those cultures and place them in charge of the counties and duchies of Scotland/Wales/Ireland. When I moved, there were only 1-2 men of each culture remaining, so I've had to be fairly aggressive in landing them and generating courtiers of the desired culture. Unfortunately, if left to their own devices, the AI keeps marrying 38 year old chaste women, and dying out within a generation. To prevent this I've been timing my land redistribution to the time my daughters come of age, and marrying them off to all my vassals of non-English cultures. However, those daughters keep joining some underground Iconoclast society, and when their husbands find out, they immediately burn them at the stake. The last one was pregnant at the time with his child. What the FUCK.

It pisses me off that A) there's no way I can destroy this society, and B) my vassals can just murder their wives and princesses with zero political consequences. That should not be OK. I could understand divorce/annulment (not like we have a pope), but you should not just be able to publicly execute the daughter of your liege lord in one of the most painful ways possible just because she has slightly heterodox private religious beliefs. Next time, lesson learned: no enabling underground cults in the game rules. I wish Paradox had play-tested M&M more before releasing it.

I even went as far as joining the society to be able to see other members. My favorite daughter, who I'm running a eugenics program with, is of course part of the society. I don't have full cognatic, so I can't land her, and I'm terrified of landing her husband (which I'd like to do because the game boosts the fertility of landed characters, and this daughter is a lesbian) because I think he'll kill her. I'm not sure what to do.
 
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